
Obsidian's Fallout Bets on Tough Choices Over Total Player Control
Obsidian’s upcoming Fallout game will likely emphasize hard, imperfect choices over total player mastery, as director Josh Sawyer argues RPGs shine when players feel limited control. Citing Pillars of Eternity 2 and Pentiment, he stresses that tension and moral ambiguity come from not being able to solve every problem with brute force, suggesting Fallout 5 will lean into consequential decisions rather than let players “fight every problem.”



