Tag

Live Service

All articles tagged with #live service

Marathon Budget Surpasses $200 Million, Bungie’s Gamble Grows
business6 hours ago

Marathon Budget Surpasses $200 Million, Bungie’s Gamble Grows

Forbes cites anonymous sources claiming Bungie’s Marathon cost over $200 million to develop, potentially rising above $250 million when post-launch costs are included; the figure excludes ongoing maintenance. If accurate, Marathon would rank among the industry's costliest games and could surpass Spider-Man 2’s rumored $300 million budget. Sony purchased Bungie for $3.6 billion and integrated it into PlayStation Studios, but Marathon has struggled with player counts; its long-term profitability will hinge on ongoing content and monetization via microtransactions, with Bungie continuing to expand the game rather than winding it down.

Dark Outlaw Closure Highlights Sony’s Troubling First-Party Strategy
gaming16 days ago

Dark Outlaw Closure Highlights Sony’s Troubling First-Party Strategy

Dark Outlaw Games is the latest PlayStation first-party studio to shut down, continuing a string of closures since the PS5 era (including Japan Studio, Bluepoint, London Studio, Neon Koi and others). Critics argue the leadership under Hermen Hulst has steered Sony away from traditional single-player experiences toward live-service/mobile bets, even as layoffs ripple through the wider PlayStation group and projects are cancelled or redirected.

AAA Budgets Balloon: The High Cost of Modern Gaming
business16 days ago

AAA Budgets Balloon: The High Cost of Modern Gaming

The thread centers on surging AAA budgets—often cited in the hundreds of millions, with rumors of up to 300–400 million and even near $2B for GTA6—driving higher game prices and live-service strategies; critics blame bloated teams, expensive studios, licensing, and demand for high-end graphics, while supporters point to leaner, mid- and indie-budget successes (Remedy’s Control ~$30M, Expedition 33 under $10M, Silksong under $5M) and advocate shorter, focused games, asset reuse, outsourcing, and smarter budgeting. AI is discussed as a potential cost-cutting tool but carries concerns about employment and implementation; overall the industry faces questions over sustainability and whether consumers will pay higher prices.

Epic Games trims 1,000+ staff amid Fortnite slowdown and big revenue,
business17 days ago

Epic Games trims 1,000+ staff amid Fortnite slowdown and big revenue,

Epic Games announced more than 1,000 layoffs after earlier cuts, citing a downturn in Fortnite engagement and broader industry headwinds despite Fortnite generating about $4B annually and Epic roughly $6B in 2025. CEO Tim Sweeney attributes the reductions to slowing growth, higher costs, and substantial expenditures (including legal battles), highlighting the challenges of the live-service model even for one of gaming’s biggest brands. The piece also critiques leadership decisions and the sustainability of ongoing mega-bets in the industry.

EA trims Battlefield teams after record-breaking launch
entertainment1 month ago

EA trims Battlefield teams after record-breaking launch

Electronic Arts confirmed layoffs across Battlefield studios Criterion, Dice, Ripple Effect, and Motive after Battlefield 6’s record launch (EA called it the biggest in franchise history with seven million copies sold in three days), though the company did not disclose numbers. EA said the changes are to better align teams with what matters to the community and that it will continue investing in the franchise, highlighting the ongoing volatility of live-service shooters and broader industry context like EA’s ongoing buyout and related leadership changes.

Wildlight's Highguard folds after 46-day run, servers close March 12
gaming1 month ago

Wildlight's Highguard folds after 46-day run, servers close March 12

Wildlight Studios' live-service shooter Highguard is shutting down on March 12, just 46 days after its January launch. The final update will add a new character, weapon, and updated skill trees as the team winds down. Wildlight attributed the closure to an unsustainable player base and funding challenges after Tencent pulled support, noting more than two million players had tried the game and that servers will remain online until the shutdown date.

King of Meat Shuts Down on PS5, Full Refunds Arranged Ahead of April 2026 Closure
technology1 month ago

King of Meat Shuts Down on PS5, Full Refunds Arranged Ahead of April 2026 Closure

Amazon-published PS5 co-op live-service title King of Meat is being delisted and will shut down on April 9, 2026; players who bought it will receive full refunds in the coming weeks, with access to existing content until the servers go offline, as the game failed to attract a sizeable audience, mirroring other canceled Amazon game projects like New World.