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Firaxis

All articles tagged with #firaxis

Civ 7's Test of Time patch lets you shepherd one civ through all ages
gaming8 days ago

Civ 7's Test of Time patch lets you shepherd one civ through all ages

Firaxis's Test of Time patch for Civ 7 overhauls core systems to let a single civ span Antiquity to Modern, reintroducing three ages, apex ages, time-tested civs, and a syncretism mechanic that borrows bonuses; it replaces legacy paths with Triumphs (and sets), expands civ options far beyond launch, and rewrites victory conditions to allow an early win in Exploration. The update emphasizes player feedback via community workshops and aims for more agency and storytelling, though balancing such a large content space remains a challenge.

Civ VII’s Bold Overreach Backfires as Fans Rally for a Civ VIII Reset
video-games20 days ago

Civ VII’s Bold Overreach Backfires as Fans Rally for a Civ VIII Reset

Take-Two CEO Strauss Zelnick publicly accepts responsibility for Civ VII’s disappointing launch, calling the push to “envelope-push” features a bridge too far and promising ongoing fixes. The piece argues the deeper issues aren’t solved by patches alone: Civ VII doubled down on a heavy city-building meta and unfamiliar systems, while diplomacy faltered and online hardcore fans were catered to at the expense of casual players. The author suggests Civ VIII must take bold swings again—rethinking design while preserving what fans love about Civilization rather than chasing a vocal minority.

Civ 7 Patch Lets You Play as One Civilization From Start to Finish
patch-notes20 days ago

Civ 7 Patch Lets You Play as One Civilization From Start to Finish

Firaxis announces the Test of Time patch for Civilization 7, described as the game’s most fundamentally game-changing update since launch. The patch lets players stay with a single civilization through an entire match (with optional changes during Age Transitions) and introduces Syncretism and Aff irmation mechanics to mix or deepen a civ’s identity. It also reworks Victories, adds a Triumph system, and brings a new map and narrative events as part of a free May 19 update, with Take-Two CEO Strauss Zelnick noting the game was a “bridge too far” but remains profitable and capable of improvements.

Ex-Firaxis Creative Director Closes Midsummer Studios Amid AI Debate
business3 months ago

Ex-Firaxis Creative Director Closes Midsummer Studios Amid AI Debate

Former Firaxis lead Jake Solomon closes Midsummer Studios after a brief run, sharing pre-alpha footage of the unreleased Burbank project; he notes AI-assisted character memory, reasoning and speech, while insisting art was fully created by human artists and the team had no intention of replacing developers, following a $6 million funding round from Transcend Fund and others.

XCOM 2 Hits $3 on Xbox in Microsoft Store Sale
gaming3 months ago

XCOM 2 Hits $3 on Xbox in Microsoft Store Sale

Microsoft Store is offering Firaxis/2K's XCOM 2 for Xbox One at $3 (normally $60), a 95% discount running through February 25. The deal covers Xbox One and is playable on Xbox Series X|S via backward compatibility; XCOM 2 is a turn-based strategy sequel with roughly 30-50 hours for a normal playthrough and 80-90 hours for completionists. The article notes the first XCOM game isn’t discounted here, currently priced at $40.

Civ VII gets a bold reset with ‘Test of Time’ overhaul to fix launch-era friction
technology3 months ago

Civ VII gets a bold reset with ‘Test of Time’ overhaul to fix launch-era friction

Firaxis’s Civ VII is getting the Test of Time update to rework controversial changes: players can play one civilization through all three ages with an apex kit, replace legacy paths with a flexible 'triumphs' system, and allow early-age victories, aiming for a more open, sandbox-like experience while addressing endgame complexity; planned additions include a city connections view and hot-seat multiplayer, and the studio is expanding external testing and community workshops to better incorporate feedback.

Firaxis Games Lays Off Staff Seven Months After Civ VII Launch
technology8 months ago

Firaxis Games Lays Off Staff Seven Months After Civ VII Launch

Firaxis, the developer behind the Civilization series, is laying off an undisclosed number of staff as part of a restructuring effort, despite the company's expectations of financial growth for 2025. The layoffs follow turmoil at another 2K studio, and some affected employees have shared their experiences on social media. The move comes even as Firaxis continues to update Civilization VII, which was released in February 2025.

Firaxis Games faces layoffs following Marvel's Midnight Suns release.
gaming3 years ago

Firaxis Games faces layoffs following Marvel's Midnight Suns release.

Several developers at Firaxis Games, the studio behind Marvel's Midnight Suns, have been laid off in what the parent company 2K calls "a sharpening of focus, enhancements of efficiencies, and an alignment of our talent against our highest priorities." Firaxis' most recent game, Midnight Suns, had a strong commercial reception but was deemed to have underperformed by Take-Two. The studio's immediate next project is a new entry in the Civilization series, and they have "new creative projects for our teams" in the works.

XCOM Director Jake Solomon Plans New Studio for Life Simulator Game
gaming3 years ago

XCOM Director Jake Solomon Plans New Studio for Life Simulator Game

Jake Solomon, former designer and director at Firaxis, plans to open a new studio and create a "systems-based game" that is more of a life simulator or simulation-style game. Solomon, who worked on XCOM 2 and Marvel's Midnight Suns, wants to move away from turn-based strategy games and focus on system design. He left Firaxis after two decades to pursue a new dream and is currently seeking funding to register an official name for his Baltimore-based studio.

XCOM's Jake Solomon shifts focus to life sim games with new studio.
gaming3 years ago

XCOM's Jake Solomon shifts focus to life sim games with new studio.

Jake Solomon, the director of Marvel’s Midnight Suns and the modern XCOM franchise, has announced his departure from Firaxis and his intention to form his own studio to work on a different kind of strategy game. He stated that he likely won't make another turn-based strategy game, and instead plans to make a simulation-style game. Solomon is seeking funding and registering an official name for the company, which will be based in Baltimore.