Tag

Art Direction

All articles tagged with #art direction

DLSS 5's AI-driven visuals spark gamer backlash
technology24 days ago

DLSS 5's AI-driven visuals spark gamer backlash

Nvidia’s DLSS 5 moves beyond simple upscaling to real-time neural rendering that uses in-game data to apply photoreal lighting and materials, but the response from gamers has been overwhelmingly negative due to uncanny, over‑polished faces and a flatter overall look. Nvidia and partners emphasize the effect is optional and artist-controllable, with publishers like Bethesda noting adjustments before launch as the technology heads toward an autumn rollout.

Tomb Raider I-III Remastered Patch Draws Fire Over Bugs and Shoddy Art
gaming27 days ago

Tomb Raider I-III Remastered Patch Draws Fire Over Bugs and Shoddy Art

Fans are blasting the latest Tomb Raider I-III Remastered patch for its rushed art and a string of bugs, from non-lethal laser traps and enemies freezing in place to a looping menu track; they also complain that 60fps, water animation, and updated animations from later remasters remain absent, with lead artist Giovanni Lucca confirming he had no involvement in the patch's art direction and demanding a follow-up update from Aspyr (and Saber) to fix the issues.

MIO: Memories in Orbit blends hand-drawn art with a 3D Metroidvania
video-games2 months ago

MIO: Memories in Orbit blends hand-drawn art with a 3D Metroidvania

Indie studio Douze Dixèmes’ MIO: Memories in Orbit fuses comic-style line work with painterly color and 3D space to deliver a hand-illustrated look in a Metroidvania. Art director Etienne Thibault-Buisson and render lead Joran steer a proprietary engine (with Blender) to enforce limited palettes, clean edges, and readable visuals for exploration, while level design supports non-linear discovery and culminates in a standout end‑game scene where the stage rotates around a giant character.

Possessor(s) Review: Haunted by a Familiar Demon
games5 months ago

Possessor(s) Review: Haunted by a Familiar Demon

Possessors is a familiar yet enjoyable Metroidvania-style game with strong combat, engaging story, and vibrant art, though it suffers from some exploration and navigation issues. The game features a demon possession mechanic, stylish combat, and a compelling plot centered on Luca and Rhem, but offers little innovation in its genre. Despite its safe approach, it remains an entertaining action game with notable character development and visual flair.

"Exploring the Artistic Brilliance of No Rest for the Wicked: A New Action RPG Experience"
gaming2 years ago

"Exploring the Artistic Brilliance of No Rest for the Wicked: A New Action RPG Experience"

Moon Studios' upcoming game, No Rest for the Wicked, showcases a stunning art style that aims to look timeless and like a painting brought to life. The shift to 3D animation has allowed the studio to create a unique, hand-painted aesthetic, departing from the trend of photorealism in gaming. By focusing on art direction and design principles, the team aims to craft a fantasy world that feels fresh and unusual, yet believable and relatable. With attention to detail and a desire to create something unlike anything else in the market, Moon Studios hopes to achieve lasting visual appeal similar to their acclaimed Ori games.