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Doom

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Carmack questions Microsoft era as id Software faces brutal layoffs
gaming19 hours ago

Carmack questions Microsoft era as id Software faces brutal layoffs

John Carmack comments on Microsoft's extensive layoffs at Xbox Game Studios that hit id Software, admitting his earlier hope that Microsoft would be a good steward of the brand isn’t aging well. He expresses sadness, not anger, questions whether id was a marginal business and whether pricing, marketing, and broader revenue strategies could have changed outcomes, and ends with a hope that the studio can rally through the restructuring.

id Software Weathering Xbox Cuts: DOOM and id Tech Endure
gaming1 day ago

id Software Weathering Xbox Cuts: DOOM and id Tech Endure

Despite broad layoffs at multiple Xbox studios and a company-wide reset, Windows Central’s Jez Corden says id Software and its id Tech engine aren’t going away. Microsoft reportedly has no plan to drop id Tech or move teams to Unreal, and the core id Software staff remains intact. DOOM and Quake are still seen as franchises to invest in, with pitches like Perfect Dark or Ironwood in consideration, but the near-term focus remains on existing IP and the engine powering them. In short, the DOOM studio and its tech are expected to endure despite the layoffs.

gaming2 days ago

DOOM: Revelations Expands Hell with Six New Levels and Chain Spear

DOOM: The Dark Ages | Revelations introduces six new campaign levels, a new Chain Spear, tougher puzzles and demons, plus Master Arenas and upgraded weapons for Ripatorium 3.0. It’s available as a standalone add-on for $19.99 or via Premium Editions/Collectors Bundle, with cross‑platform support on Xbox Series X|S, PS5, PC (Steam/Battle.net) and Game Pass access.

Id Software veteran blasts Microsoft layoffs as waste of FPS pioneers
gaming2 days ago

Id Software veteran blasts Microsoft layoffs as waste of FPS pioneers

A longtime id Software developer, Michael Maynard, says Microsoft cut roughly half the studio in a recent Xbox restructuring, praising the studio’s DOOM titles and engine tech while calling the layoffs a “waste” of a team dedicated to excellence; the move is part of Microsoft’s biggest Xbox reorganization, including about 3,200 job cuts and the offloading of four studios.

DOOM’s Future in Question as id Software Loses Half Its Staff
gaming3 days ago

DOOM’s Future in Question as id Software Loses Half Its Staff

After reports that Xbox laid off roughly 50% of id Software, concerns are rising about the future of DOOM and the id Tech engine, as veteran staff lament the decision and question how the studio will continue developing one of its flagship franchises. With DOOM: The Dark Ages’ expansion releasing today, the piece argues the cuts could undermine long‑term feasibility and explores potential pivots for leveraging or restructuring the studio’s technology, inviting reader input on whether the layoffs were necessary or excessive.

id Software hit hard as Xbox layoffs reportedly halve staffing
gaming3 days ago

id Software hit hard as Xbox layoffs reportedly halve staffing

As part of a broad Xbox-wide layoff wave, id Software reportedly reduced about half of its staff, with sources citing more than 90 redundancies and significant impact to QA, timed with the release of a major Doom expansion. Bloomberg noted ZeniMax will focus more on big franchises, while id employees who unionized last year voiced concerns. About 1,600 Xbox employees were cut that day, with roughly another 1,600 slated for the next fiscal year as part of 4,800 Microsoft-wide layoffs.

gaming3 days ago

DOOM: The Dark Ages Revelations Update 4 Expands Slayer’s Hellish Odyssey

DOOM: The Dark Ages gets Revelations Update 4, a major expansion that drops a brutal new Slayer arc, introduces the Chain Spear combat system, and adds Revelations content to the Ripatorium with three new arenas (Hell’s Core, Osseus, Classic) plus fully upgraded loadouts and new encounter presets. The patch also delivers extensive gameplay, UI, accessibility, and graphics tweaks, balance adjustments to multiple weapons and enemies, new tutorials, and a detailed list of fixes across platforms, while outlining some known issues and workarounds.

Doom: The Dark Ages Revelations DLC drops 10 Xbox achievements, skipping the collectible grind
gaming3 days ago

Doom: The Dark Ages Revelations DLC drops 10 Xbox achievements, skipping the collectible grind

The Revelations DLC for Doom: The Dark Ages adds ten Xbox achievements worth 420 Gamerscore. Completion focuses on finishing the Revelations campaign, defeating Xal’Goroth the Imprisoned, unlocking all Chain Spear upgrades, reassembling all Relics, and obtaining the Praetor Suit and the ‘93 shotgun, with no need to hunt every collectible.

Doom: The Dark Ages – Revelations Bridges 35 Years of Doom into a Massive Metroidvania-Style DLC
gaming7 days ago

Doom: The Dark Ages – Revelations Bridges 35 Years of Doom into a Massive Metroidvania-Style DLC

id Software previews Doom: The Dark Ages – Revelations as a 35-year-in-the-making, premium DLC that runs about 10–12 hours (base plus endgame) and expands the Dark Ages with a Metroidvania-style Slayer’s Hub, a new Chain Spear with upgrade trees and counters, six Master Arenas, and retro remastered classic maps. It weaves 2016, Eternal, and classic Doom lore into a deeper, more movement-driven combat experience, adds new enemies and a heavy soundtrack, balances certain tools, and offers a large, story-driven ending with a satisfying resolution and plenty of exploration—launching July 7 on all platforms.

Doom: The Dark Ages Revelations Introduces Chain Spear and Expanded Campaign
gaming9 days ago

Doom: The Dark Ages Revelations Introduces Chain Spear and Expanded Campaign

DOOM: The Dark Ages’ first major DLC, Revelations, adds 10–12 hours of content including a story campaign, arenas, and new endgame options centered on the Chain Spear, a versatile weapon that replaces the shield and unlocks multiple attack modes and new movement tech (grapple hook and orbital maneuvers). Players can swap between spear and shield as skills unlock, with a large hub and Metroidvania-like secrets between levels, culminating in an uber boss and master arenas. The expansion emphasizes fast, kinetic combat across a reimagined progression and releases July 7 on Xbox Series X|S and PC (Xbox Play Anywhere), with existing difficulty sliders intact.

Reverse-Engineering the Mi Band 10’s Bestechnic SoC to Run Doom
technology19 days ago

Reverse-Engineering the Mi Band 10’s Bestechnic SoC to Run Doom

A Hackaday post details reverse-engineering the Mi Band 10, whose BES2700iMP/BEST1503 SoC lacks a public SDK. By using a leaked SDK from the similar BEST1306 BES2700 variant found with audio-focused development kits, the author assembles a BEST1503-compatible SDK and ports Doom to the band via the GBADoom project. The build reveals limitations: the display runs in single-bit SPI instead of quad-SPI and has limited color depth; the approach is likely to extend to Mi Band 9 as well.

Doom’s Groundbreaking Composer Bobby Prince Dies at 81
technology20 days ago

Doom’s Groundbreaking Composer Bobby Prince Dies at 81

Bobby Prince, the composer behind the original Doom soundtrack, has died at 81. The family said he passed away peacefully on June 16, 2026. Prince’s innovative scores helped define early video game music and shaped Doom, Doom II, Wolfenstein 3D, Rise of the Triad, and Duke Nukem 3D; he earned a 2006 Lifetime Achievement Award, and in 2026 the Doom soundtrack was selected for preservation in the Library of Congress. Tributes from John Romero and id Software highlighted his lasting impact on gaming.