Tag

Crunch

All articles tagged with #crunch

Rockstar workers allege pay gaps and mandatory crunch as UK union drive grows
business10 days ago

Rockstar workers allege pay gaps and mandatory crunch as UK union drive grows

Rockstar Games employees and members of the Rockstar Games Workers Union allege opaque pay practices, a widening gender pay gap, and a culture of crunch baked into UK contracts, with discretionary bonuses and unstable promotions. They say overtime is incentivized rather than regulated and remote-work concessions are being rolled back, while unionization efforts push for voluntary recognition; Take-Two says it offers competitive pay and is open to dialogue.

Rockstar staff push for union recognition as GTA VI looms
labor10 days ago

Rockstar staff push for union recognition as GTA VI looms

Rockstar Games workers have filed for voluntary recognition by the IWGB Game Workers Union, claiming a significant cross-site majority and seeking pay transparency, flexible scheduling, and reduced crunch; the move follows past layoffs accused of union busting, a September tribunal on those firings, and ahead of GTA VI’s November 19 launch at a $79.99 starting price, with Take-Two saying it will discuss with the union as industry-wide unionization efforts grow.

Dev warns Star Wars Eclipse could be canceled amid looming layoffs
technology13 days ago

Dev warns Star Wars Eclipse could be canceled amid looming layoffs

Quantic Dream staff warn that Star Wars Eclipse could be canceled if the planned layoffs of about 115 workers proceed, saying the studio is already understaffed and losing that many would halt production; a French union strike presses for safer restructuring as Lucasfilm Games monitors progress. The project, announced in 2021 and set during the High Republic era, remains uncertain amid past abuse allegations at the studio.

Rockstar Game Workers Union Forms, Plans Legal Challenge Over Dismissals
business1 month ago

Rockstar Game Workers Union Forms, Plans Legal Challenge Over Dismissals

The Rockstar Game Workers Union (RGWU), under the Independent Workers' Union of Great Britain, has publicly formed and begun preparing a court case against Rockstar Games over the firing of 31 unionizing employees, accusing the company of union-busting. The union is growing across Rockstar sites in Edinburgh, London, Leeds, Lincoln, and Dundee, and is calling for pay transparency, flexible working, and an end to crunch, while fundraising for legal fees as GTA VI looms and Take-Two projects strong earnings.

Crunch Was The Price Of Naughty Dog’s Creative Quality, Former Designer Says
news2 months ago

Crunch Was The Price Of Naughty Dog’s Creative Quality, Former Designer Says

A former senior Naughty Dog designer says crunch was ingrained in the studio’s workflow, with internal discussions implying it’s necessary to make games at their level; despite efforts to mitigate crunch after The Last of Us Part II, insiders and Bloomberg report the pattern has resurfaced during Intergalactic: The Heretic Prophet’s development to meet internal milestones and a Sony demo, suggesting a continued cycle of overtime driven by deadlines.

Gunzilla CEO Denies Pay Delays, Praises Crunch, Teases Data Sale in Crypto
news3 months ago

Gunzilla CEO Denies Pay Delays, Praises Crunch, Teases Data Sale in Crypto

Gunzilla CEO Vlad Korolev pushed back on reports that the studio owed staff pay, saying only contractors faced delays to avoid disrupting operations and that full-time salaries hadn’t been delayed for years; he attacked critics as haters, defended ongoing crunch as necessary to deliver a project on the scale of Call of Duty, boasted about Off the Grid’s growth, and even floated access to player data for 100k GUN cryptocurrency, a claim juxtaposed with former employees’ reports of back pay and Off the Grid’s Steam peak of under 20,000 concurrent players.

Larian CEO Admits to Mild Crunch on Baldur's Gate 3, Writer Prioritizes Quality Over Earnings
gaming2 years ago

Larian CEO Admits to Mild Crunch on Baldur's Gate 3, Writer Prioritizes Quality Over Earnings

Larian Studios CEO Swen Vincke admitted that the development team for Baldur's Gate 3 had to work overtime, or "crunch," to complete the game, though it was less than for previous projects. Vincke emphasized that while some overtime is inevitable in game development, the team did not overly crunch, with employees rarely working past 8pm or on weekends. The issue of crunch remains controversial in the gaming industry, but Baldur's Gate 3 has been highly successful, earning numerous awards and a perfect score from IGN.

"Allegations of Toxic Culture and Abuse Rock Life is Strange Developer Deck Nine"
gaming2 years ago

"Allegations of Toxic Culture and Abuse Rock Life is Strange Developer Deck Nine"

Deck Nine, the developers behind the Life is Strange series, have been accused of fostering a toxic workplace culture including sexism, crunch, and abusive behavior. Allegations include staff working up to 80 hours a week, toxic behavior left unaddressed by management, and references to Nazi slogans and racist memes found in an upcoming game. The studio's response includes claims of implementing better practices and conducting thorough internal investigations.

"Rockstar's GTA 6 Delay Concerns Spark Stock Tumble"
gaming2 years ago

"Rockstar's GTA 6 Delay Concerns Spark Stock Tumble"

Rockstar is reportedly urging its workers to return to the office by April to prevent a potential delay of Grand Theft Auto 6 to 2026, with hopes for an early 2025 launch. Remote workers have expressed concerns about the mandate, citing fears of returning to crunch and its impact on work culture. Production on the game has reportedly been lagging, and the studio's push for in-office work has sparked controversy. If the game does slip to 2026, Rockstar may not have another title to fill the gap.

"Dragon Age Creator: Industry Deserves to Die if Crunch is the Only Way to Make Massive Games"
gaming-industry2 years ago

"Dragon Age Creator: Industry Deserves to Die if Crunch is the Only Way to Make Massive Games"

David Gaider, creator of Dragon Age's setting, criticizes the fear of crunch in the games industry, stating that if it's the only way to make games, "maybe the industry deserves to die." He advocates for a realistic work schedule at his studio, emphasizing that employees should not feel like "a resource to be tapped." Gaider believes that the industry's focus on photorealistic graphics and long playtimes does not necessitate overworking, and expresses concern over the recent layoffs in the industry.

"The Day Before: Allegations of Unpaid Work and Mismanagement Surface"
gaming2 years ago

"The Day Before: Allegations of Unpaid Work and Mismanagement Surface"

A recent report on the development of The Day Before alleges mistreatment of Fntastic employees, including fines for mistakes, toxic management, and intense crunch, leading to a lack of clear vision for the game. The co-founders are accused of imposing punishments and firing employees at will, with one instance of a fine of $1930 for "low quality" voice recordings. The game was critically panned and shut down shortly after release, leading to refunds and the closure of the developer.