Tag

Emulation

All articles tagged with #emulation

PS5 Emulator Port Debuts; Court Awards Nintendo $4.5M in Piracy Case
gaming12 days ago

PS5 Emulator Port Debuts; Court Awards Nintendo $4.5M in Piracy Case

Custom software enthusiasts have released ProsperoEden, an early alpha port of the Eden Switch emulator for PlayStation 5 consoles with homebrew support. This project allows direct launch of Nintendo Switch games on Sony hardware, supporting image output, audio, controller input, and save systems. Benchmark results show Hollow Knight running stably, while Metroid Dread achieves 59-60 FPS on the title screen. Super Mario 3D World runs at 35-53 FPS on the intro. The emulator requires a PS5 with homebrew mode enabled, along with Switch key dumps, system firmware, and game files. Source code will be published later, and current compatibility is limited due to the early stage of development. This development confirms the gradual transformation of the PS5 into a platform for third-party apps and emulators. In a related legal development, a federal court in Washington ordered Reddit moderator James 'Archbox' Williams to pay Nintendo $4.5 million in damages over alleged Switch piracy. US District Judge Lauren King granted Nintendo's motion for default judgment on September 23, along with a permanent injunction barring Williams from distributing pirated games or circumvention tools. Nintendo filed the lawsuit in June 2024, accusing Williams of running a network of 'Pirate Shops' offering libraries of pirated Switch games. Williams never responded to the lawsuit, leading to the default judgment. The $4.5 million figure reflects the statutory maximum of $150,000 per title across 30 Switch games named in the suit, including The Legend of Zelda: Tears of the Kingdom and Mario Kart 8 Deluxe.

Emulator Clip Rekindles Hopes for Pokémon Ruby & Sapphire on Switch
gaming18 days ago

Emulator Clip Rekindles Hopes for Pokémon Ruby & Sapphire on Switch

An official Pokémon X account clip showing Pokémon Ruby & Sapphire on an unknown emulator has revived talk of a Nintendo Switch (or Switch 2) re-release for the classic games. Rumors from Shpeshal Nick claim ports for Ruby, Sapphire (and Emerald) could arrive in late September/October for about $20 each, but there’s no confirmation from The Pokémon Company. The piece also notes related emulator findings and UK launch rankings, but these remain unverified.

RPCS3 Extends Direct-from-Disc PS3 Play to Linux, macOS, and FreeBSD
technology1 month ago

RPCS3 Extends Direct-from-Disc PS3 Play to Linux, macOS, and FreeBSD

RPCS3 now lets you run PlayStation 3 games directly from Blu-ray discs on Windows, Linux, macOS, and FreeBSD, eliminating the need to dump games to your PC and saving storage space. Compatibility depends on having a Blu-ray drive that can read PS3 discs, so check RPCS3’s compatibility list. This builds on prior updates like direct ISO loading and is the result of work by contributors digant73 and Megamouse.

DLSS 5 Upscales Medal of Honor European Assault via PCSX2 on RTX 4070 Super
technology1 month ago

DLSS 5 Upscales Medal of Honor European Assault via PCSX2 on RTX 4070 Super

Enthusiasts demonstrated DLSS 5 upscaling in Medal of Honor: European Assault via the PCSX2 emulator on an RTX 4070 Super, using modified DLLs and custom executables to enable the feature on a range of GPUs; opinions were mixed—some warned of FPS drops and limited visuals from applying modern ML tech to a PS2-era engine, while others praised the potential for benchmarking ML performance in older titles.

RPCS3 Rejects DLSS 5, Calls Output Slop and Keeps Preservation Focus
technology1 month ago

RPCS3 Rejects DLSS 5, Calls Output Slop and Keeps Preservation Focus

RPCS3’s developers say they won’t support leaked DLSS 5, stating "we do not ship any of that slop" and emphasizing preservation over adding neural upscaling that hides lack of optimization. The stance comes as a leaked DLSS 5 DLL circulates and modders test it in emulators, with RPCS3 noting it already supports FSR but will not implement DLSS 5.

DLSS 5 Spreads to RTX 20-Series, Works on Emulators and Old DirectX Games
technology1 month ago

DLSS 5 Spreads to RTX 20-Series, Works on Emulators and Old DirectX Games

A leaked DLSS 5 DLL is being ported to RTX 20‑series (Turing) GPUs, with a FP16 implementation that enables DLSS 5 on some emulators and older DirectX titles; results are mixed—Red Dead Redemption runs while Red Dead Redemption 2 and Hogwarts Legacy struggle or crash, and GTA V can drop the display signal—showing the tech is far from stable. Modders have spread the backport to RTX 30/40-series as well as running on PCSX2, and NVIDIA has not confirmed official support for these older generations when DLSS 5 launches this fall, leaving it as a community-driven test ahead of any official rollout.

technology1 month ago

Nintendo Launches One-Day DMCA Blitz Erasing 400+ Switch Emulator Repos on GitHub

Nintendo filed seven DMCA anti-circumvention notices with GitHub in a single day, wiping out more than 400 Switch emulator repositories—including suyu, Yuzu forks, and Skyline—by arguing the emulators decrypt game ROMs without authorization. GitHub removed many repos, though forks often resurface, underscoring the ongoing tension around Switch emulation and enforcement.

Commodore's Comeback: A Storied Brand's Bumpy Return to Tech Relevance
technology1 month ago

Commodore's Comeback: A Storied Brand's Bumpy Return to Tech Relevance

Once a home-computer titan with the C64 and Amiga, Commodore has survived through a tangled history of ownership changes and licensing disputes (Escom, Gateway, Tulip Computers, Acer) before being revived in 2025 by YouTuber Christian Simpson as Commodore International. The fresh revival leans on nostalgia and future tech, delivering FPGA-based products like the C64 Ultimate and planning a social-media-blocking Callback phone, signaling a renewed but legally complex era for the Commodore and Amiga brands.

Why Retro Games Look Better on CRTs (And How to Recreate the Look)
technology1 month ago

Why Retro Games Look Better on CRTs (And How to Recreate the Look)

The article argues classic games feel and look better on CRT TVs because CRTs render motion with scanlines and handle low, interlaced 240p/480i content without the deinterlacing lag and artifacts that plague modern displays. Games were designed for non-native CRT resolutions, and phosphor-based rendering plus dithering preserve visuals that LCDs/OLEDs often wash out. While CRTs are bulky and hard to maintain, modern emulators with CRT filters or dedicated scalers (e.g., RetroTink 4K) offer practical ways to reproduce the look without owning a CRT.

WatermelonDS and SeedlessDS Go Big with Simultaneous Updates for Dual-Screen Emulation
technology2 months ago

WatermelonDS and SeedlessDS Go Big with Simultaneous Updates for Dual-Screen Emulation

Two Nintendo DS emulators, WatermelonDS and SeedlessDS, released simultaneous updates: WatermelonDS 0.7.0—an upstream MelonDS fork—adds dual-screen support on modern hardware, external displays, OpenGL/Vulkan renderers, and a major UI refresh with updated ROM lists and RetroAchievements integration; SeedlessDS 1.0.0-beta1 targets low-power handhelds with a DraStic-based Android frontend, a Kotlin/Jetpack Compose UI, RetroAchievements support, save states with screenshots, quick save/load, cheats, and revamped controls and settings, plus a roadmap hinting at a Linux version for devices like the RG35XX SP.

Ayaneo Unveils Konkr Pocket Advance, a GBA-Emulation Android Handheld
technology2 months ago

Ayaneo Unveils Konkr Pocket Advance, a GBA-Emulation Android Handheld

Ayaneo’s Konkr Pocket Advance is an Android handheld focused on Game Boy Advance-style emulation, featuring a 3.5-inch 960x640 display, USB-C, microSD, Wi‑Fi/Bluetooth, a 3.5mm jack, and L2/R2 triggers for PS1/N64 layouts, with Navy Blue and Coral Orange options; it won’t play physical cartridges, relying on emulation like the Pocket Micro, and no release date or price has been announced.

Sunshine Returns: Mario's GameCube Classic Arrives on Switch 2
gaming2 months ago

Sunshine Returns: Mario's GameCube Classic Arrives on Switch 2

Nintendo Switch Online + Expansion Pack adds Super Mario Sunshine to Switch 2’s GameCube Classics on August 13 as an emulated port with upscaled visuals and save states, completing the home-console 3D Mario lineup on Switch 2 after Sunshine’s 2020 Super Mario 3D All-Stars delisting; Zero Racers and D-Hopper join Virtual Boy Classics on August 4, and the NSO + Expansion Pack costs $50/year.

OG Xbox Classics on PC Get Patch: Scaling, Lighting Issues Fixed
technology2 months ago

OG Xbox Classics on PC Get Patch: Scaling, Lighting Issues Fixed

The first four original Xbox games added to the PC Backward Compatibility library—Blinx: The Time Sweeper, Conker: Live & Reloaded, Fuzion Frenzy, and Crimson Skies: High Road to Revenge—received emulation updates that fix a display-scaling bug that capped the resolution, address lighting issues in Conker, and improve overall emulation; however, frame pacing and some judder remain, with more patches promised for these titles and others.

Fan HD Remasters Boost LOTR: The Two Towers & The Return of the King on GameCube
gaming2 months ago

Fan HD Remasters Boost LOTR: The Two Towers & The Return of the King on GameCube

Fans have released non-trivial HD texture packs by The128ReBits to remaster The Lord of the Rings: The Two Towers and The Return of the King on GameCube via Dolphin, delivering texture-by-texture upgrades to environments, characters, and UI while preserving the original art style. Installation requires GameCube PAL ROMs and placing the extracted GLOS69 (The Two Towers) or GKLS69 (The Return of the King) folders into Dolphin's Textures folder, renaming as needed for regional IDs. Note that The Two Towers never had a PC release, while The Return of the King did in 2003, so the packs are best experienced on the GameCube version with these textures. The article includes before/after comparison videos.