
Wicked Xbox Port Delayed by Series S Memory Constraints
Moon Studios’ No Rest for the Wicked is delayed for Xbox while the team prioritizes heavy optimization for Series S memory (8GB); a PS5 release is still planned for October, with Switch 2 and Series S specs requiring more work. The studio cites parity rules and memory limits as the main blockers, notes there’s no exclusivity deal, and aims to ship a solid port for console players after extensive optimization.