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Snes

All articles tagged with #snes

Minecraft on the SNES: A Playable Port on Classic Hardware
technology1 day ago

Minecraft on the SNES: A Playable Port on Classic Hardware

Hackaday reports on porting a basic Minecraft build to the SNES’s stock hardware (no add-on chips like the Super FX). Building on an earlier Game Boy Color version, the SNES port shows a serviceable Minecraft experience with higher resolution than the GBC, though still sprite-based. The piece notes that adding 3D accelerators could enable true polygons, and mentions an downloadable SFC file with a starting world illustrating block destruction and construction. The story highlights the SNES’s surprising potential for retro hardware hacks and invites speculation about future enhancements with accelerator chips.

Switch 2 Gets Exclusive James Pond Retro Collection
gaming2 days ago

Switch 2 Gets Exclusive James Pond Retro Collection

System 3 announces The James Pond Legacy, an exclusive Nintendo Switch 2 collection releasing in October with four games (James Pond: Underwater Agent; James Pond 2: RoboCod; James Pond 3: Operation Starfish; The Aquatic Games) and 12 retro versions across SNES/Genesis plus Commodore 64 and Amiga 500; digital and physical editions are planned, with a PS5 port reportedly in the works. The trailer sparked online backlash over AI usage, which System 3 denies, saying the new visuals were hand-drawn from pixel art and do not replace the original in-game graphics.

Rumor: NES/SNES/Game Boy ‘Challenges’ Coming to Switch Online on Switch 2
gaming2 months ago

Rumor: NES/SNES/Game Boy ‘Challenges’ Coming to Switch Online on Switch 2

Dataminer LuigiBlood claims Nintendo is preparing a 'challenges' feature for NES, SNES, and Game Boy titles on Switch Online, potentially tied to Switch 2. Updated app versions (NES 9.0.0, SNES 6.0.0, Game Boy 4.0.0) are visible but the features aren’t live yet, suggesting the plan is in the works and could be used to incentivize subscriptions. No official confirmation yet.

Original ZSNES devs unveil Super ZSNES, a modern, feature-rich SNES emulator
technology4 months ago

Original ZSNES devs unveil Super ZSNES, a modern, feature-rich SNES emulator

The original ZSNES creators return with Super ZSNES, a ground-up rewrite of the SNES emulator focused on audio-visual enhancements rather than retro pixel filters, featuring a 'super enhancement engine' that adds widescreen support, texture mapping, uncompressed audio, and even 3D effects for Mode 7. Initially, enhancements target seven popular games, with per-game customization and tools for user-made enhancements; the project runs on Windows, macOS (Intel and Apple Silicon), Linux, and Android, with iOS coming soon and future plans for DSP-1, SuperFX, netplay, and more.

ZSNES Revived: Ground-Up Rewrite Unlocks Hi-Res SNES Upgrades
technology4 months ago

ZSNES Revived: Ground-Up Rewrite Unlocks Hi-Res SNES Upgrades

Legendary SNES emulator ZSNES is being actively rebuilt as 'Super ZSNES' (v0.001b), a GPU-powered successor with a ground-up rewrite, offering hi-res Mode 7, per-game enhancements via the 'Super Enhancement Engine,' UI improvements, and features like fast-forward, save states, and cheats. Seven games are supported initially (Super Metroid, Super Castlevania IV, F-Zero, Super Ghouls 'n Ghosts, Mega Man X, Gradius III, and Super Mario World), with additional optimization and bug fixes still in progress and some DSP/SuperFX chips not yet implemented. Downloads are available for Windows, Mac, and Android (iOS coming soon).

GBA at 25: SNES Classics in Your Pocket
gaming5 months ago

GBA at 25: SNES Classics in Your Pocket

Nintendo’s Game Boy Advance turns 25, launched in 2001, and brought SNES-era games like Super Mario World and Super Ghouls ’n Ghosts to a portable screen, selling over 81 million units and paving the way for later models like the GBA SP and GB Micro; a nostalgic look at how the handheld blended retro classics with on-the-go play.

Retro Revival: The SNES Doom Reborn by Its Creator
technology5 months ago

Retro Revival: The SNES Doom Reborn by Its Creator

Kotaku profiles Randal Linden, who created the original SNES Doom port in 1995 using a boot ROM and reverse-engineered Doom, and explains how Limited Run Games, with a Raspberry Pi-based cartridge, are refining that version to add features like faster framerate, circle strafing, and rumble, delivering a smoother, content-rich Doom on the SNES while honoring the hardware limits that defined the infamous release.

New SNES Ken Griffey Jr.'s Winning Run codes unlock Nintendo and N64 teams instantly
gaming5 months ago

New SNES Ken Griffey Jr.'s Winning Run codes unlock Nintendo and N64 teams instantly

New codes for SNES Ken Griffey Jr.'s Winning Run let players immediately use hidden teams in two-player or exhibition matches without save data. The codes (Tampa Bay Devil Rays: X X X Select; Arizona Diamondbacks: A A A Select; Nintendo: B B B Select; Nintendo 64: Y Y Y Select) require starting a 2P or exhibition game and holding L or R on the pre-match screen while entering the code. Successfully entered, the game plays a cue and switches to the hidden team. The Nintendo NOA roster and the entire N64 roster reflect their era (NOA president Minoru Arakawa and Rareware developers, respectively). Source credited to The Cutting Room Floor via user TakuikaNinja.

Retro Roundup: Uematsu, OutRun on Modern Consoles, and Classic Ports This Week
gaming6 months ago

Retro Roundup: Uematsu, OutRun on Modern Consoles, and Classic Ports This Week

This weekend's Retro Recap rounds up Nobuo Uematsu's reaction to Yuzo Koshiro's SNES debut and how FFIV's sound design was reworked, a new SNES shmup (Super Storm Buster), Anbernic's Vita-inspired handhelds, Top Speed—an 1987 OutRun clone—hitting modern consoles, DOOM coming to Evercade, Space Station Silicon Valley: Recompiled bringing the N64 classic to PC with enhancements, Rave Racer finally getting a home console release, and a feature interview with legendary localiser Richard Honeywood on Final Fantasy, Dragon Quest, and Xenogears.