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Porting

All articles tagged with #porting

T-Mobile offers weekend promo: free iPhone 17 lineup with trade-ins or porting
technology3 days ago

T-Mobile offers weekend promo: free iPhone 17 lineup with trade-ins or porting

T-Mobile is offering several free iPhone options this weekend: the iPhone 17 is free over 36 months with a qualifying trade‑in on Experience More or Experience Beyond plans; the iPhone 17e is free with a switch to nearly any qualifying plan (no trade‑in); and the iPhone 17 Pro is free by porting your number to an Experience Beyond plan (no trade‑in). Taxes on the full price and a $35 device connection fee apply upfront, with the savings disbursed as monthly credits over 24–36 months.

Diablo 4 Targeted for Switch 2 This September Amid Porting Hurdles
news20 days ago

Diablo 4 Targeted for Switch 2 This September Amid Porting Hurdles

A leaker claims Diablo 4 is headed to Switch 2 around September for $70 (boxed code), joining a wave of big ports that are taking time to land on Nintendo’s new hardware. The report comes as Clair Obscur: Expedition 33 continues to face a “big technical challenge” due to Unreal Engine 5 limits, while Elden Ring: Tarnished Edition is due next month and Borderlands 4 has no release plans. Monster Hunter Wilds is described as moving forward with a possible Switch 2 announcement in the coming months.

Neo Geo Doom ports prove the impossible was a dare
gaming1 month ago

Neo Geo Doom ports prove the impossible was a dare

Hackers have pushed past the once-described “impossible” barrier by porting Doom to stock Neo Geo hardware via two projects, Doom64KB and Doom-NG. Doom64KB uses a proto frame buffer from the fix layer to render Doom maps at low color, while Doom-NG applies a sprite-based renderer that stacks walls and objects to simulate 3D views. The results are recognizable Doom with a stripey, low-color look and decent frame rates, but with clear graphical compromises and still-missing gameplay elements like enemy AI, music, and weapon handling.

AI-Powered Native Port Brings Command & Conquer: Generals Zero Hour to iPhone and iPad
technology1 month ago

AI-Powered Native Port Brings Command & Conquer: Generals Zero Hour to iPhone and iPad

Claude Fable 5 allegedly enabled a native, touchscreen-enabled port of Command & Conquer: Generals Zero Hour to iOS/iPadOS/macOS, using EA’s GPLv3-source release and an ARM64-compiled engine that avoids emulation. The port includes Campaign, Skirmish, Generals Challenge and full audio, with iPhone/iPad touch controls. Steam ownership is required for data, and heavy sessions can hit memory limits (up to ~3GB) or exit to the home screen; a GitHub guide covers setup and caveats.

Rise of the Tomb Raider Arrives on Switch 2, Gyro Aiming on the Table
technology1 month ago

Rise of the Tomb Raider Arrives on Switch 2, Gyro Aiming on the Table

Aspyr confirms Rise of the Tomb Raider: 20 Year Celebration is coming to Nintendo Switch 2, built to preserve the original's magic while leveraging newer hardware; the original Switch was not powerful enough for a quality port, and 60fps was not feasible without notable visual compromises. The team spent months optimizing for Switch 2 at 30fps to maintain fidelity, and gyro aiming is being considered but not guaranteed. The reveal came via a recent Nintendo Direct, with hints at more Tomb Raider games on Switch in the future.

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds
gaming2 months ago

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds

Digital Foundry says the Xbox Series S’s optimization constraints helped train developers for Nintendo Switch 2 ports, noting parallels in tradeoffs like those seen with Final Fantasy VII and acknowledging that DLSS-style upscaling can give Switch 2 an edge in image quality at times, even as Series S often delivers stronger performance. Overall, the Series S optimization regime is credited with pushing broader cross‑platform improvements and smoother Switch 2 porting, though the mapping isn’t perfect and outcomes vary by title.

FFVII Rebirth Arrives on Switch 2 After a Painstaking Optimization Effort
gaming2 months ago

FFVII Rebirth Arrives on Switch 2 After a Painstaking Optimization Effort

FFVII Rebirth’s Switch 2 launch was achieved through a painstaking optimization process rather than simple downscaling. Director Naoki Hamaguchi explains the team redesigned LODs, materials, lighting, and even level layouts to fit Switch 2’s stricter power and memory limits, building Switch 2–specific assets while preserving the game’s open-world feel. The project leverages the original PC-forward design and focuses on balancing GPU, CPU, and bandwidth to deliver a faithful experience without shortcuts.

technology6 months ago

AI-assisted Rust port of LibJS powers Ladybird in two weeks

Ladybird’s lead developer ported LibJS, the browser’s JavaScript engine, from C++ to Rust in about two weeks using human-directed prompts and multiple AI reviews, achieving byte-for-byte identical output between the Rust port and the original C++ baseline; the thread also explores Rust’s role in browser development, interop with C++, and the broader implications of AI-assisted coding in large projects.

Indiana Jones on Switch 2 Signals Promising Path for Cross-Gen Ports
technology6 months ago

Indiana Jones on Switch 2 Signals Promising Path for Cross-Gen Ports

Digital Foundry’s early look at Indiana Jones and the Great Circle on Switch 2 suggests the new hardware handles current-gen ports better than its predecessor, preserving core visuals like global illumination while making selective cuts (e.g., no screen-space reflections, possible reduced shadows). The game targets 30fps with reconstruction and motion blur to sustain image quality, and while not a direct PS5/Series X replica, it retains the core experience, positioning Switch 2 as a capable platform for ambitious cross-gen ports.

Persona 3 Reload Switch 2 Performance and Framerate Improvements Confirmed
games10 months ago

Persona 3 Reload Switch 2 Performance and Framerate Improvements Confirmed

Persona 3 Reload is being optimized for the Switch 2 with a focus on graphics and performance, and will be the first Persona game on this platform, emphasizing portability and visual quality, despite some frame rate hiccups. The development team prioritized quick release and graphical adjustments over adding new content or features like a female protagonist, which was deemed too costly. The game features new S.E.E.S. uniforms and multiple romance options, with the team expressing hope that the game will introduce Persona to a broader Nintendo audience.

Nintendo Switch 2: New Features and Upcoming Titles Highlighted at Fan Expo 2025
technology1 year ago

Nintendo Switch 2: New Features and Upcoming Titles Highlighted at Fan Expo 2025

The Switch 2, while a significant upgrade for Nintendo, faces inherent limitations due to its handheld design and ARM-based hardware, leading to performance tradeoffs in ports of demanding games like Elden Ring and Borderlands 4. Despite some successful ports like Final Fantasy VII Remake Intergrade and Cyberpunk 2077, the device's hardware constraints mean developers must optimize heavily for Nintendo's unique system, which is different from x86-based consoles like PlayStation 5 and Xbox Series X. Overall, the Switch 2 offers a portable gaming experience with compromises in power and performance, which is acceptable given its design goals.