Tag

Live Service

All articles tagged with #live service

Arc Raiders' Frozen Trail Update Introduces Paid Battle Pass and New Map
gaming16 days ago

Arc Raiders' Frozen Trail Update Introduces Paid Battle Pass and New Map

Embark Studios is launching the 'Frozen Trail' update for Arc Raiders on October 8, introducing a new map, enemies, and a hybrid battle pass system. While the update is free, a new 'Reward Pass' includes a premium track costing 1,150 Raider Tokens (approx. $10) for cosmetic-only rewards. The update also features a new outpost system, weapon amplification, and a grappling hook, marking a significant shift in the game's live-service roadmap.

Ace Combat 8: Wings of Theve Launches October 2 with Massive Multiplayer Overhaul
gaming16 days ago

Ace Combat 8: Wings of Theve Launches October 2 with Massive Multiplayer Overhaul

Bandai Namco’s Ace Combat 8: Wings of Theve arrives October 2, 2026, marking the first mainline entry in seven years. The game shifts to a first-person perspective, introduces a new 'Cloudly' weather engine, and features the series' largest multiplayer mode, Ace Combat Online, which includes 100-player lobbies and co-op missions. While praised for immersive dogfighting, the title faces scrutiny over its live-service structure, including two-month seasons and a battle pass, amidst industry concerns about sustainability.

Lean teams and modest exec pay shield Japanese game studios from layoffs
technology21 days ago

Lean teams and modest exec pay shield Japanese game studios from layoffs

Amir Satvat of ASGC explains that Japanese game studios typically run smaller, leaner teams and avoid the mega live-service projects that driven Western layoffs, while keeping executive pay at a few million rather than tens of millions. He notes staff retention of 97%+ at Nintendo, Konami, and Capcom, and that most industry job cuts in 2026 have been in North America and Europe. The piece suggests this lean, specialist-focused model could offer resilience amid the broader industry downturn, even though layoffs still occur in Japan.

Guerrilla's Horizon Hunters Gathering pivots to traditional multiplayer with story mode
gaming1 month ago

Guerrilla's Horizon Hunters Gathering pivots to traditional multiplayer with story mode

Guerrilla Games is scrapping the live-service model for Horizon Hunters Gathering and redesigning it as a traditional multiplayer game with a story mode and reduced scope; the overhaul began in June, staff are being reassigned with a December milestone, and a smaller team remains on a single-player sequel, as Sony contends with broader live-service challenges.

PlayStation Reworks Horizon Spinoff Into Smaller Co-op Experience
technology1 month ago

PlayStation Reworks Horizon Spinoff Into Smaller Co-op Experience

Bloomberg reports that Sony’s Horizon Hunters Gathering, a live-service spin-off of Horizon, is being redesigned to remove live-service elements in favor of a smaller cooperative multiplayer with a story mode after negative private playtest feedback. The game isn’t canceled yet, but most of the team is being reassigned and must convince executives by December; Sony has not publicly commented.

Guerrilla Recasts Horizon Hunters Gathering as a Traditional Co-Op Experience
gaming1 month ago

Guerrilla Recasts Horizon Hunters Gathering as a Traditional Co-Op Experience

Guerrilla Games reportedly scales back Horizon Hunters Gathering from a live-service title to a traditional co-op game with a story mode after negative closed-test feedback, redeploying staff as the Horizon sequel remains years away. A separate Horizon multiplayer project for PC and mobile is handled by NCSoft, underscoring Sony’s ongoing, costly push into live-service games amid mixed results.

Marathon’s audience fades as Bungie’s live-service gamble sparks uncertainty about its future
gaming2 months ago

Marathon’s audience fades as Bungie’s live-service gamble sparks uncertainty about its future

Windows Central reports Marathon’s Steam concurrent players have collapsed (roughly 6,000 at peak) compared with Destiny 2’s ~60,000, highlighting Bungie’s pivot from Destiny to Marathon, recent layoffs, and a declining valuation after Sony’s $3.6B acquisition. With Marathon’s game director Joseph Ziegler departed and a two-week limited PvE mode added to Marathon, the studio’s long-term future looks uncertain, potentially as a support studio rather than a leading live-service developer.