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Electronic Arts

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EA trims Battlefield team across four studios in realignment
business1 month ago

EA trims Battlefield team across four studios in realignment

Electronic Arts is reportedly laying off staff at four Battlefield 6 studios (Criterion in the UK, DICE in Sweden, Ripple Effect in California, and Motive in Canada) as part of a realignment to better focus on the franchise; the studios will remain operational and EA says it’s continuing to invest in Battlefield despite the cuts, which follow earlier redundancies at Full Circle.

EA realigns Battlefield studios after blockbuster debut
business1 month ago

EA realigns Battlefield studios after blockbuster debut

Electronic Arts laid off an unspecified number of staff across its Battlefield studios (Criterion, DICE, Ripple Effect, and Motive) as part of a realignment meant to better focus teams on community priorities, even though Battlefield 6 had a record-breaking launch (7 million copies in three days and a Steam peak of about 747k). EA says Battlefield remains a priority and investments will continue, despite some post-launch criticisms such as skin redesigns and gas-mask issues.

gaming2 months ago

Division Veteran Leaves Ubisoft Massive for EA’s Battlefield Studio

Julian Gerighty, longtime executive producer on Tom Clancy’s The Division, is stepping down from Massive Entertainment and moving to Battlefield Studios, a consolidation under Electronic Arts. The move transfers him from Ubisoft to EA’s shooter ecosystem, while Massive vows to continue supporting The Division 2, Survivors, Resurgence, and the upcoming The Division 3, which Gerighty has described in interviews as a monster.

Fares Urges Industry to Embrace Diversity, Not Lock Into a Double‑A Blueprint
gaming2 months ago

Fares Urges Industry to Embrace Diversity, Not Lock Into a Double‑A Blueprint

Split Fiction director Josef Fares warns against using Clair Obscur’s claimed ‘AA’ success as the industry’s new template, arguing for a mix of AAA blockbusters and diverse, smaller projects. He praises EA as a collaborative partner to Hazelight, notes strong sales for It Takes Two and Split Fiction, and remains skeptical about generative AI’s value in game design, saying true creative vision can’t be replaced by a chatbot while predicting Hazelight will continue delivering co‑op hits.

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash
world3 months ago

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash

Vince Zampella, co-creator of the Call of Duty franchise and influential figure in the gaming industry, died at 55 in a car crash in California when his Ferrari veered off the road and caught fire. His death is considered a significant loss to the gaming community, with tributes highlighting his visionary leadership and impact on modern interactive entertainment.

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash
technology3 months ago

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash

Vince Zampella, co-creator of the popular 'Call of Duty' franchise and a prominent figure in the gaming industry, died in a car crash near Los Angeles when his Ferrari collided with a barrier and caught fire. He was also known for founding Respawn Entertainment and creating successful games like Titanfall and Star Wars Jedi series. His death has been widely mourned in the gaming community, with tributes highlighting his visionary influence on modern interactive entertainment.

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash at 55
world3 months ago

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash at 55

Vince Zampella, co-creator of the popular Call of Duty series, died in a car crash in California at age 55. The incident involved a Ferrari that veered off the road and caught fire, resulting in the deaths of both occupants. Zampella was a renowned game developer known for his work on Call of Duty, Medal of Honor, Titanfall, and Apex Legends, and was working at Electronic Arts on Battlefield 6 at the time of his death.

Bridging the AI Divide: The Urgent Need for Human-Centric Skills in the Workplace
technology5 months ago

Bridging the AI Divide: The Urgent Need for Human-Centric Skills in the Workplace

Electronic Arts is heavily integrating AI into its operations, encouraging employees to use it for creative and managerial tasks, but faces resistance and skepticism from staff concerned about flawed outputs, job security, and ethical issues, reflecting a broader industry-wide divide over AI's role in the workplace.