
NVIDIA’s DLSS 4.5 Ray Reconstruction Elevates RTX Quality Across 1,000+ Games
NVIDIA announced DLSS 4.5 Ray Reconstruction, a second‑generation transformer‑based denoiser that unifies denoising and super‑resolution to deliver sharper, more stable ray‑traced images. The model delivers 35% more compute with 20% more parameters, expands its training data, and gives developers finer control, arriving this August for all GeForce RTX GPUs. It expands DLSS to 1,000+ RTX games/apps with ongoing upgrades in titles such as Phantom Blade Zero, Marvel Rivals, NARAKA: BLADEPOINT, Gothic 1 Remake, Hell Let Loose: Vietnam, and more, alongside Blender Cycles integration.








