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Id Software

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Half the staff, no Doom-era scale: id Software chief says triple-A is impossible now
technology15 days ago

Half the staff, no Doom-era scale: id Software chief says triple-A is impossible now

id Software’s Chris Hayes says it’s “impossible” to make triple-A games like 2016’s Doom with half the staff, arguing layoffs have gutted essential departments and that leadership doesn’t understand art or the business model; the piece also notes Microsoft’s Xbox reset cutting thousands of jobs and touches on unionisation talks and Game Pass economics.

Id Software Vet: AAA Games With Half the Team Are Impossible, Slams Xbox
technology17 days ago

Id Software Vet: AAA Games With Half the Team Are Impossible, Slams Xbox

A Kotaku piece quotes longtime Id Software developer Chris Hays saying the wave of layoffs gutted entire departments, making it effectively impossible to craft AAA games like Doom with half the staff, and accusing Microsoft/Xbox of not understanding art or video games. He criticizes management’s talking points, questions Game Pass’s impact on sales, and notes significant studio restructures and divestitures that followed Xbox’s layoffs.

Quake Gets a Free 30th Anniversary Expansion Across Most Platforms
technology18 days ago

Quake Gets a Free 30th Anniversary Expansion Across Most Platforms

To celebrate its 30th birthday, the original Quake receives Quake: Dawn of the Machine, a free 19-map expansion with a new soundtrack and a new deathmatch map across PC, Xbox, PlayStation, and Switch (excluding Epic Games Store and GOG). Developed by id Software in collaboration with MachineGames, the expansion introduces looping, roguelike-style campaigns with persistent health/ammo upgrades, reimagined foes and weapon variants like the Super Axe and Laser Cannon. Digital Foundry praised its balance and modern enhancements, while the launch comes amid id Software's recent restructuring.

Id Software denies being gutted by Xbox cuts; Doom team and id Tech remain intact
technology1 month ago

Id Software denies being gutted by Xbox cuts; Doom team and id Tech remain intact

Id Software pushes back on claims that it was gutted by Microsoft's Xbox layoffs, saying the Doom studio is still the same size as during Doom 2016 and that id Tech remains active, with collaboration across Frankfurt and MachineGames; the report also notes ongoing Doom development, the Revelations expansion for The Dark Ages, and a new Chain Spear, all amid broader Xbox restructuring and job cuts.

Layoffs at Microsoft-owned studios spark claims of a disposable-worker culture
business1 month ago

Layoffs at Microsoft-owned studios spark claims of a disposable-worker culture

Microsoft laid off around 1,600 employees across Bethesda, ZeniMax and id Software after weeks of uncertainty, delivering abrupt notifications and revoking access within 48 hours; the reports depict a culture where remaining staff feel insecure about their jobs, with critics arguing it creates a “disposable worker mentality” and erodes morale and perceived value of work.

Carmack reacts to id Software layoffs, urging resilience for DOOM's future
gaming1 month ago

Carmack reacts to id Software layoffs, urging resilience for DOOM's future

John Carmack responded to Microsoft's layoffs at id Software with sadness but no anger, noting the brutal economics of the industry and suggesting id Software may have been marginal from Microsoft's view; he questioned what could have been done differently but remained hopeful the studio can rebound, while Microsoft stressed that id Tech is still developed across multiple locations and layoffs won’t end the studio's projects.

Carmack questions Microsoft era as id Software faces brutal layoffs
gaming1 month ago

Carmack questions Microsoft era as id Software faces brutal layoffs

John Carmack comments on Microsoft's extensive layoffs at Xbox Game Studios that hit id Software, admitting his earlier hope that Microsoft would be a good steward of the brand isn’t aging well. He expresses sadness, not anger, questions whether id was a marginal business and whether pricing, marketing, and broader revenue strategies could have changed outcomes, and ends with a hope that the studio can rally through the restructuring.