A 2002 Xbox surfing title, Kelly Slater's Pro Surfer, is going viral in 2026 for its standout water and wave visuals at 60fps. Fans note that the look is achieved through manual artistic tweaks rather than cutting-edge realism, underscoring how retro games can feel impressive with smooth animation and stylish visuals even decades after release.
Aspyr confirms Rise of the Tomb Raider: 20 Year Celebration is coming to Nintendo Switch 2, built to preserve the original's magic while leveraging newer hardware; the original Switch was not powerful enough for a quality port, and 60fps was not feasible without notable visual compromises. The team spent months optimizing for Switch 2 at 30fps to maintain fidelity, and gyro aiming is being considered but not guaranteed. The reveal came via a recent Nintendo Direct, with hints at more Tomb Raider games on Switch in the future.
Assassin’s Creed Black Flag Resynced confirms up to 60 FPS on PS5 with HDR, Dolby Atmos and DualSense haptics; both PS5 and PS5 Pro output upscaled 4K (2160p) across all modes, which are Performance (60 FPS), Balanced (40 FPS) and Fidelity (30 FPS). Ray tracing is limited on base PS5 but more extensively used in Balanced/Fidelity, focusing on global illumination with reflections as extras. The Pro gains higher internal resolution in the higher-framerate modes and includes the strand-based hair system for Edward Kenway (and NPCs in Fidelity), with cinematics applying the tech for all characters. Built on the Anvil engine, the remaster is also headed to PC and Xbox Series X/S, with Eurogamer noting its charm despite rough edges.
A Polish gaming podcast cites a credible source suggesting Grand Theft Auto VI could include a 60 FPS performance mode on PS5 and Xbox Series X, though it may not be ready at launch; Series S is expected to stick with 30 FPS for now. Rockstar has not officially confirmed the modes, and implementation could arrive via a later patch rather than day one.
Valve quietly updated the Steam Machine product page to drop the bold claim of 4K gaming at 60 FPS with FSR, replacing it with “Up to 4K gaming with FSR 4.1,” and coinciding with the end of Steam Machine pre-orders, signaling a tempered stance on real-world performance versus initial marketing.
Digital Foundry previews Fuse Games’ Star Wars: Galactic Racer, a UE5-based arcade racer emphasizing physics-driven destruction, thermal terrain effects, and a four-vehicle archetype roster. The game uses photogrammetry and Nanite for high-fidelity environments, with Lumen lighting on PS5/PS5 Pro and Series X, and screen-space reflections for performance. It targets 60fps on base PS5 and Series X, with dynamic TSR upscaling (PS5 Pro uses PSSR) and a broad upscaling toolkit (DLSS 4.5, XeSS, FSR 4). PC configurations including RTX 4090 can push high frame rates (around 150fps with frame generation and ray reconstruction), while Series S prioritizes lightmass probes for balance. Notably, collisions trigger Burnout-style takedowns, and environmental heat and cold influence vehicle performance. An early look suggests a promising blend of nostalgia and modern tech ahead of the October 6 launch, with ongoing polish planned.
Capcom's Devil May Cry 5 Devil Hunter Edition on Switch 2 is a solid port that runs at a steady 60fps and looks good overall, with Vergil as a notable bonus character and Nero/Dante delivering strong combat. V’s sections remain the weaker link, and the absence of the Legendary Dark Knight mode means it isn’t the definitive edition. Visually there are some downsides like fuzzy hair effects and occasional handheld visual noise, but the action remains among the best on Switch 2—an 8/10 overall.
Epic’s Unreal Engine 5.8 adds Lumen Lite, a low-GPU-cost mode for dynamic global illumination that preserves much of the visuals while enabling around 60fps on Switch 2 handheld (and on PC). The mode uses irradiance fields with probe occlusion and is touted as roughly twice as fast as Lumen High Quality. UE5.8 is described as the last major UE5 update as Epic shifts focus to Unreal Engine 6, with ongoing optimization work for Switch 2.
Digimon Story Time Stranger is receiving a free update that unlocks a 60fps performance mode, adds a field photo mode, and makes Terriermon Assistant a playable party member; the patch launches July 9 on PS5, Xbox Series X|S and Steam, with Switch version arriving July 10 (UTC), timing subject to change.
Capcom’s RE Engine-powered Onimusha: Way of the Sword offers two main modes—60fps performance and 30fps quality—on PS5 and Xbox Series X/S, with PS5 Pro adding an exclusive ray-traced reflections toggle and a PSSR upscaler for sharper visuals. Series X/S run at 60fps, Series S at 1080p, and VRR can push scenes toward 90fps, plus a 40fps 120Hz option. The demo, however, omits some RT features like global illumination; final release is September 29.
Nintendo released Xenoblade Chronicles: Definitive Edition for Switch 2 with native 4K docked visuals and 60fps, and a YouTube cross‑gen comparison shows how the Switch 2 version stacks up against the Wii, 3DS, and original Switch, highlighting a substantial graphical and performance upgrade as Monolith Soft revamped the classic.
The Switch 2 Edition of Xenoblade Chronicles X: Definitive Edition offers noticeably cleaner visuals and mostly steady 60fps, adds Ether Jet traversal and a new Nopon GP racing mode, and costs $9.99 / £7.99 for existing owners. The piece argues it’s a stronger upgrade than the original X and predicts more Xenoblade Switch 2 updates later this year.
Velan Studios is revealed as the developer of Star Fox for Nintendo Switch 2, a surprising choice not tied to Nintendo’s internal teams. Velan, known for Mario Kart Live: Home Circuit and Knockout City, says Star Fox runs on its Viper engine at 60fps with real-time cinematics, and a demo has been announced.
Nintendo announced Switch 2 editions for Xenoblade Chronicles 1, 2, and 3, delivering 4K60 on docked mode and 1080p60 in handheld, along with new content such as fully voiced heart-to-hearts in XC1 and playable Blades in XC2. Upgrade packs are priced around $7.99 per game, and fans are curious about DLC inclusion (e.g., Torna, Future Redeemed) and how much of the original content is bundled. Reactions are overwhelmingly excited, though some are wary after past upscaling issues with earlier upgrades.
A video compares Rayman Legends original to the Retold remake for Nintendo Switch 2, showing a shift from hand-drawn to more realistic visuals, a target of 60fps, and new content including a brand-new story, fully voiced cinematics, a new realm, and additional modes, while preserving up to four-player co-op; the title is slated to release on Switch 2 October 1, 2026.