Tag

Ray Tracing

All articles tagged with #ray tracing

Nvidia’s RTX 5060 Ti Emerges as the PS5 Pro’s Closest PC Counterpart
technology19 days ago

Nvidia’s RTX 5060 Ti Emerges as the PS5 Pro’s Closest PC Counterpart

The PS5 Pro remains Sony’s top-performing console, but Nvidia’s RTX 5060 Ti is the closest Nvidia analogue on PC—matching or even beating the PS5 Pro in many scenarios (especially with DLSS) and handling ray tracing similarly in titles like Alan Wake 2. While the PS5 Pro is strong, PC gaming offers more tweakability and higher potential frame rates via features like multi-frame generation, making the RTX 5060 Ti the best Nvidia match to the PS5 Pro.

Gears of War: E-Day Sets Ray-Tracing as PC Hardware Gatekeeper
gaming21 days ago

Gears of War: E-Day Sets Ray-Tracing as PC Hardware Gatekeeper

Gears of War: E-Day on PC requires a ray-tracing-capable GPU to run, effectively gating access to older cards; the minimum is a RTX 2060 or RX 6600 with 6GB VRAM for 1080p60, with 8GB VRAM for 1440p60 and 12GB VRAM for 4K60, while higher-end GPUs like RTX 3060 Ti / RX 6700 XT are recommended for better presets; Ultra 4K60 targets RTX 5070 Ti or RX 7900 XT with 12GB VRAM. The game also needs 16GB RAM, 115GB SSD storage, and supports DLSS 4.5, FSR 4, and XeSS 3.0T, plus a built-in benchmark; launches on October 6 for PC and Xbox Series X|S, with day-one Xbox Game Pass.

Beast of Reincarnation: Strong FPS Across Hardware, Yet Visuals Fall Short
gaming2 months ago

Beast of Reincarnation: Strong FPS Across Hardware, Yet Visuals Fall Short

DSOGaming benchmarks Beast of Reincarnation on PC using a Ryzen 9 7950X3D and a wide range of GPUs across 1080p, 1440p, and 4K. They find CPU bottlenecks at 1080p (a similarly-armed quad-core can hit ~60 FPS, but traversal/loading stutters persist); at 1080p and 1440p most GPUs maintain 60+ FPS, with 4K max demanding high-end GPUs (RTX 5090/4090, 5080 with G-Sync). The game supports DLSS and FSR 3.0 but lacks Frame Gen or XeSS, and Ray Tracing appears broken as RT On vs Off yields little to no visual difference. Visually, the title looks old-gen with pop-ins and low-res textures, not a true UE5 showcase or fully utilizing Nanite/Lumen. Overall, it runs smoothly on a broad hardware range, but the visuals and RT implementation are underwhelming, and weaker CPUs may struggle.

Gears of War E-Day Beta benchmarks map PC hardware demands across GPUs and CPUs
technology2 months ago

Gears of War E-Day Beta benchmarks map PC hardware demands across GPUs and CPUs

Open Beta benchmarks for Gears of War E-Day Multiplayer test PC hardware across Nvidia/AMD GPUs (from RTX 3060 to 5090 and RX 6750 XT to 9070 XT) and CPUs from AMD/Intel, outlining minimum and recommended 64‑bit Windows 10/11, a 130 GB SSD and DirectX 12 with ray‑tracing support. Using Unreal Engine 5 with Nanite and Lumen, the tests span 1080p, 1440p and 4K with max settings and DLSS/FSR, showing that comfortable 60 FPS at 1080p generally requires top-tier GPUs (e.g., RTX 5090 or RX 9070 XT) while 4K remains demanding and VRAM/RAM usage scales with resolution. The beta also benchmarks network code and balance ahead of the full release, with multiple maps and modes highlighted as part of the testing process.

Beast of Reincarnation hits 4K 90–110 FPS on RTX 5090 as UE5 features stay idle
gaming2 months ago

Beast of Reincarnation hits 4K 90–110 FPS on RTX 5090 as UE5 features stay idle

A leaked build of Beast of Reincarnation, a new action RPG from GAME FREAKS, runs native 4K/Max on an RTX 5090 at about 90–110 FPS in the demo area. It uses Unreal Engine 5.4.4.0 and supports DLSS/FSR 3, but not Frame Generation or XeSS, and RT appears broken since enabling it makes no visual or performance difference. Lumen/Nanite aren’t utilized, resulting in flatter lighting and noticeable pop‑in, with a few traversal stutters. Shader compilation occurs on first launch (brief black screen), and a full PC performance article with broader GPU coverage is coming later.

Black Flag Resynced ships a bold visual upgrade
technology3 months ago

Black Flag Resynced ships a bold visual upgrade

Assassin’s Creed Black Flag Resynced arrives July 9 with a major graphics overhaul, including ray-traced global illumination, dynamic weather, revamped character models, and continuous geometry refinement. The PS5 Pro targets upscaled 2160p across modes with 30–60 fps and extended ray tracing. Ubisoft also shared regional launch times and a comparison video showing how the remake looks beside the 2014 original, along with various improvements and a few new issues.

Black Flag Resynced seals PS5 60fps, with Pro getting a fidelity boost
gaming3 months ago

Black Flag Resynced seals PS5 60fps, with Pro getting a fidelity boost

Assassin’s Creed Black Flag Resynced confirms up to 60 FPS on PS5 with HDR, Dolby Atmos and DualSense haptics; both PS5 and PS5 Pro output upscaled 4K (2160p) across all modes, which are Performance (60 FPS), Balanced (40 FPS) and Fidelity (30 FPS). Ray tracing is limited on base PS5 but more extensively used in Balanced/Fidelity, focusing on global illumination with reflections as extras. The Pro gains higher internal resolution in the higher-framerate modes and includes the strand-based hair system for Edward Kenway (and NPCs in Fidelity), with cinematics applying the tech for all characters. Built on the Anvil engine, the remaster is also headed to PC and Xbox Series X/S, with Eurogamer noting its charm despite rough edges.

GTA VI leak hints at massive open world and real-time dual-protagonist heists
gaming3 months ago

GTA VI leak hints at massive open world and real-time dual-protagonist heists

A Brazilian retailer leak from Kabum provides what appears to be the most detailed GTA VI feature list yet, touting the largest map Rockstar has ever created, dynamic NPCs and weather, real-time switching between Jason and Lucia for coordinated high-stakes heists, and advanced visuals with ray tracing plus PS5 Pro optimization. While Rockstar has not officially confirmed many details or released a third trailer, the leak offers a concrete glimpse into Vice City’s ambitious open world and gameplay systems, though none of it is officially verified.

GTA 6 Trailer Unravels the Ferris Wheel Reflection Mystery
technology3 months ago

GTA 6 Trailer Unravels the Ferris Wheel Reflection Mystery

The latest GTA 6 trailer confirms a hybrid reflection system (ray tracing plus screen-space reflections) in Vice City’s bay. The Ferris wheel’s water reflection is mysteriously absent, likely due to BVH-based object culling in the ray-tracing pass, a quirk that may be tweaked for the final game. Other reflections remain stable without occlusion artifacts, suggesting the system uses selective ray tracing with SSR as a fallback.