Clear River Games announced a multi-platform revival of Quintet's 1995 classic Terranigma, bringing it to PS5, PS4, Switch 2, Switch, Xbox, and PC (Steam and GOG) with a physical release planned for early 2027.
Aspyr shadow-dropped The Lord of the Rings: War in the North – Legacy Edition on Xbox Series X|S and says more LotR remasters/ports are in the works. The press release offers no specifics, but fans expect future releases including The Two Towers, Return of the King, The Battle for Middle-earth II, The Third Age, and The Fellowship of the Ring.
Aspyr has released The Lord of the Rings: War in the North Legacy Edition, bringing 60 FPS, hot-swappable co-op, split-screen (not on Switch 1), improved UI, autosave, gyro controls and bug fixes to PC, PS5 and Xbox Series X/S, with Switch and Switch 2 launches following on August 18 for around £19. Warner Bros. also teased that this is just the first of more classic LOTR releases from Aspyr.
Halo co-creator Marcus Lehto praises Halo: Campaign Evolved for its movement, visuals, and lighting upgrades, while noting some gripes like cringe new cinematics and a hint system he feels panders to players with 0% attention span. He commends the Unreal Engine port and improved weapon feel, and says online backlash isn’t productive. Campaign Evolved is a PS-exclusive campaign remaster with three new prequel missions; Halo 2 and Halo 3 remakes are planned, with rumors of a Fortnite-like new Halo game.
Fallout 3 artist Nathan Purkeypile says he’s excited for the confirmed remaster, arguing the original visuals were constrained by technology and not what the team intended, and the remaster could finally realize that vision, illustrating the broader debate over how much remasters should alter a game’s look.
An interview with ex-Bethesda artist Nate Purkeypile argues the Fallout 3 Remaster should fix the original game’s technical constraints—such as lighting, memory budgets, and textures—by leveraging modern hardware, potentially realizing Bethesda’s intended vision; he notes Oblivion Remaster (2025) as a preview and cites Skyrim as a future goal, framing the remaster as a chance to bring the classic up to current standards.
Bandai Namco announced a remaster of the 2011 PSP strategy RPG Super Robot Wars Z II: Hakai-hen, alongside new DLC and an update for Super Robot Wars Y. The Z II Hakai-hen remaster is in development, while SRW Y will receive an anniversary expansion on August 5 and a free update on August 4 adding missions and a new BOOST team mode. SRW Z II originally launched in two PSP installments in 2011–2012; SRW Y debuted in August 2025 for PS5, Nintendo Switch, and PC via Steam, with earlier DLCs adding units and missions.
Com2us is reviving Zenonia as a remastered release for Nintendo Switch, preserving the classic action RPG while upgrading visuals and tapping back to its DSiWare/mobile roots; it features three classes, a morality system, day/night cycle, and deep progression, with no release date yet and the Switch version in playtesting alongside PC work.
Argonaut Games revealed Croc 2 Kingdom of the Gobbos for Nintendo Switch, a remaster due in Q4 2026 that boosts visuals and quality-of-life, restores the original development name, adds new moves like triple jump, and spans over 40 open-ended levels with vehicle-riding and aerial sections. It also includes the Croc2pedia in-game museum with behind-the-scenes material and interviews, continuing after last year’s Switch remaster of the original Croc.
Logicalbeat, the developer known for the Baten Kaitos remaster, revealed it helped enable 4K/60fps on Xenoblade Chronicles Definitive Edition Switch 2 Edition, which upscales from 720p to 4K docked. The Switch 2 Edition released last month with new content and visual upgrades, though Monolith Soft’s site has not yet reflected the update.
Bandai Namco detailed Tales of Eternia Remastered's expansive feature set, including optional field/battle speed boosts, autosave, event/skit/video skips and battle retry, a Skit Player and Sound Player, a toggle between Remastered and Original graphics/sounds, UI enhancements (destination/item icons, subtitles, tooltips), boosts for smoother progress, quick-heal, faster field movement, customizable movement and combat speeds, Battle BGM settings, data transfer across playthroughs, new difficulties and accessibility options (color vision, voice language, key bindings, master volume), plus various UI and accessibility tweaks, all scheduled to launch on Oct 16, 2026 for Nintendo Switch 2 and Switch.
Bethesda Game Studios officially confirms remasters of Fallout 3 and Fallout: New Vegas, riding momentum from the Fallout TV series while Microsoft/Xbox layoffs cast a shadow; no release dates or screenshots have been shared yet.
Geppy-X, the PS1 mecha shooter famed for its 70s anime vibe and 8,000+ hand-drawn frames, arrives as a HD remaster today on PS5, PS4, Xbox Series X|S, Nintendo Switch, and PC for $39.99; PS Plus members save 10% to $35.99. The remake brings enhanced visuals, upscaling, and restored 24fps animation to this Japan-exclusive 1999 cult classic.
Assassin’s Creed Black Flag Resynced confirms up to 60 FPS on PS5 with HDR, Dolby Atmos and DualSense haptics; both PS5 and PS5 Pro output upscaled 4K (2160p) across all modes, which are Performance (60 FPS), Balanced (40 FPS) and Fidelity (30 FPS). Ray tracing is limited on base PS5 but more extensively used in Balanced/Fidelity, focusing on global illumination with reflections as extras. The Pro gains higher internal resolution in the higher-framerate modes and includes the strand-based hair system for Edward Kenway (and NPCs in Fidelity), with cinematics applying the tech for all characters. Built on the Anvil engine, the remaster is also headed to PC and Xbox Series X/S, with Eurogamer noting its charm despite rough edges.
Digital Foundry's Halo: Campaign Evolved preview on PC and Xbox Series X showcases a substantial visual upgrade powered by Unreal Engine 5 and Halo Studios, with two classic missions, enhanced lighting and terrain, and mixed performance—Series X targets 60fps with dynamic resolution while PC shows CPU bottlenecks in busier scenes; a 30fps quality mode exists and denoising artefacts are noted—ship date is July 28 for PC, PS5, and Xbox Series.