Tag

Live Service

All articles tagged with #live service

Guerrilla's Horizon Hunters Gathering pivots to traditional multiplayer with story mode
gaming5 days ago

Guerrilla's Horizon Hunters Gathering pivots to traditional multiplayer with story mode

Guerrilla Games is scrapping the live-service model for Horizon Hunters Gathering and redesigning it as a traditional multiplayer game with a story mode and reduced scope; the overhaul began in June, staff are being reassigned with a December milestone, and a smaller team remains on a single-player sequel, as Sony contends with broader live-service challenges.

PlayStation Reworks Horizon Spinoff Into Smaller Co-op Experience
technology6 days ago

PlayStation Reworks Horizon Spinoff Into Smaller Co-op Experience

Bloomberg reports that Sony’s Horizon Hunters Gathering, a live-service spin-off of Horizon, is being redesigned to remove live-service elements in favor of a smaller cooperative multiplayer with a story mode after negative private playtest feedback. The game isn’t canceled yet, but most of the team is being reassigned and must convince executives by December; Sony has not publicly commented.

Guerrilla Recasts Horizon Hunters Gathering as a Traditional Co-Op Experience
gaming6 days ago

Guerrilla Recasts Horizon Hunters Gathering as a Traditional Co-Op Experience

Guerrilla Games reportedly scales back Horizon Hunters Gathering from a live-service title to a traditional co-op game with a story mode after negative closed-test feedback, redeploying staff as the Horizon sequel remains years away. A separate Horizon multiplayer project for PC and mobile is handled by NCSoft, underscoring Sony’s ongoing, costly push into live-service games amid mixed results.

Marathon’s audience fades as Bungie’s live-service gamble sparks uncertainty about its future
gaming1 month ago

Marathon’s audience fades as Bungie’s live-service gamble sparks uncertainty about its future

Windows Central reports Marathon’s Steam concurrent players have collapsed (roughly 6,000 at peak) compared with Destiny 2’s ~60,000, highlighting Bungie’s pivot from Destiny to Marathon, recent layoffs, and a declining valuation after Sony’s $3.6B acquisition. With Marathon’s game director Joseph Ziegler departed and a two-week limited PvE mode added to Marathon, the studio’s long-term future looks uncertain, potentially as a support studio rather than a leading live-service developer.

Rocksteady Developers Reflect on Suicide Squad’s Tumultuous Rise and Fall
gaming1 month ago

Rocksteady Developers Reflect on Suicide Squad’s Tumultuous Rise and Fall

Two Rocksteady developers discuss the troubled development of Suicide Squad: Kill the Justice League, revealing how live-service ambitions, crunch, and budget pressures derailed the project and nearly drove them from the industry; the game flopped commercially and critically, with Warner Bros reportedly absorbing about $200 million in losses, and the studio has since shifted toward other Batman titles and new live-service efforts.

Layden: PS PC Ports Expanded the Brand; Retreating Could Undercut Hardware Strategy
gaming1 month ago

Layden: PS PC Ports Expanded the Brand; Retreating Could Undercut Hardware Strategy

Former PlayStation boss Shawn Layden argues that Sony’s PC ports expanded the brand and reached new audiences without costing console sales, and warns that retreating from this strategy could undermine the hardware-driven business. He supports staggered PC releases for monetizing non-console fans while keeping console exclusives to drive hardware adoption, and cautions that day-and-date PC launches could commoditize the brand.

Sony targets a live-service revival with mixed-first-and-third-party lineup
technology1 month ago

Sony targets a live-service revival with mixed-first-and-third-party lineup

Sony Interactive Entertainment CEO Hideaki Nishino says PlayStation will revitalize live-service games by mixing first-party and third-party content, emphasizing ongoing updates and long-term support, including the upcoming Marvel Tōkon: Fighting Souls, while noting lessons from past missteps and Bungie workforce changes.

Sony doubles down on live-service games amid past flops and new titles
gaming1 month ago

Sony doubles down on live-service games amid past flops and new titles

Sony Interactive Entertainment president Hideaki Nishino reaffirmed the company’s commitment to live-service games, saying the genre is still relatively new and warrants ongoing experimentation across first- and third-party titles. He noted Sony will continue to evolve the market by reviving older titles and releasing a new live-service game, Marvel Tōkon: Fighting Souls, this year, signaling a continued push despite past cancellations and industry shifts around studios like Bungie.

Sony bets on live-service games to reboot the market
gaming2 months ago

Sony bets on live-service games to reboot the market

PlayStation plans to expand its live-service slate with more first- and third-party content and ongoing updates, aiming to revitalize the market. Sony president Hideaki Nishino says live-service titles can attract players worldwide, with continued content drops and new initiatives, while single-player games remain a first-party focus and PS5/PC are the key platforms.

Sony Bets Big on Live-Service Games and Teases a PS6 Handheld
technology2 months ago

Sony Bets Big on Live-Service Games and Teases a PS6 Handheld

Sony confirms it will keep pushing live-service games through the PS5 era, planning PC releases to maximize player counts while keeping single-player first‑party titles console‑exclusive. The company also teases a PlayStation 6 handheld and continues to develop portable play experiences (like the PlayStation Portal) to suit evolving gamer lifestyles and hardware challenges.