Tag

Snowdrop Engine

All articles tagged with #snowdrop engine

Rayman Legends Retold Brings 3D Flair to a Beloved 2D Classic
gaming1 month ago

Rayman Legends Retold Brings 3D Flair to a Beloved 2D Classic

Ubisoft announces Rayman Legends Retold, a 3D remake of 2013’s Rayman Legends that preserves the original’s 2D gameplay feel while adding updated 3D visuals powered by the Snowdrop engine. The remake uses a 2.5D presentation with parallax depth, includes 1–4 player couch co-op, dragon‑riding levels, returning characters plus new content, and a new villain, all while keeping the core gameplay intact. It launches October 1, 2026 for PS5, Xbox Series X/S, Switch 2, and PC, with additional music levels and developer insights teased in Game Informer.

Star Wars Outlaws on Switch 2 Showcases Innovative Use of Game Key Cards
technology10 months ago

Star Wars Outlaws on Switch 2 Showcases Innovative Use of Game Key Cards

Ubisoft explains that the use of Nintendo Switch 2's controversial Game Key Cards for Star Wars Outlaws is due to performance needs, as full game cartridges couldn't meet the quality targets, relying instead on disk streaming and downloads. Many third-party developers are also adopting key cards, with some like CDPR opting for physical cartridges, highlighting varied approaches to Switch 2 game releases.

"Avatar: Frontiers of Pandora Dominates Gaming Landscape with Stunning Tech, User Scores, and Platform Availability"
gaming2 years ago

"Avatar: Frontiers of Pandora Dominates Gaming Landscape with Stunning Tech, User Scores, and Platform Availability"

In a technical interview with Digital Foundry, Ubisoft Massive's Nikolay Stefanov and Oleksandr Koshlo discuss the development of the Snowdrop engine for Avatar: Frontiers of Pandora. They explain the game's global illumination system, the use of hardware ray tracing for shadows, the placement of probes for lighting, and the scaling of graphics and performance on consoles. They also mention the use of async compute, dynamic resolution scaling, and upscaling techniques like FSR and DLSS. The interview highlights the challenges and innovations in creating a highly detailed and visually impressive game world.