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Doom

All articles tagged with #doom

Id Software Vet: AAA Games With Half the Team Are Impossible, Slams Xbox
technology17 days ago

Id Software Vet: AAA Games With Half the Team Are Impossible, Slams Xbox

A Kotaku piece quotes longtime Id Software developer Chris Hays saying the wave of layoffs gutted entire departments, making it effectively impossible to craft AAA games like Doom with half the staff, and accusing Microsoft/Xbox of not understanding art or video games. He criticizes management’s talking points, questions Game Pass’s impact on sales, and notes significant studio restructures and divestitures that followed Xbox’s layoffs.

Fan-Made Fallout Dream: Bakersfield Sparks Hope for the Wasteland
culture1 month ago

Fan-Made Fallout Dream: Bakersfield Sparks Hope for the Wasteland

A Kotaku feature spotlights Fallout: Bakersfield, a fan-made full-conversion Doom mod by Denis and Saur X that recreates a classic Fallout-inspired wasteland with a 90s look. Still about 60% complete and aiming for a 2027 release, the project illustrates how outsider projects can better capture the series’ essence than official remakes, offering a hopeful counterpoint to industry turmoil.

Id Software denies being gutted by Xbox cuts; Doom team and id Tech remain intact
technology1 month ago

Id Software denies being gutted by Xbox cuts; Doom team and id Tech remain intact

Id Software pushes back on claims that it was gutted by Microsoft's Xbox layoffs, saying the Doom studio is still the same size as during Doom 2016 and that id Tech remains active, with collaboration across Frankfurt and MachineGames; the report also notes ongoing Doom development, the Revelations expansion for The Dark Ages, and a new Chain Spear, all amid broader Xbox restructuring and job cuts.

Neo Geo Doom ports prove the impossible was a dare
gaming1 month ago

Neo Geo Doom ports prove the impossible was a dare

Hackers have pushed past the once-described “impossible” barrier by porting Doom to stock Neo Geo hardware via two projects, Doom64KB and Doom-NG. Doom64KB uses a proto frame buffer from the fix layer to render Doom maps at low color, while Doom-NG applies a sprite-based renderer that stacks walls and objects to simulate 3D views. The results are recognizable Doom with a stripey, low-color look and decent frame rates, but with clear graphical compromises and still-missing gameplay elements like enemy AI, music, and weapon handling.

Doom Finds a Home on Casio Loopy with FloopyDrive Help
technology1 month ago

Doom Finds a Home on Casio Loopy with FloopyDrive Help

Hackaday highlights a fan-made port of Doom to Casio’s oddball 1990s handheld, spearheaded by Throaty Mumbo. The Casio Loopy’s SH-1 CPU (16 MHz), 1 MB RAM, and just 2 MB ROM space make room for only a limited number of WADs, but a FloopyDrive cartridge expansion and a GitHub-hosted build bring a Doom experience to the tiny device. Performance is modest with a low resolution, and the port even demonstrates the console’s built-in printer. The project targets a tiny community of Loopy owners—roughly two dozen people.

Carmack reacts to id Software layoffs, urging resilience for DOOM's future
gaming1 month ago

Carmack reacts to id Software layoffs, urging resilience for DOOM's future

John Carmack responded to Microsoft's layoffs at id Software with sadness but no anger, noting the brutal economics of the industry and suggesting id Software may have been marginal from Microsoft's view; he questioned what could have been done differently but remained hopeful the studio can rebound, while Microsoft stressed that id Tech is still developed across multiple locations and layoffs won’t end the studio's projects.

Carmack questions Microsoft era as id Software faces brutal layoffs
gaming1 month ago

Carmack questions Microsoft era as id Software faces brutal layoffs

John Carmack comments on Microsoft's extensive layoffs at Xbox Game Studios that hit id Software, admitting his earlier hope that Microsoft would be a good steward of the brand isn’t aging well. He expresses sadness, not anger, questions whether id was a marginal business and whether pricing, marketing, and broader revenue strategies could have changed outcomes, and ends with a hope that the studio can rally through the restructuring.

id Software Weathering Xbox Cuts: DOOM and id Tech Endure
gaming1 month ago

id Software Weathering Xbox Cuts: DOOM and id Tech Endure

Despite broad layoffs at multiple Xbox studios and a company-wide reset, Windows Central’s Jez Corden says id Software and its id Tech engine aren’t going away. Microsoft reportedly has no plan to drop id Tech or move teams to Unreal, and the core id Software staff remains intact. DOOM and Quake are still seen as franchises to invest in, with pitches like Perfect Dark or Ironwood in consideration, but the near-term focus remains on existing IP and the engine powering them. In short, the DOOM studio and its tech are expected to endure despite the layoffs.

gaming1 month ago

DOOM: Revelations Expands Hell with Six New Levels and Chain Spear

DOOM: The Dark Ages | Revelations introduces six new campaign levels, a new Chain Spear, tougher puzzles and demons, plus Master Arenas and upgraded weapons for Ripatorium 3.0. It’s available as a standalone add-on for $19.99 or via Premium Editions/Collectors Bundle, with cross‑platform support on Xbox Series X|S, PS5, PC (Steam/Battle.net) and Game Pass access.

Id Software veteran blasts Microsoft layoffs as waste of FPS pioneers
gaming1 month ago

Id Software veteran blasts Microsoft layoffs as waste of FPS pioneers

A longtime id Software developer, Michael Maynard, says Microsoft cut roughly half the studio in a recent Xbox restructuring, praising the studio’s DOOM titles and engine tech while calling the layoffs a “waste” of a team dedicated to excellence; the move is part of Microsoft’s biggest Xbox reorganization, including about 3,200 job cuts and the offloading of four studios.