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NVIDIA N1 Gaming SoC Shown on Laptop Board with 128GB LPDDR5X RAM
technology1 day ago

NVIDIA N1 Gaming SoC Shown on Laptop Board with 128GB LPDDR5X RAM

NVIDIA's upcoming N1 gaming SoC has appeared on a laptop motherboard paired with 128GB of LPDDR5X RAM, with OEM partners Dell and Lenovo confirming a 2026 launch. The N1/N1X will use Arm-based CPU cores (10 Cortex-X925 and 10 Cortex-A725) and a Blackwell GPU up to 6,144 CUDA cores, and will offer typical laptop IO (USB-C/Thunderbolt, HDMI) while targeting Windows on Arm with Windows 11 26H1 support.

Nvidia Sets Its Sights on ARM Laptops With the N1
technology1 day ago

Nvidia Sets Its Sights on ARM Laptops With the N1

Nvidia is reportedly preparing its first mobile SoC, the N1 (and a higher-end N1X) based on ARM, aimed at Windows-on-ARM laptops. A leaked engineering sample and confirmation of collaboration with MediaTek point to a broader laptop push, with Computex 2026 expected for a potential reveal and rumors of HP and Dell PCs. Ongoing RAM shortages continue to influence pricing and availability as these new machines edge closer to launch.

OpenAI delays Stargate UK as energy costs and rules slow AI infra plans
technology2 days ago

OpenAI delays Stargate UK as energy costs and rules slow AI infra plans

OpenAI is pausing Stargate UK amid regulatory uncertainty and high energy costs, delaying the planned deployment of thousands of GPUs with Nvidia and Nscale; the company says it will reassess once regulation and energy prices make long-term infrastructure investment viable. The pause comes as UK policy debates over AI copyright and data use slow changes to the regulatory environment, even as OpenAI maintains its UK presence and aims to advance public-sector AI initiatives under its government MOU.

NVIDIA DLSS 4.5 Unlocks Up to 6X AI Frame Boost for RTX 50‑Series
technology11 days ago

NVIDIA DLSS 4.5 Unlocks Up to 6X AI Frame Boost for RTX 50‑Series

NVIDIA’s DLSS 4.5 update adds Dynamic Multi Frame Generation and Multi Frame Generation 6X for RTX 50‑series GPUs. The AI-driven features interpolate extra frames to raise FPS without speeding native frames, with 6X capable of up to five new frames per native frame and about a 35% 4K FPS boost, albeit with possible artifacts in certain scenes. Supported games include 007 First Light, CONTROL Resonant Directive 8020, and Tides of Annihilation.

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning
tech11 days ago

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning

Nvidia rolled out a DLSS 4.5 update in a Nvidia app beta that adds 6x Multi Frame Generation for RTX 50-series GPUs, generating five extra frames per native frame with minimal latency. It also introduces Dynamic Frame Generation, an auto-tuning feature that switches between Multi Frame levels to balance frame rate, image quality, and responsiveness. A new DLSS Frame Generation Model improves on UI elements, and the beta brings DLSS 4.5 updates to more than 20 games, including ARC Raiders and Marvel Rivals.

NVIDIA and Marvell Ink NVLink Fusion Deal to Scale AI Infrastructure
technology11 days ago

NVIDIA and Marvell Ink NVLink Fusion Deal to Scale AI Infrastructure

NVIDIA and Marvell announced a strategic partnership to connect Marvell to NVIDIA’s AI factory and AI-RAN ecosystem via NVLink Fusion, enabling a heterogeneous, rack-scale AI infrastructure. Marvell will supply custom XPUs and NVLink Fusion-compatible scale-up networking; NVIDIA will provide Vera CPU, ConnectX NICs, Bluefield DPUs, NVLink interconnect and Spectrum-X switches, and NVIDIA has invested $2 billion in Marvell. The collaboration aims to accelerate AI workloads and transform telecom networks into AI infrastructure, including AI-RAN for 5G/6G and related optical interconnect innovations.

Nvidia Faces Helium-Driven Supply Risk
business11 days ago

Nvidia Faces Helium-Driven Supply Risk

Nvidia is portrayed as a Sell due to helium shortages and credit market stress threatening GPU supply and demand; roughly 30% of global helium supply has been disrupted by Middle East conflict, impacting semiconductor and HBM production; the stock trades at about 11x forward sales, well above the sector median, with inflation risks and questionable ability to sustain 74% EPS growth; limited helium recycling and slow supply-chain adaptation raise the risk of margin compression and missed growth.

Mistral secures $830M debt to back European AI data center
technology12 days ago

Mistral secures $830M debt to back European AI data center

French AI startup Mistral has secured $830 million in debt financing from a seven-bank consortium to fund a Paris-area data center powered by Nvidia GPUs (13,800 GB300s, about 44 MW initial capacity), with plans to reach 200 MW of European compute capacity by 2027. The center is slated to be operational in Q2 and supports Mistral’s broader push to build AI infrastructure in Europe, including a 1.2‑billion-euro plan for data centers in Sweden.

Indie devs urge boycott over Nvidia's AI-driven DLSS 5, fearing art changes
technology16 days ago

Indie devs urge boycott over Nvidia's AI-driven DLSS 5, fearing art changes

New Blood Interactive CEO Dave Oshry and Dusk creator David Szymanski call for a consumer boycott of Nvidia's upcoming DLSS 5, arguing its AI-driven upscaling is misusing the DLSS name, relies on questionable data, and could alter art and realism; they urge developers to sever ties and pressure Nvidia to drop AI-based features, while noting DLSS 5’s release later this year and the broader debate about AI-assisted graphics.

Kingdom Come Dev Defends DLSS 5 Slop Filter, Calling It an 'Uncanny Beginning'
technology16 days ago

Kingdom Come Dev Defends DLSS 5 Slop Filter, Calling It an 'Uncanny Beginning'

Daniel Vávra, head of Warhorse and Kingdom Come: Deliverance 2, publicly defends Nvidia’s DLSS 5, calling it an ‘uncanny beginning’ that could eventually replace costly ray tracing and be trainable for specific art styles or faces. He rejects the idea that DLSS 5 merely redraws a 2D image with a soap-opera filter, while critics argue otherwise; the piece sits amid broader backlash from developers and analysts about AI-assisted visuals and the tech’s potential impact on game design and industry dynamics.

N Nvidia Chief Reassesses DLSS 5 After Gamer Backlash on Lex Fridman Podcast
technology16 days ago

N Nvidia Chief Reassesses DLSS 5 After Gamer Backlash on Lex Fridman Podcast

After DLSS 5’s debut drew backlash over AI-generated visuals, Nvidia CEO Jensen Huang reversed his stance in a Lex Fridman podcast, saying he understands gamers’ concerns about ‘AI slop’ and that DLSS 5 is an optional, artist-directed development tool rather than a post‑processing filter, with implementation up to developers; controversy tied to a modified Resident Evil Requiem demo and Capcom’s rejection of generative AI for final assets, and DLSS 5 is slated to launch later this year on RTX 50-series GPUs.

Nvidia Glides Higher as Arm Enters AI Chip Arena with New CPU
business16 days ago

Nvidia Glides Higher as Arm Enters AI Chip Arena with New CPU

Nvidia stock rose on Wednesday even as Arm rolled out its first data-center CPU, the Arm AGI CPU, with Meta and OpenAI among the initial customers. Arm projects about $15 billion in annual CPU revenue by 2031, but its CPU isn’t a direct GPU competitor, and Nvidia’s Vera CPUs could feel pressure later. Investors are weighing Arm’s long-term potential against Nvidia’s established lead in AI accelerators, with Nvidia shares edging up in early trading.

DLSS 5 Sparks Awe and Debate as Nvidia Pushes Neural Rendering
technology18 days ago

DLSS 5 Sparks Awe and Debate as Nvidia Pushes Neural Rendering

PCMag tests Nvidia's DLSS 5 at GTC 2026, finding photorealistic improvements that dramatically elevate scenes in Oblivion Remastered and other titles, while also stoking controversy over AI-driven imagery and potential performance costs; the tech is early and currently demonstrated with dual RTX 5090 GPUs, with Nvidia promising developer control and broad support from studios like Bethesda, Capcom, and Ubisoft.