
Id Software Vet: AAA Games With Half the Team Are Impossible, Slams Xbox
A Kotaku piece quotes longtime Id Software developer Chris Hays saying the wave of layoffs gutted entire departments, making it effectively impossible to craft AAA games like Doom with half the staff, and accusing Microsoft/Xbox of not understanding art or video games. He criticizes management’s talking points, questions Game Pass’s impact on sales, and notes significant studio restructures and divestitures that followed Xbox’s layoffs.












