Tag

Ray Tracing

All articles tagged with #ray tracing

Forza Horizon 6 on PC: Optimized Balance of Visuals and Performance
gaming1 day ago

Forza Horizon 6 on PC: Optimized Balance of Visuals and Performance

The article analyzes Forza Horizon 6 on PC, praising its extensive graphics options, scaler support, and uncapped framerates while warning about initial shader compilation stutters and some CPU/GPU bottlenecks; it provides detailed non-RT and RT optimization presets, explains VRAM considerations, discusses DLSS/FSR/XeSS caveats and Reflex behavior, and offers practical tips to improve smoothness and image quality without sacrificing the game's visual appeal.

RTX 5070 Ti and RX 9070 XT: 52-Game Benchmark Ends in a Close Tie Despite RT Power
technology2 days ago

RTX 5070 Ti and RX 9070 XT: 52-Game Benchmark Ends in a Close Tie Despite RT Power

A 52-game benchmark with varied presets and ray tracing shows the RTX 5070 Ti and RX 9070 XT are nearly identical in overall performance at 1440p and 4K (RTX ahead by about 1–4%). The RX leads in many rasterization-heavy titles and uses about 20% less power, but the RTX shines in ray tracing and path tracing workloads. Price is the deciding factor for most buyers, with the RX 9070 XT around $700 vs the RTX 5070 Ti around $1,000, making the Radeon the better value despite Nvidia’s RT advantages.

Realistic lighting is making stealth games harder to read, says Clint Hocking
technology4 days ago

Realistic lighting is making stealth games harder to read, says Clint Hocking

Veteran designer Clint Hocking argues that modern, highly realistic lighting (including diffusion, ambient occlusion, and ray-tracing) makes stealth gameplay harder to read, blurring lines between light, shadow, and safety; the discussion comes as Ubisoft’s Splinter Cell remake hangs in development and the industry sees related studio changes.

Indy on Switch 2: 30 FPS, Ray Tracing, and DLSS-Driven Docked Upscales
technology13 days ago

Indy on Switch 2: 30 FPS, Ray Tracing, and DLSS-Driven Docked Upscales

Digital Foundry’s tech analysis finds Indiana Jones and the Great Circle on Nintendo Switch 2 to be a solid port that targets 30 FPS and preserves ray-traced global illumination and screen-space reflections, with unique CPU/textures optimizations and DLSS-based upscaling. Docked resolutions range from 540p to 1080p (DLSS), while portable mode runs 360p to 720p; textures and compression keep parity with Xbox Series S, but Switch 2 shows weaker aliasing, poorer shadow/object quality, reduced draw distances, and frame-rate dips into the mid-20s during hectic combat (e.g., Vatican sequences).

Pragmata on PC: Stunning Path Tracing Meets VRAM Realities
technology1 month ago

Pragmata on PC: Stunning Path Tracing Meets VRAM Realities

Pragmata on PC delivers striking path-traced visuals and solid performance across hardware, with RTX 5090 handling max settings and mid-range rigs like the RTX 4060 maintaining 50fps+ using DLSS; however, 8GB VRAM limits and occasional stutter tied to shadow caching complicate lower-end experiences, underscoring the need for VRAM guidance while confirming Capcom's PC tech showcase as a standout original AAA project.

FH6 PC Specs Unveiled: Ray Tracing, DLSS, and Ally Ready
technology2 months ago

FH6 PC Specs Unveiled: Ray Tracing, DLSS, and Ally Ready

Playground Games has published PC system requirements for Forza Horizon 6, detailing Minimum to Extreme presets (including Extreme RT), confirming ray-traced reflections and RTGI, DLSS options across RTX generations, high uncapped framerates and ultrawide support, plus compatibility with Steam Deck and ROG Xbox Ally, ahead of the May 19, 2026 launch on Xbox and PC.

Project Helix: Microsoft’s AI-Driven, Xbox-PC Hybrid with 3nm Power
technology2 months ago

Project Helix: Microsoft’s AI-Driven, Xbox-PC Hybrid with 3nm Power

Microsoft’s Project Helix is a forthcoming hybrid Xbox-PC console built around a 3nm AMD SoC with RDNA 5 and a dedicated AI unit, designed to natively run Xbox and PC games within a unified ecosystem. It features AI-powered NPCs and upscaling, advanced ray tracing via Radiance Cores, and DirectStorage with ZSD compression for faster loading, plus four-generation backward compatibility. Alpha development kits are planned for 2027 with a consumer launch anticipated around 2028 at a premium price of roughly $900–$1,200, positioning it against Sony’s PS6 at about $600.

PS5 Pro Gets a Targeted Visual Boost With PSSR 2
technology2 months ago

PS5 Pro Gets a Targeted Visual Boost With PSSR 2

A software update adds PSSR 2 upscaling to the PS5 Pro, boosting visuals on a select set of games (notably with ray tracing in Resident Evil Requiem) and improving motion fidelity for titles reconfigured to use the tech. However, gains are uneven and largely depend on developers updating games for PSSR 2. At $750 (excluding the $80 disc drive), the PS5 Pro remains the best piecemeal option for high-fidelity console gaming, while many titles don’t fully leverage the updater.

Death Stranding 2 PC Details: 'To the Wilder' Mode and Ray-Traced Upgrades
gaming2 months ago

Death Stranding 2 PC Details: 'To the Wilder' Mode and Ray-Traced Upgrades

Sony and Kojima Productions outlined the PC version of Death Stranding 2: On the Beach, releasing on March 19, which adds a new PC-only challenge called 'to the Wilder', a VR training area, new fieldware (including bandanas), and Chiral Feline visits with Photo Mode updates. The PlayStation 5 version will receive these additions simultaneously. PC tech features from Nixxes Software include DLSS/FSR/XeSS upscaling and frame generation, uncapped framerates, full mouse/keyboard support, and complete DualSense integration with spatial sound; 32:9 ultrawide gameplay (21:9 for cutscenes) is supported, with optional ray tracing for reflections and ambient occlusion (not required for the core experience).

ML Denoising Elevates Crimson Desert PC Lighting to Ultra-Quality
technology2 months ago

ML Denoising Elevates Crimson Desert PC Lighting to Ultra-Quality

Digital Foundry shows that ML-based denoisers from Nvidia (DLSS ray reconstruction) and AMD (FSR Redstone) dramatically improve Crimson Desert PC lighting, restoring directional light, shadows, and reflections even with low ray-count RT, effectively delivering an ultra-quality lighting look at the cost of performance (roughly 14% hit on RTX 5080 and 24% on RX 9070 XT with FSR 4). AMD's solution can look sub-native when not integrated with upscaling, while Nvidia's has some pre-launch bugs (displacement offset, rain disappearance). Despite occasional flicker and pop-in, ML denoising is transformative and underscores ML's role in future games.