Tag

Ray Tracing

All articles tagged with #ray tracing

Black Flag Resynced ships a bold visual upgrade
technology4 days ago

Black Flag Resynced ships a bold visual upgrade

Assassin’s Creed Black Flag Resynced arrives July 9 with a major graphics overhaul, including ray-traced global illumination, dynamic weather, revamped character models, and continuous geometry refinement. The PS5 Pro targets upscaled 2160p across modes with 30–60 fps and extended ray tracing. Ubisoft also shared regional launch times and a comparison video showing how the remake looks beside the 2014 original, along with various improvements and a few new issues.

Black Flag Resynced seals PS5 60fps, with Pro getting a fidelity boost
gaming10 days ago

Black Flag Resynced seals PS5 60fps, with Pro getting a fidelity boost

Assassin’s Creed Black Flag Resynced confirms up to 60 FPS on PS5 with HDR, Dolby Atmos and DualSense haptics; both PS5 and PS5 Pro output upscaled 4K (2160p) across all modes, which are Performance (60 FPS), Balanced (40 FPS) and Fidelity (30 FPS). Ray tracing is limited on base PS5 but more extensively used in Balanced/Fidelity, focusing on global illumination with reflections as extras. The Pro gains higher internal resolution in the higher-framerate modes and includes the strand-based hair system for Edward Kenway (and NPCs in Fidelity), with cinematics applying the tech for all characters. Built on the Anvil engine, the remaster is also headed to PC and Xbox Series X/S, with Eurogamer noting its charm despite rough edges.

GTA VI leak hints at massive open world and real-time dual-protagonist heists
gaming14 days ago

GTA VI leak hints at massive open world and real-time dual-protagonist heists

A Brazilian retailer leak from Kabum provides what appears to be the most detailed GTA VI feature list yet, touting the largest map Rockstar has ever created, dynamic NPCs and weather, real-time switching between Jason and Lucia for coordinated high-stakes heists, and advanced visuals with ray tracing plus PS5 Pro optimization. While Rockstar has not officially confirmed many details or released a third trailer, the leak offers a concrete glimpse into Vice City’s ambitious open world and gameplay systems, though none of it is officially verified.

GTA 6 Trailer Unravels the Ferris Wheel Reflection Mystery
technology21 days ago

GTA 6 Trailer Unravels the Ferris Wheel Reflection Mystery

The latest GTA 6 trailer confirms a hybrid reflection system (ray tracing plus screen-space reflections) in Vice City’s bay. The Ferris wheel’s water reflection is mysteriously absent, likely due to BVH-based object culling in the ray-tracing pass, a quirk that may be tweaked for the final game. Other reflections remain stable without occlusion artifacts, suggesting the system uses selective ray tracing with SSR as a fallback.

Gears of War E-Day PC requirements push GTX cards to the sidelines
technology25 days ago

Gears of War E-Day PC requirements push GTX cards to the sidelines

Gears of War: E-Day on PC requires modern GPUs (minimum RTX 2060/5050, RX 6600/9060, or Intel Arc A580) and 12 GB RAM (16 GB recommended), plus a 130 GB SSD. GTX cards such as the 1060–1080 aren’t officially listed as supported, signaling potential performance and compatibility issues for older GPUs, while the game still offers PC-focused features like HDR, ultrawide support, and hardware ray tracing.

Onimusha: Way of the Sword Delivers Smooth 60fps Gameplay and Pro-Level RT on Next-Gen Consoles
technology27 days ago

Onimusha: Way of the Sword Delivers Smooth 60fps Gameplay and Pro-Level RT on Next-Gen Consoles

Capcom’s RE Engine-powered Onimusha: Way of the Sword offers two main modes—60fps performance and 30fps quality—on PS5 and Xbox Series X/S, with PS5 Pro adding an exclusive ray-traced reflections toggle and a PSSR upscaler for sharper visuals. Series X/S run at 60fps, Series S at 1080p, and VRR can push scenes toward 90fps, plus a 40fps 120Hz option. The demo, however, omits some RT features like global illumination; final release is September 29.

Little Nightmares II Gets a Visual Upgrade on Nintendo Switch 2
gaming1 month ago

Little Nightmares II Gets a Visual Upgrade on Nintendo Switch 2

Little Nightmares II: Enhanced Edition launches on Nintendo Switch 2, marking the first time the sequel runs on Nintendo’s new console. Priced at £24.99, the edition brings ray-traced reflections, higher resolution, faster loading, improved particle detail, and a reworked 3D audio mix, delivering a more immersive take on Mono and Six’s Pale City. The upgrade had previously been free for owners on other platforms, and on Switch 2 this Enhanced Edition is the only available version.

MW4 Bets Big on PC Rendering: Ray Tracing Everywhere, DLSS 4.5, and Competitive-Ready Settings
technology1 month ago

MW4 Bets Big on PC Rendering: Ray Tracing Everywhere, DLSS 4.5, and Competitive-Ready Settings

MW4 brings expanded ray tracing across all modes (Campaign, Multiplayer, and DMZ) with DLSS 4.5 and pre-tuned competitive settings to PC, plus improved visuals, larger maps, and more consistent performance thanks to a PC-focused collaboration with Beenox; it launches Oct 23 on PC, PS5, Xbox Series X|S, and Nintendo Switch 2, with Switch 2 cross-play testing underway.

Bond’s Origin Shot to Early Access with DLSS 4.5 Boost
technology1 month ago

Bond’s Origin Shot to Early Access with DLSS 4.5 Boost

007 First Light enters Early Access today, bringing DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation to IO Interactive’s Bond origin story on GeForce RTX, with uncapped framerates and RTX 50‑series bundles; the article also notes DLSS support for other titles like World of Tanks: HEAT and Helldivers 2, and hints at upcoming path tracing and DLSS Ray Reconstruction in Summer 2026.

007 First Light Demonstrates Cutting-Edge Tech on PS5 and PS5 Pro
technology1 month ago

007 First Light Demonstrates Cutting-Edge Tech on PS5 and PS5 Pro

Digital Foundry hails 007 First Light as a technical tour de force on PS5 and PS5 Pro, powered by IO Interactive’s Glacier Engine and a new RTGI-based diffuse lighting that delivers depth and bounce lighting; on base PS5 the image quality is hampered by FSR 3.1.5 with lower resolutions, while PS5 Pro provides a cleaner, sharper experience and a locked 60fps via PSSR; the game is more Hitman-like stealth than Uncharted-style action, with path-traced rendering teased for PC later.

Forza Horizon 6 on PC: Optimized Balance of Visuals and Performance
gaming1 month ago

Forza Horizon 6 on PC: Optimized Balance of Visuals and Performance

The article analyzes Forza Horizon 6 on PC, praising its extensive graphics options, scaler support, and uncapped framerates while warning about initial shader compilation stutters and some CPU/GPU bottlenecks; it provides detailed non-RT and RT optimization presets, explains VRAM considerations, discusses DLSS/FSR/XeSS caveats and Reflex behavior, and offers practical tips to improve smoothness and image quality without sacrificing the game's visual appeal.

RTX 5070 Ti and RX 9070 XT: 52-Game Benchmark Ends in a Close Tie Despite RT Power
technology1 month ago

RTX 5070 Ti and RX 9070 XT: 52-Game Benchmark Ends in a Close Tie Despite RT Power

A 52-game benchmark with varied presets and ray tracing shows the RTX 5070 Ti and RX 9070 XT are nearly identical in overall performance at 1440p and 4K (RTX ahead by about 1–4%). The RX leads in many rasterization-heavy titles and uses about 20% less power, but the RTX shines in ray tracing and path tracing workloads. Price is the deciding factor for most buyers, with the RX 9070 XT around $700 vs the RTX 5070 Ti around $1,000, making the Radeon the better value despite Nvidia’s RT advantages.

Realistic lighting is making stealth games harder to read, says Clint Hocking
technology1 month ago

Realistic lighting is making stealth games harder to read, says Clint Hocking

Veteran designer Clint Hocking argues that modern, highly realistic lighting (including diffusion, ambient occlusion, and ray-tracing) makes stealth gameplay harder to read, blurring lines between light, shadow, and safety; the discussion comes as Ubisoft’s Splinter Cell remake hangs in development and the industry sees related studio changes.

Indy on Switch 2: 30 FPS, Ray Tracing, and DLSS-Driven Docked Upscales
technology1 month ago

Indy on Switch 2: 30 FPS, Ray Tracing, and DLSS-Driven Docked Upscales

Digital Foundry’s tech analysis finds Indiana Jones and the Great Circle on Nintendo Switch 2 to be a solid port that targets 30 FPS and preserves ray-traced global illumination and screen-space reflections, with unique CPU/textures optimizations and DLSS-based upscaling. Docked resolutions range from 540p to 1080p (DLSS), while portable mode runs 360p to 720p; textures and compression keep parity with Xbox Series S, but Switch 2 shows weaker aliasing, poorer shadow/object quality, reduced draw distances, and frame-rate dips into the mid-20s during hectic combat (e.g., Vatican sequences).