
Tiny Team, Big Scope: Clair Obscur Was Built Entirely in UE5 Blueprints
At GDC, Sandfall Interactive revealed Clair Obscur: Expedition 33 was developed entirely with Unreal Engine 5 Blueprints for all gameplay systems by a four-person team on a sub-$10 million budget, illustrating a resource‑efficient approach to delivering a wide feature set, with visuals shaped by UE5 and animation work highlighted by Sylvan Kim.












