Tag

Ray Reconstruction

All articles tagged with #ray reconstruction

NVIDIA DLSS 4.5 Ray Reconstruction Gets a Smarter Transformer
technology-graphics1 hour ago

NVIDIA DLSS 4.5 Ray Reconstruction Gets a Smarter Transformer

NVIDIA's DLSS 4.5 adds a second‑generation Ray Reconstruction model that combines denoising and upscaling in one pass using a more capable transformer. The new model has 20% more parameters and 35% more compute, delivers improved denoising with ray/path tracing, and runs with the same hardware requirements on RTX GPUs from the 20-series onward as a driver‑level override (no game patches needed). It also supports deeper scene awareness and better use of motion data, offering potentially crisper ray-traced images without demanding new silicon.

NVIDIA’s DLSS 4.5 Ray Reconstruction Elevates RTX Quality Across 1,000+ Games
technology2 months ago

NVIDIA’s DLSS 4.5 Ray Reconstruction Elevates RTX Quality Across 1,000+ Games

NVIDIA announced DLSS 4.5 Ray Reconstruction, a second‑generation transformer‑based denoiser that unifies denoising and super‑resolution to deliver sharper, more stable ray‑traced images. The model delivers 35% more compute with 20% more parameters, expands its training data, and gives developers finer control, arriving this August for all GeForce RTX GPUs. It expands DLSS to 1,000+ RTX games/apps with ongoing upgrades in titles such as Phantom Blade Zero, Marvel Rivals, NARAKA: BLADEPOINT, Gothic 1 Remake, Hell Let Loose: Vietnam, and more, alongside Blender Cycles integration.

NVIDIA Unveils DLSS 4.5 Ray Reconstruction at Computex; DLSS 5 Remains Out of Sight
technology2 months ago

NVIDIA Unveils DLSS 4.5 Ray Reconstruction at Computex; DLSS 5 Remains Out of Sight

NVIDIA used Computex 2026 to unveil DLSS 4.5 Ray Reconstruction, a second-gen transformer that boosts ray-traced image quality with 35% more compute, 20% more parameters, deeper scene awareness, larger training data, and refined developer control; it launches in August and will ship with 27 games, plus ongoing updates bringing native DLSS 4.5 Super Resolution and Dynamic Multi-Frame Generation to several titles, while DLSS 5 was conspicuously absent, fueling questions about its status.

NVIDIA's DLSS 3.5 with Ray Reconstruction: A Game-Changer for Fall Launch
technology3 years ago

NVIDIA's DLSS 3.5 with Ray Reconstruction: A Game-Changer for Fall Launch

NVIDIA has announced DLSS 3.5, the latest iteration of its AI-driven algorithm, Deep Learning Super Sampling. DLSS 3.5 focuses on Ray Reconstruction (RR), which enhances the visual experience in ray tracing by incorporating additional game and software engine data, distinguishing between good and bad pixels, and preserving high-frequency data for upscaling. This update aims to address issues with traditional denoising techniques, such as loss of color data, inaccurate lighting effects, and lower-quality reflections. DLSS 3.5 is set to debut in the fall and will be featured in games like Cyberpunk 2077: Phantom Liberty, Portal with RTX, and Alan Wake 2, as well as in the NVIDIA Omniverse Platform, Chaos Vantage, and D5 Renderer.