A Japanese FX company confirms the original live-action Star Fox puppets made for the Super Nintendo promotion were destroyed after production because their fur-and-rubber construction deteriorated when exposed to air.
The original ZSNES creators return with Super ZSNES, a ground-up rewrite of the SNES emulator focused on audio-visual enhancements rather than retro pixel filters, featuring a 'super enhancement engine' that adds widescreen support, texture mapping, uncompressed audio, and even 3D effects for Mode 7. Initially, enhancements target seven popular games, with per-game customization and tools for user-made enhancements; the project runs on Windows, macOS (Intel and Apple Silicon), Linux, and Android, with iOS coming soon and future plans for DSP-1, SuperFX, netplay, and more.
Legendary SNES emulator ZSNES is being actively rebuilt as 'Super ZSNES' (v0.001b), a GPU-powered successor with a ground-up rewrite, offering hi-res Mode 7, per-game enhancements via the 'Super Enhancement Engine,' UI improvements, and features like fast-forward, save states, and cheats. Seven games are supported initially (Super Metroid, Super Castlevania IV, F-Zero, Super Ghouls 'n Ghosts, Mega Man X, Gradius III, and Super Mario World), with additional optimization and bug fixes still in progress and some DSP/SuperFX chips not yet implemented. Downloads are available for Windows, Mac, and Android (iOS coming soon).
Nintendo’s Game Boy Advance turns 25, launched in 2001, and brought SNES-era games like Super Mario World and Super Ghouls ’n Ghosts to a portable screen, selling over 81 million units and paving the way for later models like the GBA SP and GB Micro; a nostalgic look at how the handheld blended retro classics with on-the-go play.
Kotaku profiles Randal Linden, who created the original SNES Doom port in 1995 using a boot ROM and reverse-engineered Doom, and explains how Limited Run Games, with a Raspberry Pi-based cartridge, are refining that version to add features like faster framerate, circle strafing, and rumble, delivering a smoother, content-rich Doom on the SNES while honoring the hardware limits that defined the infamous release.
Pitchfork’s Sunday Review explains how David Wise’s Stickerbush Symphony, coded for the SNES using hex-based instrument creation, became a soothing, time-capsulated classic of Donkey Kong Country 2 and a touchstone of internet culture—resilient to replication but forever tied to its 64KB-era constraints.
New codes for SNES Ken Griffey Jr.'s Winning Run let players immediately use hidden teams in two-player or exhibition matches without save data. The codes (Tampa Bay Devil Rays: X X X Select; Arizona Diamondbacks: A A A Select; Nintendo: B B B Select; Nintendo 64: Y Y Y Select) require starting a 2P or exhibition game and holding L or R on the pre-match screen while entering the code. Successfully entered, the game plays a cue and switches to the hidden team. The Nintendo NOA roster and the entire N64 roster reflect their era (NOA president Minoru Arakawa and Rareware developers, respectively). Source credited to The Cutting Room Floor via user TakuikaNinja.
This weekend's Retro Recap rounds up Nobuo Uematsu's reaction to Yuzo Koshiro's SNES debut and how FFIV's sound design was reworked, a new SNES shmup (Super Storm Buster), Anbernic's Vita-inspired handhelds, Top Speed—an 1987 OutRun clone—hitting modern consoles, DOOM coming to Evercade, Space Station Silicon Valley: Recompiled bringing the N64 classic to PC with enhancements, Rave Racer finally getting a home console release, and a feature interview with legendary localiser Richard Honeywood on Final Fantasy, Dragon Quest, and Xenogears.
Epilogue has announced pre-orders for the SN Operator, a device that allows players to play physical SNES and Super Famicom games on a PC, dump and preserve games, and sync progress with the Steam Deck, priced at $59.99, with ships expected in April 2026.
Damien McFerran shares his surprise upon discovering that the laser scan of the Konami logo screen varies in color across different gaming platforms, with purple on SNES, green on Mega Drive, and blue on PC Engine, a detail he had never noticed before.
Nintendo unexpectedly released the Japan-only SNES game Mario & Wario on the Virtual Console for Switch, a point-and-click puzzle game now playable via USB mouse or Switch 2's Joy-Con controllers, alongside other classic titles like Bubsy and Fatal Fury Special, available to Nintendo Switch Online members.
Nintendo has added three new titles to its Switch Online SNES library: Mario & Wario, Bubsy in: Claws Encounters of the Furred Kind, and Fatal Fury Special, offering a mix of puzzle, platform, and fighting games for retro gaming fans.
The article discusses the best retro Nintendo games available on Nintendo Switch Online across various platforms like NES, SNES, Game Boy, and Game Boy Advance, and explores potential future additions for Switch 2, including GameCube, Nintendo 64, and possibly Nintendo DS and Wii games, highlighting the value of the expanding library for gamers between new releases.
Nintendo's Switch Online SNES app has received an update that enhances the CRT filter to better replicate the original TV experience, along with new features like button remapping and mouse support, following recent updates to other Nintendo emulators.
Mario Paint has been added to Nintendo Switch Online, allowing players to use the original mouse functionality without needing a Switch 2, thanks to compatibility with the original Switch and a USB mouse, highlighting Nintendo's focus on classic gaming and new system features.