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Capcom

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Resident Evil Requiem adds photo mode and polish in latest patch
gaming15 days ago

Resident Evil Requiem adds photo mode and polish in latest patch

Capcom released a new patch for Resident Evil Requiem that adds a much-anticipated photo mode (accessible from the pause menu), fixes various bugs, updates some cutscene expressions for clearer emotion, and corrects localisation issues; the update is live on all platforms, and Capcom notes ongoing plans for additional story content to accompany the series’ 30th anniversary.

Devil May Cry 5 Eyes Switch 2 with a New Devil Hunter Edition
gaming15 days ago

Devil May Cry 5 Eyes Switch 2 with a New Devil Hunter Edition

A Taiwan rating listing hints at Devil May Cry 5 coming to Nintendo Switch 2 in a new Devil Hunter Edition, though Capcom has not officially announced it yet. If real, it would be the game’s first Nintendo platform, with details of the edition’s content still unknown; past Special Editions added characters and extra modes. Capcom has been actively supporting Switch 2 with other titles, suggesting more announcements could follow.

Resident Evil Requiem Ends the Umbrella Era to Open a New Chapter
technology17 days ago

Resident Evil Requiem Ends the Umbrella Era to Open a New Chapter

Resident Evil Requiem serves as a capstone for the franchise’s sprawling lore, tying together threads from RE6, RE7, Village and more while deconstructing key past monsters. Built as a two-campaign, first-person survival-horror entry led by Leon, it cleans house by eliminating old Umbrella-era threats, revealing Elpis as a final antidote, and positioning The Connections as the new overarching antagonist—setting the stage for a clearer, forward-looking arc for the series.

Resident Evil Requiem climbs US February charts with 60% launch lead over Village
gaming18 days ago

Resident Evil Requiem climbs US February charts with 60% launch lead over Village

Resident Evil Requiem was the top-selling US game in February 2026, leading Circana’s charts across PlayStation, Xbox, and PC storefronts and selling 60% more in its launch week than Resident Evil Village. Unit sales rose over 40% excluding bundles, and a Switch 2 bundle including RE7/Village/Requiem debuted at No. 20. Several new titles joined the February top 20, while mobile titles like Monopoly Go and Pokémon Go gained ground. The overall US video game market reached about $4.6 billion in February, with hardware up 22% year-on-year to £326 million; Switch 2 hardware sales offset declines for PS5 and Xbox Series, and nine months in, its install base is 45% higher than the original Switch.

Capcom promises more thrilling Resident Evil experiences after 30th anniversary
technology19 days ago

Capcom promises more thrilling Resident Evil experiences after 30th anniversary

Capcom marked Resident Evil's 30th anniversary with a message from executive producer Jun Takeuchi thanking fans and promising more “wonderful experiences” in the future, though no timeline was given. The release of Resident Evil Requiem has reached over six million players, and a new story expansion is in development to deepen that world, while fans await any details on Leon's wedding ring.

Thirty Years of Fear: How Resident Evil Shaped Survival Horror
technology20 days ago

Thirty Years of Fear: How Resident Evil Shaped Survival Horror

Celebrating three decades of Resident Evil, the piece explains how Capcom's survival-horror saga endured by grounding tense experiences in limited resources, strategic camera work, and genre-bending storytelling, drawing on Sweet Home's roots and inspirations from Alien and The Texas Chainsaw Massacre while staying fresh through reinventions and broad accessibility.

DLSS 5 ignites debate over AI-driven graphics in gaming
technology22 days ago

DLSS 5 ignites debate over AI-driven graphics in gaming

Nvidia unveiled DLSS 5, a neural rendering tech that fuses geometry and textures with generative AI to enhance visuals in real time, while promising artists' control. The reveal drew mixed reactions: Capcom staff reportedly were surprised and wary that AI could shift leadership views on game art; Bethesda emphasized that artists will remain in control and players can opt in; Ubisoft was also cited as learning of it alongside the public. Nvidia CEO Jensen Huang defended the approach against critics, suggesting concerns about AI art may shift in the industry as developers reassess AI’s role in game creation.

DLSS 5 Surprise: Devs Say They Found Out With the Public
technology23 days ago

DLSS 5 Surprise: Devs Say They Found Out With the Public

Insider Gaming reports Capcom and Ubisoft developers were as surprised as the public by NVIDIA's DLSS 5 rollout, with Ubisoft staff saying they learned about the tech alongside players and Capcom voicing concern over how AI features could affect development and IP; NVIDIA argues studios helped shape the promotional imagery and will retain control over generated assets, but the accounts highlight tension over studio involvement in the DLSS 5 rollout.

DLSS 5 reveal blindsides devs, sparks AI debate
technology23 days ago

DLSS 5 reveal blindsides devs, sparks AI debate

NVIDIA's DLSS 5 reveal reportedly caught Ubisoft and Capcom off guard, with both studios saying they learned about the showcase the same moment as the public; the episode has sparked questions about communication, developer control, and AI use in games, as Capcom's stance on AI evolves and NVIDIA CEO Jensen Huang defends the tech amid criticism.

Capcom’s Pragmata leans into AI-driven horror in a lunar setting
gaming24 days ago

Capcom’s Pragmata leans into AI-driven horror in a lunar setting

Capcom’s Pragmata is a sci‑fi action game launching in April, where you play as Hugh and the android Diana who sits on his back, hacking robots via a tile‑matching minigame inside a lunar research station; its AI‑themed enemies and AI‑inspired level design aim to unsettle players, with Capcom confirming no generative AI was used in development and drawing on Resident Evil mechanics to blend survival horror with a new franchise.