Tag

Concord

All articles tagged with #concord

North Carolina cold-case arrest: suspect nabbed in 2008 Sun Drop Bottling double homicide
crime5 hours ago

North Carolina cold-case arrest: suspect nabbed in 2008 Sun Drop Bottling double homicide

Nearly two decades after a 2008 shooting at Sun Drop Bottling Co. in Concord, NC, police arrested Johnny Steven Talbert, 43, of Port Angeles, Wash., on two counts of first-degree murder and one count of robbery with a firearm. Investigators reexamined evidence in 2025, leading to his arrest; Barnhardt (office manager) and Darrell Noles (job applicant) were killed, with money stolen. Talbert awaits extradition to NC as the investigation continues and authorities ask for any information from the public.

911 Call Details Medical Emergency at Concord Driving Simulator Center as Kyle Busch Falls Ill
local4 days ago

911 Call Details Medical Emergency at Concord Driving Simulator Center as Kyle Busch Falls Ill

A 911 call from the GM Charlotte Technical Center in Cabarrus County describes a man with shortness of breath, feeling very hot, near passing out and coughing up blood, with medics asked to arrive without sirens to avoid drawing attention. The timing coincides with reports that Kyle Busch fell ill while testing a racing simulator in Concord; authorities redacted the caller and patient names, and Busch is not named in the call, though AP has reported he was found unresponsive in a driving simulator that day.

Wildlight’s Highguard aims to outpace Overwatch with 3v3 PvP and cosmetics-only monetization
gaming4 months ago

Wildlight’s Highguard aims to outpace Overwatch with 3v3 PvP and cosmetics-only monetization

Wildlight’s debut game Highguard is a 3v3 PvP siege shooter launching Jan 26, 2026 across PC, Xbox Series X/S and PS5 with cross-play. The team emphasizes differences from Overwatch and Concord, offering a free-to-play, cosmetics-only monetization model (no RNG or pay-to-win) and an episodic content plan through 2026. At launch it includes five maps, six bases, eight Wardens, three mounts, ten weapons and a suite of raid tools, all developed by a ~100-person team that aims for long-term engagement rather than a quick exit.

Sony Acknowledges Challenges in Its Live-Service Gaming Strategy
technology9 months ago

Sony Acknowledges Challenges in Its Live-Service Gaming Strategy

Sony admits that its live-service gaming efforts have faced challenges and are not yet entirely smooth, with some successes like Helldivers 2 and ongoing projects like Gran Turismo 7, but also setbacks such as the failed Concord game and canceled projects. Despite difficulties, Sony sees live-service games as a growing revenue stream and is learning from past mistakes to improve future offerings.

Sony Acknowledges Challenges in Its Live Service Gaming Strategy
business9 months ago

Sony Acknowledges Challenges in Its Live Service Gaming Strategy

Sony's CFO acknowledges that the company's shift to live service games has faced challenges, including failures like Concord and delays like Marathon, but highlights significant progress over the past five years with successful titles like Helldivers 2 contributing to revenue. Despite setbacks, Sony remains committed to learning from mistakes and improving its live service offerings.

Marvel Rivals Dev on Concord's Flop: Lack of Originality and Unique Value
gaming1 year ago

Marvel Rivals Dev on Concord's Flop: Lack of Originality and Unique Value

Marvel Rivals game director Thaddeus Sasser attributes the failure of the game Concord to its lack of unique value, making it difficult for players to switch from games they are already invested in. Sasser highlights the unpredictability of game success, noting that even well-anticipated games can flop while unexpected ones succeed. He emphasizes the challenge developers face in gauging audience response and the inherent 'switching cost' for players already committed to other games.

Marvel Rivals Dev Explains Concord's Failure: Lack of Unique Value
gaming1 year ago

Marvel Rivals Dev Explains Concord's Failure: Lack of Unique Value

Marvel Rivals has quickly gained popularity with over 10 million players, contrasting with the failure of Sony's Concord. Game director Thaddeus Sasser attributes Rivals' success to its unique value proposition, offering players the chance to embody iconic superheroes, unlike Concord, which failed to differentiate itself from established games like Overwatch. Sasser emphasizes the importance of capturing player interest early, acknowledging the unpredictability of game success in the current market.

Marvel Rivals Sparks Debate and Outshines Overwatch with Unique Gameplay
gaming1 year ago

Marvel Rivals Sparks Debate and Outshines Overwatch with Unique Gameplay

The success of Marvel Rivals, a hero shooter game, has reignited discussions about the failure of Sony's Concord. While both games are compared to Overwatch, Marvel Rivals' success highlights issues with Concord's pricing strategy, character design, and platform availability. Despite Marvel's brand recognition, the game's smooth launch and cross-server play have been key to its popularity, attracting 10 million players in 72 hours. The situation underscores the challenges in the competitive F2P and hero shooter markets.

Sony Reflects on Concord's Short-Lived Launch and Lessons Learned
gaming1 year ago

Sony Reflects on Concord's Short-Lived Launch and Lessons Learned

Sony's president Hiroki Totoki reflected on the failed launch of Concord, a live-service game by FireWalk Studios, which was taken offline just two weeks after its debut. Totoki acknowledged the need for better internal evaluations and smoother organizational processes. Despite the failure, Sony aims to learn from both Concord and the successful Helldivers 2 to improve future game launches. The company plans to balance its portfolio with both single-player and live-service games, while Firewalk Studios has been shut down.