
Moon lights up with giant X and V shapes at the terminator
Around the first-quarter Moon on May 23–24, sunlight will carve out large X and V shapes along the terminator due to clair-obscur lighting, visible with a small telescope or binoculars.
All articles tagged with #clair obscur

Around the first-quarter Moon on May 23–24, sunlight will carve out large X and V shapes along the terminator due to clair-obscur lighting, visible with a small telescope or binoculars.

Clair Obscur: Expedition 33’s patch v1.5.5 celebrates its 1st anniversary with new anniversary hairstyles for all characters (purchasable from two merchants) and a handful of fixes, including better menu visibility for certain outfits, rest-point access, collision tweaks, and revised achievement texts; the update is available now on Xbox Series X|S, PC, and Game Pass tiers.

Clair Obscur: Expedition 33 celebrates its first anniversary with a free PS5 patch that adds Anniversary haircuts for all playable characters, obtainable from Gestral Merchants on the World Map. The update also fixes several bugs (UI visibility for Danseuse, rest-point access during dialogue, collisions) and tweaks some achievement text. Since revealing 8 million copies sold, the game has nearly doubled its sales from 4.4M earlier in 2025, signaling a strong post-launch run.

At GDC, Sandfall Interactive revealed Clair Obscur: Expedition 33 was developed entirely with Unreal Engine 5 Blueprints for all gameplay systems by a four-person team on a sub-$10 million budget, illustrating a resource‑efficient approach to delivering a wide feature set, with visuals shaped by UE5 and animation work highlighted by Sylvan Kim.

YouTuber Hayete Bahadori posted a four-hour, damageless run of Clair Obscur: Expedition 33, using only one party member in each eligible fight (three encounters require a three-person party, which is hardcoded into the game). The video includes fight-by-fight commentary and timestamps, highlighting patterns to dodge and parry, with the final boss Renoir described as the toughest. Despite some fans’ skepticism, Bahadori confirms the achievement with a light-hearted nod in response to questions about the run.}

Sandfall Interactive's Clair Obscur: Expedition 33 developers reject scaling up despite success, preferring a lean, hands-on approach to keep creativity intact; they emphasize quality over size and recently won Game of the Year at the NY Game Awards.

The final boss in Clair Obscur was easier than planned because players engaged heavily with side quests, leading to higher character levels and a less challenging fight. Developers underestimated how much players would explore and complete optional content, which affected the intended difficulty of the game’s climax.

Sandfall, the developer of the acclaimed game Clair Obscur: Expedition 33, plans to focus on its own creative instincts rather than external fan pressure for its next project, emphasizing trust in their vision and experience to create something new and exciting.

A dedicated fan of Clair Obscur: Expedition 33 defeated the tough Duollistes boss after an 8-hour battle with over 10,000 successful parries, avoiding dodges entirely, showcasing extreme perseverance and skill, and sparking admiration among the gaming community.

Clair Obscur: Expedition 33, a French turn-based RPG made for under $10 million, became the defining game of 2025 by outperforming larger titles with its innovative combat, mature storytelling, and artistic direction, winning Game of the Year and inspiring a Hollywood adaptation.

Amazon has restocked the exclusive Steelbook Edition of Clair Obscur: Expedition 33 for PS5 and Xbox Series X, which includes a physical game, collectible art cards, and special packaging. The PS5 standard edition remains hard to find, with Amazon the only retailer currently accepting orders at a higher price, while the Xbox version is more readily available. The game has received critical acclaim and won awards, but controversy arose over the use of AI in its development, leading to disqualification from some awards.

The Indie Game Awards retracted the Game of the Year and Debut Game awards from Expedition 33 after discovering that its developer used generative AI during development, violating the awards' strict no-AI policy, and awarded the Game of the Year to Blue Prince instead.

Sandfall Interactive's CEO Guillaume Broche states that despite the success of Clair Obscur: Expedition 33, the studio has no plans to expand, preferring to focus on creating games rather than managing growth, emphasizing the importance of limitations and authenticity in game development.

Expedition 33, a game by Sandfall Interactive, was disqualified from the Indie Game Awards after it was revealed that the developers used generative AI in its creation, despite earlier claims that no AI was used. This led to the revocation of its awards for Best Debut and Game of the Year, highlighting ongoing controversies over AI's role in game development.
The critically acclaimed 2025 game Clair Obscur: Expedition 33 was disqualified from major awards, including Game of the Year, due to its use of generative AI assets, which violates the eligibility rules of the Indie Game Awards, leading to the retraction of its awards and the assignment of new winners.