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Doom

All articles tagged with #doom

Developer renders full-color Doom in SQL database at 35-60 fps
technology6 days ago

Developer renders full-color Doom in SQL database at 35-60 fps

Lukas Vogel has successfully ported the classic game Doom to run entirely within an SQL database, achieving playable frame rates. The project, named SQLDoom, utilizes a Python client for input and output while relying on CedarDB tables and approximately 1,300 lines of SQL queries to manage game logic and rendering. This new iteration produces full-color 640x480 frames, a significant improvement over his previous attempt, DoomQL, which only generated grayscale ASCII graphics. Vogel reports the game runs at roughly 60 frames per second on a Ryzen 7 laptop, dipping to 35 fps in complex scenes. The project highlights the potential benefits of using a database for multiplayer server states, ensuring consistent data snapshots and avoiding physics discrepancies. Users can run the game locally using GitHub code and a Doom WAD file or try a hosted online demo, though the latter reportedly suffers from poor performance.

Bethesda Targets Doom-Branded Memecoin Promoted by Doom Designer
games18 days ago

Bethesda Targets Doom-Branded Memecoin Promoted by Doom Designer

Bethesda has sent a cease-and-desist to challenge a Doom-themed memecoin and related browser game called Doomsol promoted by former Doom designer Sandy Petersen, arguing that while Doom’s open license allows creative uses, it does not permit commercial use of Doom assets or imply endorsement; the move aims to prevent consumer confusion about official Doom products, with Bethesda emphasizing responsible branding while noting that open-source experimentation remains acceptable. The memecoin’s hype faded as links and sites were taken down and Petersen’s involvement remained unclear.

Fruit Fly Brain Connectome Lets a Brain Play Doom and Mario 64
technology1 month ago

Fruit Fly Brain Connectome Lets a Brain Play Doom and Mario 64

Researchers from Google and HHMI’s Janelia mapped the fruit fly’s nervous system into a connectome—the largest brain map by neuron count to date (about 166,000 neurons and 125 million synapses)—using serial EM and AI to reconstruct its wiring; the work aims to illuminate how brains perceive stimuli and repair neural pathways. Online developers are already using the data to train simulated fly brains to play Doom and Mario 64, with broader plans to map connectomes in other species.

Id Software Vet: AAA Games With Half the Team Are Impossible, Slams Xbox
technology2 months ago

Id Software Vet: AAA Games With Half the Team Are Impossible, Slams Xbox

A Kotaku piece quotes longtime Id Software developer Chris Hays saying the wave of layoffs gutted entire departments, making it effectively impossible to craft AAA games like Doom with half the staff, and accusing Microsoft/Xbox of not understanding art or video games. He criticizes management’s talking points, questions Game Pass’s impact on sales, and notes significant studio restructures and divestitures that followed Xbox’s layoffs.

Fan-Made Fallout Dream: Bakersfield Sparks Hope for the Wasteland
culture2 months ago

Fan-Made Fallout Dream: Bakersfield Sparks Hope for the Wasteland

A Kotaku feature spotlights Fallout: Bakersfield, a fan-made full-conversion Doom mod by Denis and Saur X that recreates a classic Fallout-inspired wasteland with a 90s look. Still about 60% complete and aiming for a 2027 release, the project illustrates how outsider projects can better capture the series’ essence than official remakes, offering a hopeful counterpoint to industry turmoil.

Id Software denies being gutted by Xbox cuts; Doom team and id Tech remain intact
technology2 months ago

Id Software denies being gutted by Xbox cuts; Doom team and id Tech remain intact

Id Software pushes back on claims that it was gutted by Microsoft's Xbox layoffs, saying the Doom studio is still the same size as during Doom 2016 and that id Tech remains active, with collaboration across Frankfurt and MachineGames; the report also notes ongoing Doom development, the Revelations expansion for The Dark Ages, and a new Chain Spear, all amid broader Xbox restructuring and job cuts.

Neo Geo Doom ports prove the impossible was a dare
gaming2 months ago

Neo Geo Doom ports prove the impossible was a dare

Hackers have pushed past the once-described “impossible” barrier by porting Doom to stock Neo Geo hardware via two projects, Doom64KB and Doom-NG. Doom64KB uses a proto frame buffer from the fix layer to render Doom maps at low color, while Doom-NG applies a sprite-based renderer that stacks walls and objects to simulate 3D views. The results are recognizable Doom with a stripey, low-color look and decent frame rates, but with clear graphical compromises and still-missing gameplay elements like enemy AI, music, and weapon handling.

Doom Finds a Home on Casio Loopy with FloopyDrive Help
technology2 months ago

Doom Finds a Home on Casio Loopy with FloopyDrive Help

Hackaday highlights a fan-made port of Doom to Casio’s oddball 1990s handheld, spearheaded by Throaty Mumbo. The Casio Loopy’s SH-1 CPU (16 MHz), 1 MB RAM, and just 2 MB ROM space make room for only a limited number of WADs, but a FloopyDrive cartridge expansion and a GitHub-hosted build bring a Doom experience to the tiny device. Performance is modest with a low resolution, and the port even demonstrates the console’s built-in printer. The project targets a tiny community of Loopy owners—roughly two dozen people.

Carmack reacts to id Software layoffs, urging resilience for DOOM's future
gaming2 months ago

Carmack reacts to id Software layoffs, urging resilience for DOOM's future

John Carmack responded to Microsoft's layoffs at id Software with sadness but no anger, noting the brutal economics of the industry and suggesting id Software may have been marginal from Microsoft's view; he questioned what could have been done differently but remained hopeful the studio can rebound, while Microsoft stressed that id Tech is still developed across multiple locations and layoffs won’t end the studio's projects.

Carmack questions Microsoft era as id Software faces brutal layoffs
gaming3 months ago

Carmack questions Microsoft era as id Software faces brutal layoffs

John Carmack comments on Microsoft's extensive layoffs at Xbox Game Studios that hit id Software, admitting his earlier hope that Microsoft would be a good steward of the brand isn’t aging well. He expresses sadness, not anger, questions whether id was a marginal business and whether pricing, marketing, and broader revenue strategies could have changed outcomes, and ends with a hope that the studio can rally through the restructuring.