Tag

Multiplatform

All articles tagged with #multiplatform

FFVII Remake Part 3 Reveal Inches Closer, Square Enix Teases Final Chapter
technology27 days ago

FFVII Remake Part 3 Reveal Inches Closer, Square Enix Teases Final Chapter

Square Enix says Final Fantasy VII Remake Part 3 reveal is actively being prepared, with development on schedule as the team ports Rebirth to Xbox Series X|S and Switch 2; the third game’s name is reportedly decided internally, and a formal unveiling is expected at upcoming events, fueling fan anticipation for the trilogy’s finale.

Xbox Sets Sights on Backlogs With 43 New Games Next Week
gaming2 months ago

Xbox Sets Sights on Backlogs With 43 New Games Next Week

Microsoft announces 43 new games arriving next week across Xbox Series X|S, Xbox One, and PC, including two Game Pass drops—Absolum and Nova Roma—along with a lineup of standalone releases such as RollerCoaster Tycoon Classic, ICARUS: Console Edition, Life is Strange: Reunion, Project Songbird, MARVEL MaXimum Collection, Mega Man Star Force Legacy Collection, Neopets - Mega Mini Games Collection, and more, with releases running from March 24–27.

Lou’s Lagoon Expands to PS5 and Xbox Series With 2026 Launch
gaming2 months ago

Lou’s Lagoon Expands to PS5 and Xbox Series With 2026 Launch

Lou’s Lagoon, a cozy exploration-and-crafting adventure from Tiny Roar, is coming to PlayStation 5 and Xbox Series in 2026 alongside Switch and PC (Steam), with Xbox Play Anywhere support. Players pilot a seaplane across the Limbo archipelago to gather resources, rebuild storm-damaged communities, and unravel Uncle Lou’s disappearance, featuring island exploration, customization, and open-world challenges.

Final Fantasy VII Remake Trilogy Goes PC-Forward as Visual Foundation
gaming3 months ago

Final Fantasy VII Remake Trilogy Goes PC-Forward as Visual Foundation

Ars Technica reports that Final Fantasy VII Remake trilogy is being developed with PC as the lead platform, with 3D assets created at PC-quality first and then scaled to console hardware. The studio cites growing PC audiences and strong PC sales for recent entries, and says the third installment is progressing on schedule, though platform timing may still vary as releases on different platforms continue to follow distinct cadences.

Townfall Bypasses Xbox Day One as State of Play Highlights Other Platforms
gaming3 months ago

Townfall Bypasses Xbox Day One as State of Play Highlights Other Platforms

Konami’s Silent Hill: Townfall isn’t listed for Xbox at launch, with PS5, Steam, and the Epic Games Store shown as platforms. The State of Play lineup also omits several other titles from Xbox day one (e.g., Kena: Scars of Kosmora, 4Loop, Yakoh Shinobi Ops, Rev.Noir, and the God of War Trilogy Remake). The piece notes that Xbox owners may still see these games later, following patterns like Silent Hill 2 and Kena: Bridge of Spirits.

Starsand Island sails into February Early Access with a grand 2026 multi‑platform release
gaming3 months ago

Starsand Island sails into February Early Access with a grand 2026 multi‑platform release

Starsand Island, an anime-inspired cozy life sim from Seed Sparkle Lab, will launch on Steam Early Access and Xbox Preview in February, with a full 1.0 release planned for mid‑2026 on Steam, Xbox Series X/S, PS5, Nintendo Switch 2, and macOS; early access won’t include online multiplayer, but cooperative crafting and expansive DIY systems are slated for the full release, along with NPC relationships, animal companions, and vehicle-based exploration. The developers have been transparent about the process and the community currently maintains a stance against AI-generated content.

Fable lands on PS5 day one as Xbox pursues broader multiplatform strategy
games4 months ago

Fable lands on PS5 day one as Xbox pursues broader multiplatform strategy

Microsoft is embracing multiplatform releases, with Fable launching day-one on PS5 alongside Xbox, while Forza Horizon 6 will rollout across platforms at different times. Xbox Game Studios head Craig Duncan says the goal is to reach as many players as possible while maintaining optionality to tailor each game to its platform, acknowledging past inconsistencies and aiming for more consistent cross‑platform launches.