
Realistic lighting is making stealth games harder to read, says Clint Hocking
Veteran designer Clint Hocking argues that modern, highly realistic lighting (including diffusion, ambient occlusion, and ray-tracing) makes stealth gameplay harder to read, blurring lines between light, shadow, and safety; the discussion comes as Ubisoft’s Splinter Cell remake hangs in development and the industry sees related studio changes.