Tag

Cloud Streaming

All articles tagged with #cloud streaming

Microsoft Tests Ad-Supported Xbox Cloud Gaming With Non-Interruptive Ads
technology1 month ago

Microsoft Tests Ad-Supported Xbox Cloud Gaming With Non-Interruptive Ads

Microsoft is piloting an ad-supported Xbox Cloud Gaming tier that lets players stream select games for free in exchange for watching ads; ads appear before a session but do not interrupt gameplay, with an initial one-hour limit and support for games users already own. The test is optional, and users can bypass ads by subscribing to Game Pass or buying games. The move aims to lower access costs and broaden audiences, and Microsoft plans to refine the feature based on feedback amid broader company restructuring.

Xbox Tests Free Ad-Supported Cloud Gaming for Insiders
news1 month ago

Xbox Tests Free Ad-Supported Cloud Gaming for Insiders

Xbox is running a limited test of free ad-supported cloud gaming for Xbox Insiders, letting players stream certain owned titles for up to an hour on supported devices with pre-session ads (about two minutes total); players can extend sessions by watching more ads, a move meant to make streaming more affordable while keeping gameplay uninterrupted.

PS6 Leaks Hint at Cloud-First Streaming, AI Upscales, and a New Horror Project
gaming3 months ago

PS6 Leaks Hint at Cloud-First Streaming, AI Upscales, and a New Horror Project

MP1st reports early PS6 details: cloud streaming infrastructure is moving to PCIe Gen5 NVMe with cross-gen asset work for PS5/PS6 and an emphasis on social apps; a next-gen Unreal Engine 5 horror shooter with motion capture is in development (with Firesprite's rumored Project Heartbreak); Sony is expanding AI via PSSR and ML hiring, signaling AI-driven visuals across future hardware, plus speculative SAVANT haptics for a new controller.

Amazon Luna Ditches Per-Game Purchases and Refunds as It Reboots Focus
technology4 months ago

Amazon Luna Ditches Per-Game Purchases and Refunds as It Reboots Focus

Amazon Luna will stop selling individual games and third-party subscriptions, and on June 10 it will remove access to games you purchased through Luna with no refunds. You may still play those games if linked to Ubisoft, EA, or other stores, but otherwise you’ll need native hardware or another streaming option to access them. The move underscores Luna’s ongoing struggles and a pivot toward casual games behind new sub‑tiers, underscoring the risks of buying titles via streaming services instead of downloading or owning them offline.

PS Portal Elevates Cloud Streaming With 1080p High Quality Mode
technology5 months ago

PS Portal Elevates Cloud Streaming With 1080p High Quality Mode

Sony’s PS Portal gains a meaningful upgrade with a new 1080p High Quality mode that boosts streaming bitrate from 15 Mbps to 25 Mbps, delivering noticeably sharper image quality, especially for Remote Play. Cloud streaming has grown quickly since PS Plus Premium expanded access in late 2025, with January 2026 cloud users up 162% year over year and more than half of Portal users on Premium. The improvement is well-received, though questions remain about continued enhancements and whether Sony will push native handheld capabilities alongside cloud streaming.

PlayStation Portal Gets Major Updates and Deals Ahead of Christmas
technology8 months ago

PlayStation Portal Gets Major Updates and Deals Ahead of Christmas

Sony's PlayStation Portal has seen continuous updates that expand its game library and features, but it remains a streaming-only device heavily dependent on high-speed internet, which limits its portability and effectiveness. The article argues that Sony needs to develop a dedicated, native handheld console—similar to Nintendo Switch or Steam Deck—to truly compete in the portable gaming market, especially as the current cloud-based approach faces significant connectivity challenges.

The Future of Xbox: Bold Leap or Misfire?
technology1 year ago

The Future of Xbox: Bold Leap or Misfire?

Microsoft is expanding the Xbox brand beyond traditional consoles to include a variety of devices like phones, laptops, VR headsets, and handheld gaming PCs, aiming to redefine it as a broad gaming platform. However, there is confusion about the new Xbox handheld devices, which do not natively run Xbox games but instead stream from the cloud, raising questions about user experience and brand perception.