Crunch as Hiring Filter: Bulkhead Screens Applicants for Anti-Crunch Views

TL;DR
Bulkhead CEO Joe Brammer says Wardogs' development includes crunch and that candidates’ social media are scanned for anti-crunch posts; those who speak out are unlikely to be hired. The article also notes Bulkhead's ongoing stance on crunch, past experiments with four-day weeks and working hours, changes to paternity leave, and equity-based payouts for staff, while critics warn the hiring approach could normalize harmful crunch culture in the games industry.
Topics:technologyvideo-games#bulkhead#crunch#labor-practices#social-media-screening#video-games#wardogs
- Wardogs CEO Says Workers Who Speak Out Against Crunch Won't 'Be Happy Here' Aftermath
- Wardogs lead says the studio won't hire people who decry crunch on social media gamedeveloper.com
- Wardogs CEO says he won't hire devs who aren't down with mandatory crunch: 'If you care about what you're making, this is the place to work' yahoo.com
- "I apologised" - Wardogs studio CEO issues new response to backlash after saying his studio won't hire people who "constantly tweet anti-crunch messaging" Eurogamer.net
- 'They Often Don't Make It in the Door' — Wardogs CEO Hesitant to Hire Employees That Speak Out Against Crunch IGN
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