
Necromunda's new edition streamlines rules while expanding your gang options
Necromunda: Skirmish introduces a cleaner, faster ruleset that preserves the hive-city narrative while expanding options: gangers gain eight specialisations with a free starting skill, you can recruit more Brutes and Hangers-on (within gang balance), and Leaders/Champions/Gangers/Prospects can equip any gear from the Trading Post. New end-of-battle sequences streamline upkeep between games; combat updates place close combat in initiative order, limit attacks unless activated, require Firepower checks only for high-fire or malfunctioning weapons, and give every fighter a Save stat. Scenarios are deck-generated and territory rules grant boons and battlefield effects (such as Toxic Vats), all aiming for more variety and quicker play. The Necromunda: Skirmish core set goes on pre-order soon, with new lore and miniatures teased as part of the rollout.









