Marvel's Wolverine on PS5 runs at 60 FPS with ray tracing enabled on the base console, with the default performance mode; features include reactive foliage, destructible props, New Game Plus at launch, and a setting spanning Canada and Madripoor, releasing September 15 as a PS5 exclusive.
DSOGaming benchmarks Beast of Reincarnation on PC using a Ryzen 9 7950X3D and a wide range of GPUs across 1080p, 1440p, and 4K. They find CPU bottlenecks at 1080p (a similarly-armed quad-core can hit ~60 FPS, but traversal/loading stutters persist); at 1080p and 1440p most GPUs maintain 60+ FPS, with 4K max demanding high-end GPUs (RTX 5090/4090, 5080 with G-Sync). The game supports DLSS and FSR 3.0 but lacks Frame Gen or XeSS, and Ray Tracing appears broken as RT On vs Off yields little to no visual difference. Visually, the title looks old-gen with pop-ins and low-res textures, not a true UE5 showcase or fully utilizing Nanite/Lumen. Overall, it runs smoothly on a broad hardware range, but the visuals and RT implementation are underwhelming, and weaker CPUs may struggle.
Open Beta benchmarks for Gears of War E-Day Multiplayer test PC hardware across Nvidia/AMD GPUs (from RTX 3060 to 5090 and RX 6750 XT to 9070 XT) and CPUs from AMD/Intel, outlining minimum and recommended 64‑bit Windows 10/11, a 130 GB SSD and DirectX 12 with ray‑tracing support. Using Unreal Engine 5 with Nanite and Lumen, the tests span 1080p, 1440p and 4K with max settings and DLSS/FSR, showing that comfortable 60 FPS at 1080p generally requires top-tier GPUs (e.g., RTX 5090 or RX 9070 XT) while 4K remains demanding and VRAM/RAM usage scales with resolution. The beta also benchmarks network code and balance ahead of the full release, with multiple maps and modes highlighted as part of the testing process.
A leaked build of Beast of Reincarnation, a new action RPG from GAME FREAKS, runs native 4K/Max on an RTX 5090 at about 90–110 FPS in the demo area. It uses Unreal Engine 5.4.4.0 and supports DLSS/FSR 3, but not Frame Generation or XeSS, and RT appears broken since enabling it makes no visual or performance difference. Lumen/Nanite aren’t utilized, resulting in flatter lighting and noticeable pop‑in, with a few traversal stutters. Shader compilation occurs on first launch (brief black screen), and a full PC performance article with broader GPU coverage is coming later.
A tech-site review benchmarks Ubisoft’s Assassin’s Creed Black Flag Resynced across 35 GPUs, testing DirectX 12 with two ray-tracing modes (RTGI and extended reflections) and evaluating upscaling options (DLSS, FSR, XeSS) plus frame generation and VRAM usage to map hardware requirements for an optimal experience.
Assassin’s Creed Black Flag Resynced arrives July 9 with a major graphics overhaul, including ray-traced global illumination, dynamic weather, revamped character models, and continuous geometry refinement. The PS5 Pro targets upscaled 2160p across modes with 30–60 fps and extended ray tracing. Ubisoft also shared regional launch times and a comparison video showing how the remake looks beside the 2014 original, along with various improvements and a few new issues.
Assassin’s Creed Black Flag Resynced confirms up to 60 FPS on PS5 with HDR, Dolby Atmos and DualSense haptics; both PS5 and PS5 Pro output upscaled 4K (2160p) across all modes, which are Performance (60 FPS), Balanced (40 FPS) and Fidelity (30 FPS). Ray tracing is limited on base PS5 but more extensively used in Balanced/Fidelity, focusing on global illumination with reflections as extras. The Pro gains higher internal resolution in the higher-framerate modes and includes the strand-based hair system for Edward Kenway (and NPCs in Fidelity), with cinematics applying the tech for all characters. Built on the Anvil engine, the remaster is also headed to PC and Xbox Series X/S, with Eurogamer noting its charm despite rough edges.
A Brazilian retailer leak from Kabum provides what appears to be the most detailed GTA VI feature list yet, touting the largest map Rockstar has ever created, dynamic NPCs and weather, real-time switching between Jason and Lucia for coordinated high-stakes heists, and advanced visuals with ray tracing plus PS5 Pro optimization. While Rockstar has not officially confirmed many details or released a third trailer, the leak offers a concrete glimpse into Vice City’s ambitious open world and gameplay systems, though none of it is officially verified.
The latest GTA 6 trailer confirms a hybrid reflection system (ray tracing plus screen-space reflections) in Vice City’s bay. The Ferris wheel’s water reflection is mysteriously absent, likely due to BVH-based object culling in the ray-tracing pass, a quirk that may be tweaked for the final game. Other reflections remain stable without occlusion artifacts, suggesting the system uses selective ray tracing with SSR as a fallback.
Gears of War: E-Day on PC requires modern GPUs (minimum RTX 2060/5050, RX 6600/9060, or Intel Arc A580) and 12 GB RAM (16 GB recommended), plus a 130 GB SSD. GTX cards such as the 1060–1080 aren’t officially listed as supported, signaling potential performance and compatibility issues for older GPUs, while the game still offers PC-focused features like HDR, ultrawide support, and hardware ray tracing.
Capcom’s RE Engine-powered Onimusha: Way of the Sword offers two main modes—60fps performance and 30fps quality—on PS5 and Xbox Series X/S, with PS5 Pro adding an exclusive ray-traced reflections toggle and a PSSR upscaler for sharper visuals. Series X/S run at 60fps, Series S at 1080p, and VRR can push scenes toward 90fps, plus a 40fps 120Hz option. The demo, however, omits some RT features like global illumination; final release is September 29.
Little Nightmares II: Enhanced Edition launches on Nintendo Switch 2, marking the first time the sequel runs on Nintendo’s new console. Priced at £24.99, the edition brings ray-traced reflections, higher resolution, faster loading, improved particle detail, and a reworked 3D audio mix, delivering a more immersive take on Mono and Six’s Pale City. The upgrade had previously been free for owners on other platforms, and on Switch 2 this Enhanced Edition is the only available version.
MW4 brings expanded ray tracing across all modes (Campaign, Multiplayer, and DMZ) with DLSS 4.5 and pre-tuned competitive settings to PC, plus improved visuals, larger maps, and more consistent performance thanks to a PC-focused collaboration with Beenox; it launches Oct 23 on PC, PS5, Xbox Series X|S, and Nintendo Switch 2, with Switch 2 cross-play testing underway.
007 First Light enters Early Access today, bringing DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation to IO Interactive’s Bond origin story on GeForce RTX, with uncapped framerates and RTX 50‑series bundles; the article also notes DLSS support for other titles like World of Tanks: HEAT and Helldivers 2, and hints at upcoming path tracing and DLSS Ray Reconstruction in Summer 2026.
Digital Foundry hails 007 First Light as a technical tour de force on PS5 and PS5 Pro, powered by IO Interactive’s Glacier Engine and a new RTGI-based diffuse lighting that delivers depth and bounce lighting; on base PS5 the image quality is hampered by FSR 3.1.5 with lower resolutions, while PS5 Pro provides a cleaner, sharper experience and a locked 60fps via PSSR; the game is more Hitman-like stealth than Uncharted-style action, with path-traced rendering teased for PC later.