
Blizzard's Titan Disaster: How an Overambitious MMO Shaped Overwatch
Blizzard's Titan was an overly ambitious, one-server MMO that blended sim-like daily-life elements with action gameplay, but hubris and leadership clashes doomed the project. With an estimated $83 million spent, Titan was cancelled in 2013 after years of scope creep and internal push-pull; Jeff Kaplan says the failure was a multifaceted leadership mistake, and its remnants helped birth Overwatch and steer Blizzard's post‑Titan strategy.




