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Id Software

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Carmack questions Microsoft era as id Software faces brutal layoffs
gaming20 hours ago

Carmack questions Microsoft era as id Software faces brutal layoffs

John Carmack comments on Microsoft's extensive layoffs at Xbox Game Studios that hit id Software, admitting his earlier hope that Microsoft would be a good steward of the brand isn’t aging well. He expresses sadness, not anger, questions whether id was a marginal business and whether pricing, marketing, and broader revenue strategies could have changed outcomes, and ends with a hope that the studio can rally through the restructuring.

id Software Weathering Xbox Cuts: DOOM and id Tech Endure
gaming1 day ago

id Software Weathering Xbox Cuts: DOOM and id Tech Endure

Despite broad layoffs at multiple Xbox studios and a company-wide reset, Windows Central’s Jez Corden says id Software and its id Tech engine aren’t going away. Microsoft reportedly has no plan to drop id Tech or move teams to Unreal, and the core id Software staff remains intact. DOOM and Quake are still seen as franchises to invest in, with pitches like Perfect Dark or Ironwood in consideration, but the near-term focus remains on existing IP and the engine powering them. In short, the DOOM studio and its tech are expected to endure despite the layoffs.

Id Software veteran blasts Microsoft layoffs as waste of FPS pioneers
gaming2 days ago

Id Software veteran blasts Microsoft layoffs as waste of FPS pioneers

A longtime id Software developer, Michael Maynard, says Microsoft cut roughly half the studio in a recent Xbox restructuring, praising the studio’s DOOM titles and engine tech while calling the layoffs a “waste” of a team dedicated to excellence; the move is part of Microsoft’s biggest Xbox reorganization, including about 3,200 job cuts and the offloading of four studios.

Xbox layoff wave hits id Software and Bethesda
business3 days ago

Xbox layoff wave hits id Software and Bethesda

Microsoft announced 3,200 layoffs across the Xbox division, with reports that id Software and Bethesda were hit hard: roughly half of id Software’s staff (about 90 people) and as much as half of The Elder Scrolls Online team were cut, per anonymous sources and Kotaku. Bethesda President Jill Braff emailed staff acknowledging the impact and urging a focus on core franchises, as Microsoft also plans to cut 1,600 more roles this fiscal year on top of yesterday’s round. The upheaval raises questions for titles like Starfield and ongoing ESO development within the company’s game studios.

DOOM’s Future in Question as id Software Loses Half Its Staff
gaming3 days ago

DOOM’s Future in Question as id Software Loses Half Its Staff

After reports that Xbox laid off roughly 50% of id Software, concerns are rising about the future of DOOM and the id Tech engine, as veteran staff lament the decision and question how the studio will continue developing one of its flagship franchises. With DOOM: The Dark Ages’ expansion releasing today, the piece argues the cuts could undermine long‑term feasibility and explores potential pivots for leveraging or restructuring the studio’s technology, inviting reader input on whether the layoffs were necessary or excessive.

id Software hit hard as Xbox layoffs reportedly halve staffing
gaming3 days ago

id Software hit hard as Xbox layoffs reportedly halve staffing

As part of a broad Xbox-wide layoff wave, id Software reportedly reduced about half of its staff, with sources citing more than 90 redundancies and significant impact to QA, timed with the release of a major Doom expansion. Bloomberg noted ZeniMax will focus more on big franchises, while id employees who unionized last year voiced concerns. About 1,600 Xbox employees were cut that day, with roughly another 1,600 slated for the next fiscal year as part of 4,800 Microsoft-wide layoffs.

Romero Calls for Preservation as id Software Faces Major Xbox Layoffs
technology3 days ago

Romero Calls for Preservation as id Software Faces Major Xbox Layoffs

John Romero addressed reports of significant layoffs at id Software amid Xbox’s restructuring, offering condolences and urging digital preservation of the studio’s history as its legacy faces upheaval. With rumors of heavy cuts—ranging from roughly 50% of the Texas studio to as high as 95—the story notes the broader shift away from independence toward core franchises. Romero also highlights his own archival efforts and hopes others preserve id’s ongoing legacy (the Doom/Quake/Wolfenstein era), and mentions a plan to donate saved materials to The Strong National Museum of Play after his death.

Doom: The Dark Ages – Revelations Bridges 35 Years of Doom into a Massive Metroidvania-Style DLC
gaming7 days ago

Doom: The Dark Ages – Revelations Bridges 35 Years of Doom into a Massive Metroidvania-Style DLC

id Software previews Doom: The Dark Ages – Revelations as a 35-year-in-the-making, premium DLC that runs about 10–12 hours (base plus endgame) and expands the Dark Ages with a Metroidvania-style Slayer’s Hub, a new Chain Spear with upgrade trees and counters, six Master Arenas, and retro remastered classic maps. It weaves 2016, Eternal, and classic Doom lore into a deeper, more movement-driven combat experience, adds new enemies and a heavy soundtrack, balances certain tools, and offers a large, story-driven ending with a satisfying resolution and plenty of exploration—launching July 7 on all platforms.

Doom’s Groundbreaking Composer Bobby Prince Dies at 81
technology20 days ago

Doom’s Groundbreaking Composer Bobby Prince Dies at 81

Bobby Prince, the composer behind the original Doom soundtrack, has died at 81. The family said he passed away peacefully on June 16, 2026. Prince’s innovative scores helped define early video game music and shaped Doom, Doom II, Wolfenstein 3D, Rise of the Triad, and Duke Nukem 3D; he earned a 2006 Lifetime Achievement Award, and in 2026 the Doom soundtrack was selected for preservation in the Library of Congress. Tributes from John Romero and id Software highlighted his lasting impact on gaming.

Doom Creators Send Personal Support to Terminally Ill Fan In Hospital
technology5 months ago

Doom Creators Send Personal Support to Terminally Ill Fan In Hospital

A terminally ill Doom fan in Toronto asked Reddit for one final wish—playing Doom: The Dark Ages on a PS5 in hospital—and received heartfelt messages from series lead developer Hugo Martin and co-creator John Romero. The hospital arranged the request, Martin and Romero offered words of support and encouragement, with Romero saying the fan is the real Slayer and that he’s not alone. The post drew broad fan support as the fan continued to play during his final days, illustrating how creators and communities can accompany a player through life’s hardest moments.