
Former Naughty Dog Employee: Crunch Is Part of Making Games at Their Level
A former Naughty Dog employee claims crunch culture intensified after Uncharted and The Last of Us and was effectively accepted by leadership as the price of making games at the studio’s level, with internal deadlines treated as external ones and bonuses tied to extra work. Refusing crunch could lead to a negative recommendation letter, and the studio is described as leaning into crunch, including cases like Intergalactic: The Heretic Prophet.






