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Capcom

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Capcom's REX Project: Automating RE Engine's Backend for AI-Driven Development
gaming-industry3 days ago

Capcom's REX Project: Automating RE Engine's Backend for AI-Driven Development

Capcom has detailed its multi-phase REX Project, which aims to evolve its proprietary RE Engine into an 'AI-generation game engine' by integrating artificial intelligence into backend workflows. The initiative focuses on automating quality assurance, debugging, and data processing to improve efficiency for its 2,000-plus developers, while explicitly excluding AI from the creation of final creative assets like art and writing. New tools, including RE:Dox and RE:Log, will be open-sourced to facilitate AI training, with the long-term goal of enabling developers to 'create games together with AI.'

Capcom's REX Project: Automating QA and Debugging in RE Engine While Keeping Assets Human-Made
gaming-technology3 days ago

Capcom's REX Project: Automating QA and Debugging in RE Engine While Keeping Assets Human-Made

Capcom is evolving its proprietary RE Engine through the REX Project to integrate AI for backend efficiency, specifically automating quality assurance, bug detection, and code generation. While the company plans to open-source certain tools to facilitate AI training, it explicitly rejects using generative AI for creative assets like art or writing, insisting that AI serves as a tool to assist human developers rather than replace them.

Capcom's REX Project: Evolving RE Engine with AI for Workflow Efficiency, Not Asset Generation
gaming5 days ago

Capcom's REX Project: Evolving RE Engine with AI for Workflow Efficiency, Not Asset Generation

Capcom has announced the REX Project, a multi-year initiative to integrate AI into its proprietary RE Engine to streamline development workflows, improve quality assurance, and reduce production times for large-scale titles. The company explicitly reaffirmed that it will not use AI to generate final game assets, such as art or writing, focusing instead on internal efficiency tools.

Capcom Unveils REX Project to Transform RE Engine into AI-Driven System
technology6 days ago

Capcom Unveils REX Project to Transform RE Engine into AI-Driven System

Capcom is launching the REX Project to evolve its RE Engine into an 'AI-generation game engine.' Announced at the Capcom Open Conference RE:2026, the initiative aims to integrate AI into development workflows to handle larger data volumes and support over 2,000 developers, while maintaining human control over creative core elements.

Capcom Exec Signals Future Resident Evil Remakes May Reach Numbered Titles
gaming8 days ago

Capcom Exec Signals Future Resident Evil Remakes May Reach Numbered Titles

Capcom executive Jun Takeuchi indicated that the company is preparing for a future crossover between the Resident Evil remake series and the numbered mainline titles. While remakes of Resident Evil 5 and 6 are not currently in active development, Takeuchi suggested that the remake track will eventually catch up to the modern era, potentially leading to new versions of these games. This statement follows recent reports that no such remakes were greenlit in recent months, creating a contrast between long-term strategic planning and immediate production schedules.

Onimusha: Way of the Sword Redefines Action Combat, But Pacing Flaws Limit Its Potential
gaming12 days ago

Onimusha: Way of the Sword Redefines Action Combat, But Pacing Flaws Limit Its Potential

Capcom's Onimusha: Way of the Sword has been hailed as the franchise's best entry in 20 years, praised for its precise, weighty sword combat that rivals Sekiro. However, critics note the game's 25-hour campaign feels padded with repetitive side content, and some players found success by abandoning standard lock-on mechanics for free aim.

Capcom's Final Fight Tops List of Top Arcade Beat 'Em Ups
gaming12 days ago

Capcom's Final Fight Tops List of Top Arcade Beat 'Em Ups

A recent ranking identifies the five best arcade beat 'em up games of all time, highlighting titles from Capcom and Konami. The list excludes console-exclusive franchises like Streets of Rage, focusing strictly on cabinet releases. Final Fight is ranked number one for perfecting the genre's mechanics, while Turtles in Time and Alien vs. Predator also feature prominently. The rankings emphasize the evolution of cooperative multiplayer and character variety in the 1980s and 1990s.

Cregger says he was unprepared for Resident Evil fan backlash
entertainment21 days ago

Cregger says he was unprepared for Resident Evil fan backlash

Zach Cregger, director of the new Resident Evil movie, says he was not prepared for the fan backlash after choosing to diverge from the games’ familiar beats, explaining he aimed to translate the gaming experience rather than recreate it. Fans criticized the absence of beloved characters and monsters, while reviews have been mixed but some praise the film for translating gameplay into cinema. The movie is produced with Constantin Film and distributed by Sony Pictures; Capcom says there was no direct involvement from them in the production, and Cregger emphasizes his goal was to tell the best story, not please every fan.

Capcom details Switch 2 performance for Monster Hunter Wilds at 30fps across modes
technology21 days ago

Capcom details Switch 2 performance for Monster Hunter Wilds at 30fps across modes

Capcom laid out Monster Hunter Wilds’ Switch 2 performance: handheld mode runs at 1536x864 at 30fps; docked TV mode offers two 30fps options—2240x1260 if you prioritize resolution or 1920x1080 if you prioritize frame rate—both with dynamic resolution and upscaling and some frame drops expected. Release date is December 4, 2026.

Monster Hunter Wilds Roars onto Switch 2 with First Handheld Gameplay
gaming22 days ago

Monster Hunter Wilds Roars onto Switch 2 with First Handheld Gameplay

Capcom's Monster Hunter Wilds on Nintendo Switch 2 gets its first hands-on look with 17 minutes of handheld gameplay ahead of Tokyo Game Show; the footage showcases a dynamic, weather-changing Forbidden Lands where hunters pursue monsters, craft weapons and armor from harvested materials, and unravel a village-origin story involving a boy named Nata, with a December 4, 2026 release date and docked play not yet demonstrated.