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Konrad Tomaszkiewicz

All articles tagged with #konrad tomaszkiewicz

Rebel Wolves admits The Blood of Dawnwalker’s time limit was softened to avoid player backlash
gaming18 days ago

Rebel Wolves admits The Blood of Dawnwalker’s time limit was softened to avoid player backlash

Rebel Wolves confirmed that The Blood of Dawnwalker’s 30-day time limit was originally much stricter but was relaxed pre-release due to fears of negative player reaction. The studio kept the prologue’s tight constraints to establish the mechanic but loosened the main campaign to prevent frustration. While the time system remains central to the game’s identity, it has sparked debate, with some players using mods to remove it entirely.

Rebel Wolves details major Blood of Dawnwalker update adding new difficulty and combat fixes
gaming21 days ago

Rebel Wolves details major Blood of Dawnwalker update adding new difficulty and combat fixes

Rebel Wolves is releasing a significant patch for The Blood of Dawnwalker in early October, introducing a new easiest difficulty setting, improved combat targeting, and smoother escape mechanics. Game director Konrad Tomaszkiewicz confirmed these changes in an interview, noting that the update addresses player feedback regarding performance and navigation. The studio is also exploring a New Game Plus mode and additional enemy variety, though specific details remain under wraps. This follows the game's launch in September, where it received positive reviews but faced criticism for technical issues and lack of a minimap.

Dawnwalker Director Confirms Time Mechanic May Be Dropped in Future Games
gaming25 days ago

Dawnwalker Director Confirms Time Mechanic May Be Dropped in Future Games

The Blood of Dawnwalker director Konrad Tomaszkiewicz confirmed that the game’s controversial time-management mechanic may not appear in future sequels. While the system is central to the current title’s identity, the developer Rebel Wolves is exploring other ideas to maintain urgency without forcing the timer into every story. This decision follows significant player backlash, including the creation of a popular mod that removes the time limit entirely.

Dawnwalker Director Confirms Controversial Time Mechanic May Not Return in Sequel
gaming25 days ago

Dawnwalker Director Confirms Controversial Time Mechanic May Not Return in Sequel

The director of The Blood of Dawnwalker, Konrad Tomaszkiewicz, stated that the game's divisive time-management mechanic will not necessarily appear in a sequel. He explained that the studio will only include the feature if it fits the narrative of future projects, acknowledging significant player backlash and the popularity of mods that remove the system.

Dawnwalker Preview: Rebel Wolves Bets Big on Player-Driven Vampire RPG
technology4 months ago

Dawnwalker Preview: Rebel Wolves Bets Big on Player-Driven Vampire RPG

Game Informer previews Rebel Wolves’ debut The Blood of Dawnwalker, detailing a bold, choice-driven structure inspired by pen-and-paper RPGs: a main goal framed as a flexible narrative surface with satellite quests that can be tackled in any order to build allies or power, an infamy system that tracks actions and reshapes relationships and quest availability, and a hunger mechanic that deepens moral weight. Players can even storm the castle without completing side content, but doing the narratives tends to make the final ascent easier. Led by Konrad Tomaszkiewicz, the team aims to push beyond Witcher 3-style branching quests, with a Sept. 3, 2026 release on PS5, Xbox Series X/S, and PC.

Blood of Dawnwalker Bites September Release, Eyes Autumn Showdown With Fable
gaming5 months ago

Blood of Dawnwalker Bites September Release, Eyes Autumn Showdown With Fable

Bandai Namco and Rebel Wolves announced The Blood of Dawnwalker, releasing September 3, 2026. The open-world RPG follows Coen, a half-human, half-vampire on a 30-day quest with day/night powers and a player-driven structure that lets you carve your own path, drawing comparisons to The Witcher 3 and Baldur’s Gate 3, while facing competition from Fable’s autumn release.

"Rebel Wolves Unveils Dark Fantasy RPG Dawnwalker as Debut Game"
gaming2 years ago

"Rebel Wolves Unveils Dark Fantasy RPG Dawnwalker as Debut Game"

Rebel Wolves, founded by ex-CD Projekt staff including Witcher 3 director Konrad Tomaszkiewicz, has confirmed its first project, a dark fantasy RPG called Dawnwalker. The game, built on Unreal 5 engine, is expected to be a single-player open-world RPG for PC and next-gen consoles, and is the first title in a planned Dawnwalker saga. The studio has teased that the game will have a significant number of quests and shared concept art featuring a sword-wielding warrior.