FF7 Revelation Will Stick to UE4 to Hit Fast Release, Says Director

TL;DR Summary
Final Fantasy 7 Revelation director Naoki Hamaguchi explains the game will remain on Unreal Engine 4 instead of moving to UE5 to avoid delaying development; the team has customized UE4 for the Remake series and even built an in-house rendering system similar to Nanite, aiming for a quick, high-quality launch, with the broader news noting that UE5.8 brings Lumen to Nintendo Switch 2.
Topics:technology#final-fantasy-7-revelation#gaming#nanite#naoki-hamaguchi#unreal-engine-4#unreal-engine-5
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