Tag

Radeon

All articles tagged with #radeon

technology9 days ago

Marek Olšák Ships 19 Patches to Turbocharge RADV and ACO

Mesa developer Marek Olšák, now with Valve, merged 19 patches to optimize RADV and the ACO shader compiler, including removing unused depth/stencil fragment outputs, depth/stencil/sample mask elimination, and alpha-to-coverage fixes for GFX11/RDNA3; the changes aim to improve pixel shader throughput and should benefit DXVK and VKD3D, with the work landing in Mesa 26.3 for a Q4 stable release.

Radeon GPUs Struggle to Hit 1440p Playable FPS in Gears of War E-Day
technology16 days ago

Radeon GPUs Struggle to Hit 1440p Playable FPS in Gears of War E-Day

Benchmark results for Gears of War E-Day on Unreal Engine 5 at 2560x1440 with max settings show NVIDIA GPUs delivering far higher FPS than AMD Radeon cards, with RTX 5090 ~51 FPS (min 44) and RTX 4090 ~38 FPS, while AMD RX 7900 XTX ~21 FPS (min 16), RX 9070 XT ~22 FPS (min 18), and mid/low-end RDNA2 cards around 12–14 FPS (6750 XT ~9 FPS), meaning native 1440p playability is not achieved on current Radeon GPUs.

AMD Driver Teases 8x MFG and Neural Radiance Tweaks in RadeonTuner
technology1 month ago

AMD Driver Teases 8x MFG and Neural Radiance Tweaks in RadeonTuner

AMD’s new Radeon drivers expose hidden FSR options via RadeonTuner, including an 8x Multi-Frame Generation (MFG) ratio and overrides for FSR Ray Regeneration and Neural Radiance Caching, signaling an expanded FSR push and testing on upcoming hardware (RX 9070 XT) ahead of NVIDIA’s current MFG limit. The flags suggest potential FPS gains with more aggressive frame-generation, but raise questions about frame pacing and latency; exact availability remains undetermined.

technology5 months ago

Linux 7.0-rc5 Advances Toward a Calm, Stable Release

Linux 7.0-rc5 brings bug and regression fixes as the 7.0 cycle heads toward a stable release in April; notable changes include a Radeon/AMDGPU workaround for old GCN 1.0 Hainan GPUs and better Bluetooth support for the Logitech MX Master 4 mouse, with Torvalds noting rc5 is smaller than recent ones but still larger than typical rc5s, signaling a generally calm patch flow across drivers, networking, and core subsystems.

AMD Unveils Adrenalin 26.1.1 WHQL with Ryzen AI Support and AI Bundle
technology7 months ago

AMD Unveils Adrenalin 26.1.1 WHQL with Ryzen AI Support and AI Bundle

AMD released the Adrenalin Edition 26.1.1 WHQL drivers, adding support for Ryzen AI mobile processors and an optional AI Bundle, expanding product coverage to Ryzen AI 9 HX models and several 4xx/... series chips. It also adds new game support for Starsand Island and Avatar: Frontiers of Pandora – From the Ashes Edition, and includes fixes for shadow rendering in Call of Duty: Black Ops 7, texture issues in Enshrouded, Diablo IV launch problems with non-English usernames, and rendering problems in Chromium/Electron apps on RX 5000/6000 GPUs, plus Unreal Engine 5.6/Lumen HWRT and certain Flight Simulator/Baldur’s Gate 3 scenarios. Known issues remain (Cyberpunk 2077 path tracing crashes, Battlefield 6 instability on Ryzen AI HX 370, Roblox task-switching crashes on RX 7000, Battlefield 6 texture flicker with Record & Stream), with AMD continuing to work on fixes.

"AMD Unveils Enhanced FSR 3.1 for Superior Upscaling Performance"
gpus2 years ago

"AMD Unveils Enhanced FSR 3.1 for Superior Upscaling Performance"

AMD announces FSR 3.1, an update to its FidelityFX Super Resolution technology, which significantly improves upscaling quality by reducing flickering and ghosting artifacts. FSR 3.1 also decouples frame generation from upscaling, potentially doubling performance in compatible games, and adds support for Vulkan and Xbox Game Development Kit. The update aims to make it easier for developers to work with FSR, with Ratchet & Clank: Rift Apart set to be the first title to support the new technology.

"AMD Set to Reintroduce Anti-Lag+ Technology with Improved Performance"
technology2 years ago

"AMD Set to Reintroduce Anti-Lag+ Technology with Improved Performance"

AMD's Anti-Lag+ technology, previously removed due to anti-cheat concerns, is set to make a return "soon" to their Radeon GPU drivers, according to Frank Azor. The technology aims to reduce input lag in PC games, providing a more responsive gaming experience. It remains to be seen whether AMD will reintroduce it as a driver-based feature or as an implementable game feature like Nvidia Reflex, potentially impacting its reach across different games.

"AMD's ROCm Enables Unmodified CUDA Code Execution on Radeon GPUs"
technology2 years ago

"AMD's ROCm Enables Unmodified CUDA Code Execution on Radeon GPUs"

ZLUDA, a project funded by AMD, enables unmodified CUDA code to run on AMD Radeon GPUs, allowing native CUDA applications to run on AMD hardware with near-native performance. Despite AMD discontinuing its support for the project, ZLUDA has been released as open-source software. While ZLUDA cannot run Nvidia Optix code, it has shown improved performance over AMD's Radeon HIP code in various applications. The developer plans to continue working on ZLUDA, focusing on personal interests without financial backing from AMD.

"AMD's Superior Frame Generation Tech Set to Outshine Nvidia in Upscaling Battle"
technology2 years ago

"AMD's Superior Frame Generation Tech Set to Outshine Nvidia in Upscaling Battle"

AMD is set to officially launch its Fluid Motion Frames (AFMF) technology on January 24th, which will be available as part of the HYPR-RX enablement and as a separate option in the drivers. This technology, which does not require game developer support, will work seamlessly with Radeon GPUs and will be compatible with all DirectX11 and DirectX12 games. AMD believes its solution has an advantage over NVIDIA's DLSS3 with Frame Generation, as it works in all games without needing game implementation and is open-source and cross-vendor. This launch puts NVIDIA two steps behind AMD in the upscaling technology race.

"AMD Radeon BETA GPU Driver Enhances Avatar: Frontiers of Pandora Support with HAGS Return"
technology2 years ago

"AMD Radeon BETA GPU Driver Enhances Avatar: Frontiers of Pandora Support with HAGS Return"

AMD has released a new Radeon BETA GPU driver that adds support for the upcoming game Avatar: Frontiers of Pandora and brings back the hardware-accelerated GPU scheduling (HAGS) feature. The driver also includes bug fixes and known issues. HAGS is a task scheduler for GPUs that can improve performance and reduce latency, although it was discontinued in 2021 due to a lack of evidence of performance improvement. The reason for its revival in this driver is unclear, but it may be for testing purposes or future software technologies.

AMD Graphics Boss Scott Herkelman Shocks Industry with Departure
technology2 years ago

AMD Graphics Boss Scott Herkelman Shocks Industry with Departure

Scott Herkelman, the Senior Vice President and General Manager of AMD's Graphics Business Unit, has announced his departure from the company after seven years. Known for his active involvement in AMD's Radeon division, Herkelman played a crucial role in the recent launch of the Radeon RX 7800 XT and RX 7700 XT graphics cards. His departure marks the end of an era, but his expertise and experience are expected to find a new home in the rapidly evolving GPU industry. Jack Huynh has already assumed Scott's role at AMD.

"AMD Set to Unveil Game-Changing Radeon GPUs at Gamescom"
technology3 years ago

"AMD Set to Unveil Game-Changing Radeon GPUs at Gamescom"

AMD is expected to make "major product announcements" regarding new Radeon graphics cards at Gamescom next week. The company is rumored to launch the Radeon RX 7000-series graphics cards, with an early glimpse of the RX 7800 XT Red Devil chip showing promising specs. Additionally, AMD is expected to release FidelityFX Super Resolution 3 (FSR 3), its upscaling technology, around the same time as the release of Starfield. AMD's showcase at Gamescom will take place on August 25th.