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Masahiro Sakurai

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Road Trip Revealed: Sakurai’s Story-Driven Expansion for Kirby Air Riders
technology23 days ago

Road Trip Revealed: Sakurai’s Story-Driven Expansion for Kirby Air Riders

Masahiro Sakurai explains Kirby Air Riders' Road Trip, a new single-player mode built from existing gameplay elements with three branching paths and larger world branches. The story centers on machines rather than Riders, featuring a journey that links races, battles, and stage design through a machine-focused narrative and carefully selected route characters drawn from across the Kirby series history.

Inside Kirby Air Riders' Orchestra: Crafting a Signature Soundtrack
technology1 month ago

Inside Kirby Air Riders' Orchestra: Crafting a Signature Soundtrack

Three HAL Laboratory veterans—director Masahiro Sakurai and composers Noriyuki Iwadare and Shogo Sakai—describe how Kirby Air Riders’ music was built as an all-orchestral, sing-along experience centered on a signature melody. They discuss their long-running collaborations, the choice to use orchestral arrangements over Eurobeat or ambient styles, and how course-specific tracks were commissioned using samples to guide composition without copying. The eight courses were divided between Sakai (Mount Amberfalls, Waveflow Waters, Cavernous Corners, Floria Fields) and Iwadare (Airtopia Ruins, Crystalline Fissure, Steamgust Forge, Cyberion Highway), with decisions to include improvisation (a bamboo flute) and, ultimately, to avoid English lyrics for Air Rider. The process relied on direct, rapid feedback via a mailing list, enabling numerous revisions (Galactic Nova alone required eleven) to balance originality with the course atmosphere. Tracks were planned around roughly 1 minute 15 seconds per course, with exceptions like Galactic Nova that’s split into two parts.

Nintendo Announces Extended Kirby Air Riders Direct and PAX Aus Preview
gaming5 months ago

Nintendo Announces Extended Kirby Air Riders Direct and PAX Aus Preview

Nintendo announced a second dedicated Direct for Kirby Air Riders, scheduled for October 23rd, led by Masahiro Sakurai, to showcase the game ahead of its November release. The game is a follow-up to Kirby Air Ride and features unique modes like City Trial, with the presentation expected to provide detailed insights into its gameplay and features.

Sakurai Discusses Game Development and AI in Smash Bros.
technology9 months ago

Sakurai Discusses Game Development and AI in Smash Bros.

Smash Bros. director Masahiro Sakurai believes large-scale game development is becoming unsustainable due to increasing complexity and time requirements, and suggests that generative AI could help improve efficiency and adapt to industry changes, though he does not fully endorse its use. The issue is compounded by a shrinking talent pool in Japan and challenges in hiring overseas, prompting a need for new solutions in game creation.