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Electronic Arts

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EA Restructures Workforce, Cutting Roles in Recruitment, Support, Safety, and IT
business18 days ago

EA Restructures Workforce, Cutting Roles in Recruitment, Support, Safety, and IT

EA reportedly began another round of layoffs targeting recruitment, customer support, trust and safety, and IT staff, with an internal email saying roles will be adapted and moved to other teams or partners. Kotaku notes 12 public postings from affected employees, and this follows earlier layoffs at Battlefield 6 studios and the Skate developer Full Circle as part of ongoing restructuring.

Ultima at a crossroads as Garriott nears rights reset and EA guards the brand
gaming19 days ago

Ultima at a crossroads as Garriott nears rights reset and EA guards the brand

EA has filed new Ultima trademarks while Richard Garriott approaches the 35-year copyright window (2027) to reclaim the rights to his original work. If successful, Garriott could develop a new title based on his designs but could not release it under the Ultima name, while EA would remain free to push Ultima-branded projects—potentially creating two parallel directions for the series.

EA Turns Games Into Ad Space With Real-Time In-Game Advertising
business25 days ago

EA Turns Games Into Ad Space With Real-Time In-Game Advertising

Electronic Arts launched EA Advertising to let brands insert dynamic, real-time ads and custom content directly into its games, backed by a privacy-safe ad server and a dedicated EA SPORTS Partner Program. The initiative targets EA’s large player base—about 120 million monthly players with billions of matches across Madden NFL and EA SPORTS FC—to create authentic brand moments like stadium signage and branded challenges. EA has existing partnerships with Visa, Lowe’s, Red Bull, Xfinity, Peacock, and Mountain Dew, and frames the move as part of its broader strategy, including its $55 billion privatization deal.

EA Unveils In-Game Ads Platform to Embed Brands in Gameplay
business26 days ago

EA Unveils In-Game Ads Platform to Embed Brands in Gameplay

EA announces EA Advertising, a new platform for dynamic, real-time in-game ads via its Frostbite engine, offering custom game-specific integrations and audience targeting; brands like Visa, Lowe's, Red Bull, Mountain Dew, Xfinity and Peacock are already aboard, as EA says the ads will be integrated to enhance rather than disrupt gameplay, though in-game advertising remains a controversial topic and EA is currently subject to a $55 billion leveraged buyout led by Saudi Arabia’s PIF.

Battlefield Film Attracts Studio Bidding War With McQuarrie and Michael B. Jordan
entertainment2 months ago

Battlefield Film Attracts Studio Bidding War With McQuarrie and Michael B. Jordan

Christopher McQuarrie is attached to write, direct, and produce a feature adaptation of EA’s Battlefield, with Michael B. Jordan producing and potentially starring. The Hollywood Reporter says studios are already meeting to bid on the rights, and EA is a producer on the project; a theatrical release is prioritized, and several major studios/streamers (Apple, Sony) are reportedly in the mix, signaling a high-stakes, expensive deal.

EA trims Battlefield team across four studios in realignment
business4 months ago

EA trims Battlefield team across four studios in realignment

Electronic Arts is reportedly laying off staff at four Battlefield 6 studios (Criterion in the UK, DICE in Sweden, Ripple Effect in California, and Motive in Canada) as part of a realignment to better focus on the franchise; the studios will remain operational and EA says it’s continuing to invest in Battlefield despite the cuts, which follow earlier redundancies at Full Circle.

EA realigns Battlefield studios after blockbuster debut
business4 months ago

EA realigns Battlefield studios after blockbuster debut

Electronic Arts laid off an unspecified number of staff across its Battlefield studios (Criterion, DICE, Ripple Effect, and Motive) as part of a realignment meant to better focus teams on community priorities, even though Battlefield 6 had a record-breaking launch (7 million copies in three days and a Steam peak of about 747k). EA says Battlefield remains a priority and investments will continue, despite some post-launch criticisms such as skin redesigns and gas-mask issues.

gaming5 months ago

Division Veteran Leaves Ubisoft Massive for EA’s Battlefield Studio

Julian Gerighty, longtime executive producer on Tom Clancy’s The Division, is stepping down from Massive Entertainment and moving to Battlefield Studios, a consolidation under Electronic Arts. The move transfers him from Ubisoft to EA’s shooter ecosystem, while Massive vows to continue supporting The Division 2, Survivors, Resurgence, and the upcoming The Division 3, which Gerighty has described in interviews as a monster.

Fares Urges Industry to Embrace Diversity, Not Lock Into a Double‑A Blueprint
gaming5 months ago

Fares Urges Industry to Embrace Diversity, Not Lock Into a Double‑A Blueprint

Split Fiction director Josef Fares warns against using Clair Obscur’s claimed ‘AA’ success as the industry’s new template, arguing for a mix of AAA blockbusters and diverse, smaller projects. He praises EA as a collaborative partner to Hazelight, notes strong sales for It Takes Two and Split Fiction, and remains skeptical about generative AI’s value in game design, saying true creative vision can’t be replaced by a chatbot while predicting Hazelight will continue delivering co‑op hits.

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash
world6 months ago

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash

Vince Zampella, co-creator of the Call of Duty franchise and influential figure in the gaming industry, died at 55 in a car crash in California when his Ferrari veered off the road and caught fire. His death is considered a significant loss to the gaming community, with tributes highlighting his visionary leadership and impact on modern interactive entertainment.

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash
technology6 months ago

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash

Vince Zampella, co-creator of the popular 'Call of Duty' franchise and a prominent figure in the gaming industry, died in a car crash near Los Angeles when his Ferrari collided with a barrier and caught fire. He was also known for founding Respawn Entertainment and creating successful games like Titanfall and Star Wars Jedi series. His death has been widely mourned in the gaming community, with tributes highlighting his visionary influence on modern interactive entertainment.

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash at 55
world6 months ago

Vince Zampella, Co-Creator of Call of Duty, Dies in Car Crash at 55

Vince Zampella, co-creator of the popular Call of Duty series, died in a car crash in California at age 55. The incident involved a Ferrari that veered off the road and caught fire, resulting in the deaths of both occupants. Zampella was a renowned game developer known for his work on Call of Duty, Medal of Honor, Titanfall, and Apex Legends, and was working at Electronic Arts on Battlefield 6 at the time of his death.