Tag

In Game Purchases

All articles tagged with #in game purchases

Pokémon Champions lands on Switch with a pricey freemium path
gaming17 days ago

Pokémon Champions lands on Switch with a pricey freemium path

Pokémon Champions is coming to Nintendo Switch (with a Switch 2 upgrade) on April 8, 2026 as a free-to-start game, but its monetization is gated behind a Battle Pass (~$9 per season), a Starter Pack (~$6) to raise box limits, and a Champions Membership (~$4.75/month or $47/year), plus Home-based Pokémon transfers from other games with limitations; this multi-tier pricing could make the free-to-play experience costly for players, despite the launch momentum.

Pokemon Champions roars onto Switch on April 8 with Mega Abilities and HOME integration
gaming18 days ago

Pokemon Champions roars onto Switch on April 8 with Mega Abilities and HOME integration

Pokemon Champions launches April 8 on Nintendo Switch (with mobile release later) and will be HOME-compatible for importing Pokemon. It will host official tournaments starting with the Indianapolis Regional on May 29 and culminating at Worlds in August. The game adds new Abilities for Mega Meganium, Mega Emboar, and Mega Feraligatr, and is free-to-play with optional purchases including a Starter Pack, Battle Pass, and a Membership. A Switch 2 patch will boost visuals at launch, and pricing is provided in Japanese yen while English pricing awaits announcement.

Loot boxes push PEGI 16 as Europe tightens game age ratings
gaming1 month ago

Loot boxes push PEGI 16 as Europe tightens game age ratings

From June, PEGI will rate games that include paid random items (loot boxes) at PEGI 16, with related rules covering in-game purchases, time- or quantity-limited offers, online communication, and incentives to revisit (such as daily quests). NFTs-linked purchases can be rated 18; if spending controls are off by default, a game could be rated 7 for in‑game purchases. The changes aim to reflect online risks and parental controls, align PEGI with Germany’s USK, and may shift ratings for upcoming titles, following industry consultation and regulatory trends.

Fortnite Players to Receive Over $126 Million Refunds from FTC Settlement
technology9 months ago

Fortnite Players to Receive Over $126 Million Refunds from FTC Settlement

The FTC is issuing $126 million in refunds to nearly 970,000 Fortnite players who were charged for unwanted in-game items, following a 2022 lawsuit against Epic Games for deceptive practices related to in-game purchases. The settlement requires Epic to obtain positive consent before charging players and to allow disputed charges to be contested without account lockouts. Players affected between 2017 and 2022 can now file claims until July 9, with options for refunds via check or PayPal.

Fortnite Players Eligible for Refunds in $245 Million Settlement
technology1 year ago

Fortnite Players Eligible for Refunds in $245 Million Settlement

The Federal Trade Commission has announced a settlement with Epic Games, the maker of Fortnite, over unauthorized in-game purchases. Players and parents of players may be eligible for part of a $72 million payout if they were wrongly charged for items or if their accounts were locked after disputing charges. Claims can be filed until January 10, 2025, and payments will be made via check or PayPal. The settlement requires Epic Games to obtain positive consent before charging users and prohibits account lockouts over disputed charges.

Epic Games Begins $72M Refunds for Misleading Fortnite Purchases
gaming1 year ago

Epic Games Begins $72M Refunds for Misleading Fortnite Purchases

Fortnite players have begun receiving refunds from Epic Games as part of a $245 million settlement with the FTC over claims that the game's confusing button configuration led to unintended purchases. Over 600,000 payments totaling $72 million have been distributed so far. Players who submitted valid claims before October 8, 2024, are currently receiving payments, and the deadline to file a claim is January 10, 2025. More details are available on the FTC's website.

"Overwatch 2's Mythic Skin Store and Season 10 Changes"
gaming2 years ago

"Overwatch 2's Mythic Skin Store and Season 10 Changes"

Overwatch 2's new Mythic Shop allows players to buy old Mythic Skins using a new currency called Mythic Prisms, which can be earned through the premium battle pass or purchased with real money. However, catching up on missed skins is expensive, with bundles of Prisms costing up to $74.99, far more than the previous premium battle pass cost of $10. This change follows the decision to no longer put heroes behind the battle pass, but has sparked criticism for its high cost and shift in monetization practices.

"The Controversy Surrounding Microtransactions in the Gaming Industry"
gaming-industry2 years ago

"The Controversy Surrounding Microtransactions in the Gaming Industry"

The video game industry, particularly companies like Electronic Arts and Take-Two Interactive, heavily relies on microtransactions, subscriptions, and in-game purchases for revenue, with live-service games like Fortnite and Call of Duty: Warzone being prime examples. The shift towards battle pass systems and seasonal content packaging has garnered a more positive response from gamers. In-game spending has become a contentious issue, with companies like Electronic Arts making billions from live-services, and legal battles such as Epic Games' dispute with Apple over in-game payment systems. Regulatory focus on app stores and loot boxes is also increasing in Europe.