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Machinegames

All articles tagged with #machinegames

Quake Turns 30 with Dawn of the Machine: 19 New Maps and Time-Loop Mayhem
gaming17 days ago

Quake Turns 30 with Dawn of the Machine: 19 New Maps and Time-Loop Mayhem

Bethesda releases Quake's 30th-anniversary campaign chapter 'Dawn of the Machine' by MachineGames, adding 19 maps with a time-loop mechanic, teleportation gimmicks, rune-based progression, and new enemies and weapons; the content is free for owners of the Quake remaster, continuing a renaissance for the classic shooter amid layoffs at id Software.

Quake Gets a Free 30th Anniversary Expansion Across Most Platforms
technology18 days ago

Quake Gets a Free 30th Anniversary Expansion Across Most Platforms

To celebrate its 30th birthday, the original Quake receives Quake: Dawn of the Machine, a free 19-map expansion with a new soundtrack and a new deathmatch map across PC, Xbox, PlayStation, and Switch (excluding Epic Games Store and GOG). Developed by id Software in collaboration with MachineGames, the expansion introduces looping, roguelike-style campaigns with persistent health/ammo upgrades, reimagined foes and weapon variants like the Super Axe and Laser Cannon. Digital Foundry praised its balance and modern enhancements, while the launch comes amid id Software's recent restructuring.

Xbox reshapes Arkane with MachineGames co-founder taking the helm
gaming1 month ago

Xbox reshapes Arkane with MachineGames co-founder taking the helm

Xbox is undertaking a leadership reshuffle: Arkane Studios’ president Leonard Bendel resigns while MachineGames co-founder Jerk Gustafsson takes over Arkane’s operations, a move that could signal closer ties or a merger between Arkane and MachineGames. Blade development reportedly continues, even as Microsoft pursues a broader studio reset and cost-cutting that has spurred negotiations and potential restructurings across several studios within its gaming division.

Sony Reportedly Targets MachineGames as Xbox Reshapes Studio Strategy
gaming2 months ago

Sony Reportedly Targets MachineGames as Xbox Reshapes Studio Strategy

Rumors claim PlayStation is eyeing MachineGames for acquisition amid Xbox’s planned studio reset that could include closures and downsizing. An industry insider suggested Sony’s Herman Hulst would lead any potential deal, but there’s no confirmation and Xbox’s willingness to sell is uncertain in a tough market. MachineGames, known for the Wolfenstein series and Indiana Jones, would bring a single‑player shooter portfolio to PlayStation, though IP transfer and strategic timing remain unclear.

Indiana Jones and the Great Circle: A Potent, Portable Adventure
technology3 months ago

Indiana Jones and the Great Circle: A Potent, Portable Adventure

MachineGames’ Indiana Jones and the Great Circle on Switch 2 delivers a richly detailed, immersive first‑person adventure with strong writing, memorable characters, and open‑world exploration. While the port showcases impressive atmosphere and in‑world upgrades, it trims visuals and struggles with docked‑mode frame rate and occasional bugs, making it a standout Indy experience primarily for fans who don’t mind the port’s imperfections.

Troy Baker Reimagines Raiders Opening for Indiana Jones and the Great Circle on Switch 2
gaming3 months ago

Troy Baker Reimagines Raiders Opening for Indiana Jones and the Great Circle on Switch 2

Troy Baker explains the meticulous process of recreating Raiders of the Lost Ark's opening for Indiana Jones and the Great Circle, including a two-Arri camera setup and precise blocking to mirror the cinematic moment; the approach earned praise from Baker and even impressed Harrison Ford, and the Switch 2 port is now available and holding up well.

Indy on Switch 2 Delivers a Surprisingly Solid Port
gaming3 months ago

Indy on Switch 2 Delivers a Surprisingly Solid Port

Indiana Jones and the Great Circle arrives on Switch 2 with solid 30fps performance, targeting 1080p docked and 720p handheld. The port uses DLSS upscaling and offers faithful visuals, strong character work, and responsive gyro/mouse controls, but it trades some high-end shadow quality and draw distance, and experiences occasional cutscene frame drops and loading hiccups. Overall it's a strong third-party conversion for Switch 2, though the Order of the Giants DLC is sold separately.

Indy Switch 2 Debuts First Pure Gameplay Footage for The Great Circle
gaming3 months ago

Indy Switch 2 Debuts First Pure Gameplay Footage for The Great Circle

A 15-minute video surfaces showing the first pure Nintendo Switch 2 gameplay for Indiana Jones and the Great Circle, a first‑person single‑player adventure from MachineGames (exec. produced by Todd Howard) set between Raiders of the Lost Ark and The Last Crusade. The footage showcases Indy’s whip, stealth, and puzzle-solving across globe-spanning locations, combining linear narrative with open-area exploration as fans get an extended look beyond the prior trailer; Xbox Game Studios will bring the title to Xbox on May 12, 2026, with Switch 2 availability tied to the platform’s lineup.

Indiana Jones: The Great Circle Lands Smoothly on Switch 2, With Some Open-Area Frame Drops
technology3 months ago

Indiana Jones: The Great Circle Lands Smoothly on Switch 2, With Some Open-Area Frame Drops

The Great Circle on Switch 2 is a solid, feature-complete port: linear sections run smoothly and look stunning, while the open-world areas show frame-rate dips and texture pop-in; docked offers the best cinematic experience with 21:9 support, handheld performance remains impressive, and a full cartridge release is planned for May 12, 2026 at £59.99 / $69.99.

Indy Arrives on Switch 2 as a True One-to-One Port of The Great Circle
gaming3 months ago

Indy Arrives on Switch 2 as a True One-to-One Port of The Great Circle

MachineGames confirms Indiana Jones and the Great Circle is coming to Switch 2 on May 12 as a complete, one-to-one port running at 30fps. No content is cut or simplified; optimization keeps quality on par with Xbox Series S, with only background NPCs reduced. The release is in-house, features gyro/mouse support, and uses Troy Baker for Indy alongside Tony Todd’s notable contribution. The team stresses it’s a cartridge release, preserves the tone of the early Indy films, and hints at future Indy possibilities without committing to Harrison Ford.