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Creative Assembly

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Creative Assembly’s 'Lords of the End Times' Delivers Massive Content and Future Plans for Total War: Warhammer
gaming15 days ago

Creative Assembly’s 'Lords of the End Times' Delivers Massive Content and Future Plans for Total War: Warhammer

Creative Assembly’s 'Lords of the End Times' DLC for Total War: Warhammer III launches on September 24, 2026, adding four major Legendary Lords, a new Undead race, and extensive endgame scenarios. The release marks the largest content drop in the series' decade-long history, with developers promising continued support despite upcoming projects.

One sprawling sandbox, no sequels: Total War: Warhammer 40,000 to grow through updates
technology1 month ago

One sprawling sandbox, no sequels: Total War: Warhammer 40,000 to grow through updates

Creative Assembly will not pursue sequels for Total War: Warhammer 40,000, instead updating a single expansive sandbox with major releases. The game will launch with four factions—Space Marines, Aeldari, Ork, Astra Militarum—with more to come, aiming for a 2027 release and ongoing updates to expand the experience.

Total War: Warhammer 40,000 reshapes combat with autonomous units and sweeping fire
gaming2 months ago

Total War: Warhammer 40,000 reshapes combat with autonomous units and sweeping fire

Rock Paper Shotgun previews Total War: Warhammer 40,000’s combat overhaul, where units act more autonomously, switch weapons on the fly, and use sweeping fire and suppression; battles track line of sight at the individual level and allow shooting on the move, signaling a shift toward more dynamic, combined-arms warfare.

Alien: Isolation 2 Teases Expanded, Tense Survival Horror on a New World
gaming4 months ago

Alien: Isolation 2 Teases Expanded, Tense Survival Horror on a New World

Preview of Alien: Isolation 2 shows a new protagonist on the planet Kurosaki Station, with claustrophobic interiors and hostile exteriors, weather-driven tension and a strong audio design, offering more player agency, tools to distract and escape, and an evolving Xenomorph that learns—expanding the Survival Horror formula of the original.

Sega Sells Relic Entertainment and Announces Layoffs Across UK Studios
business-gaming2 years ago

Sega Sells Relic Entertainment and Announces Layoffs Across UK Studios

Sega Europe has announced layoffs affecting around 240 roles across Creative Assembly, SEGA Europe, and Hardlight, alongside the decision to sell Relic Entertainment, the developer of Company of Heroes and Dawn of War. The move comes as part of a streamlining effort to secure the future of the games business, with Sega Europe's managing director citing the need to respond to the changing economic landscape. This marks the latest in a series of layoffs within the gaming industry, prompting criticism from unions and workers advocating for fair treatment and job security.

Sega Europe Sells Relic Entertainment and Cuts 240 Jobs
business-gaming2 years ago

Sega Europe Sells Relic Entertainment and Cuts 240 Jobs

Sega Europe announces layoffs affecting approximately 240 roles at Sega Europe, Creative Assembly, and Hardlight, as well as the sale of Relic Entertainment. The company is working to secure the future of its games business and has multiple projects in development. The layoffs come amidst a challenging time for developers in the video game industry, with previous layoffs and cancellations affecting various studios. Additionally, Sega of America recently laid off staff and ratified a contract with AEGIS-CWA union members.

Sega Sells Relic, Cuts 240 Jobs Across UK and Europe
business-gaming2 years ago

Sega Sells Relic, Cuts 240 Jobs Across UK and Europe

Sega has sold Relic Entertainment and will cut 240 jobs across its UK studios, impacting Creative Assembly, Sega HARDlight, and Sega Europe. Relic will transition to an independent studio, and the majority of the job cuts will be at Creative Assembly and Sega Europe, with a small number at Sega HARDlight. The decision comes as part of Sega's efforts to streamline and focus on its core strengths in response to the changing economic landscape and challenges in game development and market.