Tag

Drm

All articles tagged with #drm

Xteink’s pocket e-readers gain Libby access through CrossPoint plug-ins
tech10 days ago

Xteink’s pocket e-readers gain Libby access through CrossPoint plug-ins

CrossPoint Reader’s plugin system now lets Xteink’s tiny e-readers load DRM-protected ebooks from Libby and Kobo. Users flash the CrossPoint firmware to X3/X4/X4 Pro, install the Plugin Store, and use the Protected Content plug‑in to handle ADE DRM via ACSM files. A free ByteBooks account (or an old Adobe Digital Editions account) and Libby access on another device are needed to authorize the reader, since Libby can’t be searched or borrowed directly on the e‑reader. Apps like Common Stacks can simplify borrowing and transferring Libby titles to the devices. Overall, this expands Xteink’s ebook options beyond DRM-free titles, making them more competitive with Kindle and Kobo.

Discs Die, DRM Remains: The Real Challenge of Software Archiving
technology1 month ago

Discs Die, DRM Remains: The Real Challenge of Software Archiving

Sony plans to phase out physical PS game discs by 2028, but the bigger hurdle for preserving software history is DRM and online-authorization schemes that tie titles to publishers’ servers. While archives like the Internet Archive and the Video Game History Foundation work to preserve history, many modern games require continuous online access and encrypted launchers, making true, bit-perfect preservation difficult and often pushing archivists toward legal grey areas or gaps in the record.

AC Black Flag Resynced: Offline Play Fails During Ubisoft Connect Outage
gaming1 month ago

AC Black Flag Resynced: Offline Play Fails During Ubisoft Connect Outage

Assassin's Creed Black Flag Resynced opened to about 2 million sales on launch day, but PC players found that the game’s offline mode wouldn’t work during a Ubisoft Connect outage, effectively making the game unplayable for roughly an hour since Connect is required for authentication; players discussed the issue on Steam and Reddit, Ubisoft has not commented, highlighting ongoing DRM/offline-play challenges despite the remake’s release.

macOS 27 unlocks a resizable iPhone Mirroring window with Control Center and DRM support
technology2 months ago

macOS 27 unlocks a resizable iPhone Mirroring window with Control Center and DRM support

macOS 27 (in tandem with iOS 27 Golden Gate) adds three main upgrades to iPhone Mirroring: a resizable window for better viewing, new access to Control Center via CMD+4 or the View menu, and DRM-protected video playback from Mirroring on the Mac; a new app icon accompanies the change, and the updates hint at upcoming foldable iPhone Ultra support later this year.

Amazon Ends Support for Older Kindles, Driving Some to Jailbreaks
technology3 months ago

Amazon Ends Support for Older Kindles, Driving Some to Jailbreaks

Amazon is ending official support for pre-2013 Kindles and 2012-era Kindle Fire tablets, meaning no new Kindle Store purchases or firmware updates for these devices, though downloaded ebooks remain readable and USB sideloading continues. Some owners are jailbreaking or unlocking firmware to add features or run alternative software, but this may violate Amazon’s terms and carry risks of bricking. DRM considerations persist, and alternatives include donating or recycling old devices and seeking DRM-free ebooks.

PS5 DRM Panic Was a One-Time Check, Not a Policy Overhaul
gadgets3 months ago

PS5 DRM Panic Was a One-Time Check, Not a Policy Overhaul

Online outrage over rumored PS5/PS5 Pro DRM requiring constant internet access was unfounded: Sony confirmed a one-time license check for new digital titles to verify authenticity, not a perpetual online requirement. The change is likely aimed at stopping refund-scam abuse, but it highlights ongoing concerns about digital ownership and how much control platform owners have over your library. Sony should communicate changes more clearly to prevent speculative backlash.

Sony clarifies PS4/PS5 DRM is a one-time license validation
technology3 months ago

Sony clarifies PS4/PS5 DRM is a one-time license validation

Sony says the DRM check for newly purchased PS4/PS5 digital games is needed only once after purchase to verify the license; after this initial validation, players can continue to access their games offline with no further checks. The clarification follows reports of a 30‑day timer and claims that an online check around day 15 could convert a limited license to a permanent one.

Sony imposes a one-time online license check for PS digital games, CBOMB concerns linger
gaming3 months ago

Sony imposes a one-time online license check for PS digital games, CBOMB concerns linger

Sony confirms a one-time online license verification for newly purchased PS4/PS5 digital games; after this check, the license can stay valid offline indefinitely if the check occurs within 15 days of purchase, replacing the earlier 30-day offline window. Sony did not address the unresolved CBOMB issue, which could prevent online validation if a CMOS battery dies and potentially lock out future titles. The move is speculated to curb a refund exploit, though Sony hasn’t confirmed this, and there are no additional official updates yet.