Tag

Live Service

All articles tagged with #live service

Rocksteady Developers Reflect on Suicide Squad’s Tumultuous Rise and Fall
gaming6 days ago

Rocksteady Developers Reflect on Suicide Squad’s Tumultuous Rise and Fall

Two Rocksteady developers discuss the troubled development of Suicide Squad: Kill the Justice League, revealing how live-service ambitions, crunch, and budget pressures derailed the project and nearly drove them from the industry; the game flopped commercially and critically, with Warner Bros reportedly absorbing about $200 million in losses, and the studio has since shifted toward other Batman titles and new live-service efforts.

Layden: PS PC Ports Expanded the Brand; Retreating Could Undercut Hardware Strategy
gaming11 days ago

Layden: PS PC Ports Expanded the Brand; Retreating Could Undercut Hardware Strategy

Former PlayStation boss Shawn Layden argues that Sony’s PC ports expanded the brand and reached new audiences without costing console sales, and warns that retreating from this strategy could undermine the hardware-driven business. He supports staggered PC releases for monetizing non-console fans while keeping console exclusives to drive hardware adoption, and cautions that day-and-date PC launches could commoditize the brand.

Sony targets a live-service revival with mixed-first-and-third-party lineup
technology12 days ago

Sony targets a live-service revival with mixed-first-and-third-party lineup

Sony Interactive Entertainment CEO Hideaki Nishino says PlayStation will revitalize live-service games by mixing first-party and third-party content, emphasizing ongoing updates and long-term support, including the upcoming Marvel Tōkon: Fighting Souls, while noting lessons from past missteps and Bungie workforce changes.

Sony doubles down on live-service games amid past flops and new titles
gaming12 days ago

Sony doubles down on live-service games amid past flops and new titles

Sony Interactive Entertainment president Hideaki Nishino reaffirmed the company’s commitment to live-service games, saying the genre is still relatively new and warrants ongoing experimentation across first- and third-party titles. He noted Sony will continue to evolve the market by reviving older titles and releasing a new live-service game, Marvel Tōkon: Fighting Souls, this year, signaling a continued push despite past cancellations and industry shifts around studios like Bungie.

Sony Bets Big on Live-Service Games and Teases a PS6 Handheld
technology15 days ago

Sony Bets Big on Live-Service Games and Teases a PS6 Handheld

Sony confirms it will keep pushing live-service games through the PS5 era, planning PC releases to maximize player counts while keeping single-player first‑party titles console‑exclusive. The company also teases a PlayStation 6 handheld and continues to develop portable play experiences (like the PlayStation Portal) to suit evolving gamer lifestyles and hardware challenges.

Sony retools PC strategy: single-player first-party titles staying PlayStation-only while live-service games go multi-platform
gaming22 days ago

Sony retools PC strategy: single-player first-party titles staying PlayStation-only while live-service games go multi-platform

PlayStation reportedly revised its PC strategy for first-party games, with Hermen Hulst telling staff that single-player narrative titles will remain PlayStation-only due to insufficient PC revenue, while live-service games will continue to release on both PS5 and PC. Sony’s Nishino said platform choices depend on the title, and the company will prioritize maximizing the gaming experience; this follows earlier reports of scaling back PC ports and aligns with broader industry moves toward multi-platform live-service strategies.

Xbox maps out a structured exclusive pipeline to revive its business
business1 month ago

Xbox maps out a structured exclusive pipeline to revive its business

Xbox CSO Matthew Ball outlined a formal exclusives policy aimed at delivering a reliable pipeline of exclusive titles to turn around the business, noting that most live-service games like CoD will remain non-exclusive, a third bucket covers titles already committed with partners, and a new slate of exclusives will be defined later; the plan, described as the start of a program, will be communicated externally and internally to clarify decision-making for players and developers.

Xbox Bets On a Reliable Pipeline of Exclusives to Drive Growth
technology1 month ago

Xbox Bets On a Reliable Pipeline of Exclusives to Drive Growth

Xbox’s strategy chief Matthew Ball says the company will pursue a reliable pipeline of exclusives to reward players’ historical investment, with Gears of War: E-Day and Clockwork Revolution confirmed as Xbox-only and not timed; future releases will emphasize large live-service titles and select cross-platform commitments (such as Fable) as part of a broader strategic reset led by CEO Asha Sharma ahead of Project Helix.

Destiny 2 to End Updates as Bungie Reorients to Marathon and New Projects
gaming1 month ago

Destiny 2 to End Updates as Bungie Reorients to Marathon and New Projects

Bungie announced Destiny 2 will stop receiving new content after June 9, keeping the game online but with no further updates as it shifts focus to Marathon and other projects. Warframe’s Rebecca Ford called the decision “unthinkable” and attributed it to the business side of the industry, while Bungie reportedly weighs layoffs as it pivots away from Destiny 2 toward new games; Destiny 2 will not go offline, and a Destiny 3 remains unconfirmed.