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Dlss 45

All articles tagged with #dlss 45

NVIDIA DLSS 4.5 Ray Reconstruction Gets a Smarter Transformer
technology-graphics15 hours ago

NVIDIA DLSS 4.5 Ray Reconstruction Gets a Smarter Transformer

NVIDIA's DLSS 4.5 adds a second‑generation Ray Reconstruction model that combines denoising and upscaling in one pass using a more capable transformer. The new model has 20% more parameters and 35% more compute, delivers improved denoising with ray/path tracing, and runs with the same hardware requirements on RTX GPUs from the 20-series onward as a driver‑level override (no game patches needed). It also supports deeper scene awareness and better use of motion data, offering potentially crisper ray-traced images without demanding new silicon.

RTX 5080 Required for 4K Path Tracing in Phantom Blade Zero
technology12 days ago

RTX 5080 Required for 4K Path Tracing in Phantom Blade Zero

Phantom Blade Zero keeps 1080p/1440p PC demands modest, but full path tracing at 4K/60FPS requires an RTX 5080 (16GB); the game supports DLSS 4.5 Super Resolution and Multi-Frame Generation for upscaling, with high-end GPU setups enabling 1080p/60 or 4K/60 via upscaling, while PS5 Pro enhancements are teased but details remain vague; AMD FSR and Intel XeSS support haven’t been confirmed.

Five Laptops That Outperform the Xbox Series X in Real-World Gaming
technology15 days ago

Five Laptops That Outperform the Xbox Series X in Real-World Gaming

A head-to-head shows several gaming laptops outperform the Xbox Series X at 1440p, thanks to RTX 4060–5080 GPUs and DLSS 4.5; the five laptops—MSI Thin 15, Acer Nitro V 16, Lenovo LOQ 15, Maingear Super 16, and Maingear Ultima 18—offer higher frame rates, better displays, and more upgradeability, illustrating that mid-range and high-end laptops can beat the console on price-to-performance while remaining portable, though laptop GPUs are power-limited compared to desktop cards.

Beast of Reincarnation Gets DLSS 4.5 and FSR 4.0, Yet Story Upgrades Stall
gaming15 days ago

Beast of Reincarnation Gets DLSS 4.5 and FSR 4.0, Yet Story Upgrades Stall

The 1.0.7 patch for Beast of Reincarnation brings PC performance upgrades including NVIDIA DLSS 4.5 and AMD FSR 4.0, along with practical fixes like camera tweaks, larger text, a configurable Interact button, and a switch to Performance mode for cutscenes, plus balance changes to Emma’s parry window and various bosses/enemies. While these improvements address launch-era issues and add PC scalability, the promised story enhancements are only partially delivered, with affinity-building conversations now limited to once per day and ongoing plans for further cutscene and pacing adjustments, leaving some players disappointed despite overall stability gains.

RTX 5090 Drives Gears of War: E-Day to 67 FPS at 4K Ultra with DLSS 4.5
technology19 days ago

RTX 5090 Drives Gears of War: E-Day to 67 FPS at 4K Ultra with DLSS 4.5

Early benchmarks for Gears of War: E-Day show the RTX 5090 averaging about 67 FPS at 4K Ultra with DLSS 4.5 Quality, and ~45 FPS at 4K/Ludicrous with the same DLSS mode, with Ultra preset staying above 60 FPS. The game supports DLSS 4.5, FSR 4, and XeSS (Frame Gen is not available for any upscalers in the beta). RTX 5080 and 5070Ti are in the 40–50 FPS and ~40 FPS ranges under their respective presets. The Open Beta launches August 13, ahead of the October 6 release date. The build includes a built-in benchmark tool and promises one of the best-looking games of 2026."

Subnautica 2 Hotfix 3 Refreshes DLSS 4.5 and Tightens Gameplay
gaming2 months ago

Subnautica 2 Hotfix 3 Refreshes DLSS 4.5 and Tightens Gameplay

Subnautica 2 releases Hotfix 3 for Early Access, fixing DLSS crashes and saving issues, enabling Frame Generation on some versions, and upgrading to DLSS 4.5. The patch also lowers interior wall costs to 1/4, revises creature behavior (Hammerheads, Nibblers, and Marrowbreaches), and fixes several crashes and multiplayer issues (clients rejoining, armor stacking, goggles visibility). It adds crash-report context, refines Terms of Service text, and directs players to in-game feedback and the Nolt.io board; rollout will be gradual.

NVIDIA’s DLSS 4.5 Ray Reconstruction Elevates RTX Quality Across 1,000+ Games
technology2 months ago

NVIDIA’s DLSS 4.5 Ray Reconstruction Elevates RTX Quality Across 1,000+ Games

NVIDIA announced DLSS 4.5 Ray Reconstruction, a second‑generation transformer‑based denoiser that unifies denoising and super‑resolution to deliver sharper, more stable ray‑traced images. The model delivers 35% more compute with 20% more parameters, expands its training data, and gives developers finer control, arriving this August for all GeForce RTX GPUs. It expands DLSS to 1,000+ RTX games/apps with ongoing upgrades in titles such as Phantom Blade Zero, Marvel Rivals, NARAKA: BLADEPOINT, Gothic 1 Remake, Hell Let Loose: Vietnam, and more, alongside Blender Cycles integration.

NVIDIA Unveils DLSS 4.5 Ray Reconstruction at Computex; DLSS 5 Remains Out of Sight
technology2 months ago

NVIDIA Unveils DLSS 4.5 Ray Reconstruction at Computex; DLSS 5 Remains Out of Sight

NVIDIA used Computex 2026 to unveil DLSS 4.5 Ray Reconstruction, a second-gen transformer that boosts ray-traced image quality with 35% more compute, 20% more parameters, deeper scene awareness, larger training data, and refined developer control; it launches in August and will ship with 27 games, plus ongoing updates bringing native DLSS 4.5 Super Resolution and Dynamic Multi-Frame Generation to several titles, while DLSS 5 was conspicuously absent, fueling questions about its status.

MW4 Bets Big on PC Rendering: Ray Tracing Everywhere, DLSS 4.5, and Competitive-Ready Settings
technology2 months ago

MW4 Bets Big on PC Rendering: Ray Tracing Everywhere, DLSS 4.5, and Competitive-Ready Settings

MW4 brings expanded ray tracing across all modes (Campaign, Multiplayer, and DMZ) with DLSS 4.5 and pre-tuned competitive settings to PC, plus improved visuals, larger maps, and more consistent performance thanks to a PC-focused collaboration with Beenox; it launches Oct 23 on PC, PS5, Xbox Series X|S, and Nintendo Switch 2, with Switch 2 cross-play testing underway.

Bond’s Origin Shot to Early Access with DLSS 4.5 Boost
technology2 months ago

Bond’s Origin Shot to Early Access with DLSS 4.5 Boost

007 First Light enters Early Access today, bringing DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation to IO Interactive’s Bond origin story on GeForce RTX, with uncapped framerates and RTX 50‑series bundles; the article also notes DLSS support for other titles like World of Tanks: HEAT and Helldivers 2, and hints at upcoming path tracing and DLSS Ray Reconstruction in Summer 2026.

GeForce Driver 610.47 Brings DLSS 4.5 to 007 First Light and Expands G-SYNC Display Support
technology3 months ago

GeForce Driver 610.47 Brings DLSS 4.5 to 007 First Light and Expands G-SYNC Display Support

NVIDIA released the GeForce Game Ready Driver 610.47 WHQL, optimizing for 007 First Light with DLSS 4.5 Super Resolution and Dynamic Multi-Frame Generation, plus DLSS support for World of Tanks: HEAT and the EA SPORTS F1 25: 2026 Season Pack; it also adds support for 40+ G-SYNC Compatible displays and moves control settings to the NVIDIA app from the legacy NVIDIA Control Panel.

DLSS 4.5 Dives Into Dynamic Frame Gen, 6x Mode Arrives on Blackwell RTX GPUs
technology4 months ago

DLSS 4.5 Dives Into Dynamic Frame Gen, 6x Mode Arrives on Blackwell RTX GPUs

NVIDIA has released DLSS 4.5 with Dynamic Multi-Frame Generation and a 6x mode, allowing the GPU to generate AI-generated frames to boost performance. The 6x MFG can deliver up to a 6x uplift on supported RTX 50 Series Blackwell GPUs, with an adaptive multiplier that scales based on display refresh rate. Access requires enabling beta features in the NVIDIA app and GeForce Game Ready Driver 595.79 or newer. Initial supported games include ARC Raiders: Flashpoint, Marvel Rivals Season 7, 007 First Light, CONTROL Resonant, and Tides of Annihilation, with more to come. The standard DLSS 4.5 Super Resolution remains available across 400+ games as a visual improvement rather than a performance boost, and very high-refresh monitors may see limited benefit from 6x in some scenarios.

Nvidia's DLSS 4.5 brings 6x frame generation to RTX 50-series
technology5 months ago

Nvidia's DLSS 4.5 brings 6x frame generation to RTX 50-series

Nvidia will roll out DLSS 4.5 on March 31 for RTX 50-series, delivering up to a 6x multiplier (five extra frames per native frame) via Multi Frame Generation, plus Dynamic Frame Generation to auto-adjust multipliers for target FPS; GeForce Now gains GOG linking and VR support up to 90fps with Ultimate, with some Xbox titles joining the Install-to-Play library such as Brutal Legend and Contrast.

NVIDIA Opens DLSS 4.5 to Developers With Streamline Plugin and New Neural Texture SDK
technology7 months ago

NVIDIA Opens DLSS 4.5 to Developers With Streamline Plugin and New Neural Texture SDK

NVIDIA released the DLSS 4.5 Streamline plugin to simplify integration for games/apps and announced the RTX Neural Texture Compression SDK (v0.9), offering up to 6x faster BC7 encoding, 40% faster inference, and 7x lower memory use, with 6x Multi-Frame Generation coming this spring and DLSS 4.5 rolling out broadly via the NVIDIA App.

NVIDIA expands DLSS 4.5 to all RTX GPUs, tees faster frame-generation for RTX 50
technology7 months ago

NVIDIA expands DLSS 4.5 to all RTX GPUs, tees faster frame-generation for RTX 50

NVIDIA has released the full DLSS 4.5 update to all GeForce RTX GPUs, boosting image sharpness and temporal stability with a second-generation Super Resolution transformer that’s claimed to work in 400+ games/apps. NVIDIA notes the transformer is five times more powerful than the original. A spring upgrade will add Dynamic 6x Frame Generation for RTX 50-series GPUs, potentially delivering up to 4K 240Hz path-traced performance by generating extra frames beyond the traditionally rendered ones.