Tag

Porting

All articles tagged with #porting

AI-Powered Native Port Brings Command & Conquer: Generals Zero Hour to iPhone and iPad
technology6 days ago

AI-Powered Native Port Brings Command & Conquer: Generals Zero Hour to iPhone and iPad

Claude Fable 5 allegedly enabled a native, touchscreen-enabled port of Command & Conquer: Generals Zero Hour to iOS/iPadOS/macOS, using EA’s GPLv3-source release and an ARM64-compiled engine that avoids emulation. The port includes Campaign, Skirmish, Generals Challenge and full audio, with iPhone/iPad touch controls. Steam ownership is required for data, and heavy sessions can hit memory limits (up to ~3GB) or exit to the home screen; a GitHub guide covers setup and caveats.

Rise of the Tomb Raider Arrives on Switch 2, Gyro Aiming on the Table
technology6 days ago

Rise of the Tomb Raider Arrives on Switch 2, Gyro Aiming on the Table

Aspyr confirms Rise of the Tomb Raider: 20 Year Celebration is coming to Nintendo Switch 2, built to preserve the original's magic while leveraging newer hardware; the original Switch was not powerful enough for a quality port, and 60fps was not feasible without notable visual compromises. The team spent months optimizing for Switch 2 at 30fps to maintain fidelity, and gyro aiming is being considered but not guaranteed. The reveal came via a recent Nintendo Direct, with hints at more Tomb Raider games on Switch in the future.

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds
gaming21 days ago

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds

Digital Foundry says the Xbox Series S’s optimization constraints helped train developers for Nintendo Switch 2 ports, noting parallels in tradeoffs like those seen with Final Fantasy VII and acknowledging that DLSS-style upscaling can give Switch 2 an edge in image quality at times, even as Series S often delivers stronger performance. Overall, the Series S optimization regime is credited with pushing broader cross‑platform improvements and smoother Switch 2 porting, though the mapping isn’t perfect and outcomes vary by title.

FFVII Rebirth Arrives on Switch 2 After a Painstaking Optimization Effort
gaming1 month ago

FFVII Rebirth Arrives on Switch 2 After a Painstaking Optimization Effort

FFVII Rebirth’s Switch 2 launch was achieved through a painstaking optimization process rather than simple downscaling. Director Naoki Hamaguchi explains the team redesigned LODs, materials, lighting, and even level layouts to fit Switch 2’s stricter power and memory limits, building Switch 2–specific assets while preserving the game’s open-world feel. The project leverages the original PC-forward design and focuses on balancing GPU, CPU, and bandwidth to deliver a faithful experience without shortcuts.

technology4 months ago

AI-assisted Rust port of LibJS powers Ladybird in two weeks

Ladybird’s lead developer ported LibJS, the browser’s JavaScript engine, from C++ to Rust in about two weeks using human-directed prompts and multiple AI reviews, achieving byte-for-byte identical output between the Rust port and the original C++ baseline; the thread also explores Rust’s role in browser development, interop with C++, and the broader implications of AI-assisted coding in large projects.

Indiana Jones on Switch 2 Signals Promising Path for Cross-Gen Ports
technology4 months ago

Indiana Jones on Switch 2 Signals Promising Path for Cross-Gen Ports

Digital Foundry’s early look at Indiana Jones and the Great Circle on Switch 2 suggests the new hardware handles current-gen ports better than its predecessor, preserving core visuals like global illumination while making selective cuts (e.g., no screen-space reflections, possible reduced shadows). The game targets 30fps with reconstruction and motion blur to sustain image quality, and while not a direct PS5/Series X replica, it retains the core experience, positioning Switch 2 as a capable platform for ambitious cross-gen ports.

Persona 3 Reload Switch 2 Performance and Framerate Improvements Confirmed
games8 months ago

Persona 3 Reload Switch 2 Performance and Framerate Improvements Confirmed

Persona 3 Reload is being optimized for the Switch 2 with a focus on graphics and performance, and will be the first Persona game on this platform, emphasizing portability and visual quality, despite some frame rate hiccups. The development team prioritized quick release and graphical adjustments over adding new content or features like a female protagonist, which was deemed too costly. The game features new S.E.E.S. uniforms and multiple romance options, with the team expressing hope that the game will introduce Persona to a broader Nintendo audience.

Nintendo Switch 2: New Features and Upcoming Titles Highlighted at Fan Expo 2025
technology10 months ago

Nintendo Switch 2: New Features and Upcoming Titles Highlighted at Fan Expo 2025

The Switch 2, while a significant upgrade for Nintendo, faces inherent limitations due to its handheld design and ARM-based hardware, leading to performance tradeoffs in ports of demanding games like Elden Ring and Borderlands 4. Despite some successful ports like Final Fantasy VII Remake Intergrade and Cyberpunk 2077, the device's hardware constraints mean developers must optimize heavily for Nintendo's unique system, which is different from x86-based consoles like PlayStation 5 and Xbox Series X. Overall, the Switch 2 offers a portable gaming experience with compromises in power and performance, which is acceptable given its design goals.

Sony Expands Game Releases to Xbox, Switch, and PC
technology11 months ago

Sony Expands Game Releases to Xbox, Switch, and PC

Sony is exploring a strategy to expand its first-party games to multiple platforms beyond PlayStation, including Xbox, Nintendo, and mobile, as indicated by a new job listing. While this suggests a potential shift towards more cross-platform releases, Sony remains cautious about diluting its ecosystem, and the move may simply be an extension of its current PC and porting efforts. The industry is watching to see if this signals a broader change in Sony's approach to exclusivity and platform strategy.

"Musical Doom: Spectrogram Reveals Surprising Gaming Twist"
gamingtech2 years ago

"Musical Doom: Spectrogram Reveals Surprising Gaming Twist"

A Reddit user has managed to translate Doom into an audio signal that can be displayed by a spectrogram, allowing the game to be played using only sound. The creator has shared the source code and instructions for setting it up on Github, sparking excitement among fans of the '90s shooter's unconventional ports. This latest feat adds to the long list of devices and formats on which Doom has been successfully run, showcasing the dedication of modders and fans to push the boundaries of where the game can be played.