Tag

Vr

All articles tagged with #vr

Steam Link Brings PC Gaming to Apple Vision Pro in Bold Beta
gadgets2 days ago

Steam Link Brings PC Gaming to Apple Vision Pro in Bold Beta

Valve has released an early beta of Steam Link for Apple Vision Pro, enabling PC gaming streaming directly to the headset via Big Picture with 120Hz refresh, eye-tracking, and pinch gestures; while visuals are crisp, there’s noticeable input latency and UI flicker, and performance depends on a fast home network and a capable PC. This beta signals Vision Pro’s potential as a more open, game-friendly platform, but it’s not yet polished and SteamVR support remains limited.

Rec Room to shut down as profitability remains elusive for social VR platform
business11 days ago

Rec Room to shut down as profitability remains elusive for social VR platform

Rec Room, the Seattle-based social gaming platform once valued at $3.5B, is closing on June 1 after failing to reach profitability despite serving more than 150 million players. The platform will halt new accounts, subscriptions, and monetization, with creator earnings ending in May and a final payout on June 1, as staff reductions from 2025 are part of the wind-down. Snap is reportedly acquiring assets as part of the shutdown.

Green Time, Brighter Minds: Nature Lowers Negative Emotions Across Real, VR, and Imagined Environments
science17 days ago

Green Time, Brighter Minds: Nature Lowers Negative Emotions Across Real, VR, and Imagined Environments

A meta-analysis of 33 studies with 2,101 participants finds exposure to nature—outdoors, virtual reality, or imagined scenes—reduces negative emotions and supports brain health, with EEG and other neuroimaging data showing a more balanced emotional state. The researchers advocate integrating ‘Nature Rx’ into urban design to protect the population’s brain capital as urbanization rises.

GeForce Now Boosts 90 FPS Cloud Gaming on Quest 3, Pico, Vision Pro
technology22 days ago

GeForce Now Boosts 90 FPS Cloud Gaming on Quest 3, Pico, Vision Pro

GeForce Now now streams in Quest 3, Pico, and Apple Vision Pro headsets at up to 90 FPS for Ultimate subscribers, with 1080p 90FPS by default and options for 1440p 90FPS on Quest/Pico or 4K 90FPS on Vision Pro via Custom mode. The service offers Free, Performance ($10/mo), and Ultimate ($20/mo) tiers, with Ultimate delivering higher render power for 90 FPS across supported devices; Xbox Cloud Gaming remains available on Quest for flatscreen titles.

Meta Ditches Horizon Worlds VR, Bets on Mobile and AI
technology23 days ago

Meta Ditches Horizon Worlds VR, Bets on Mobile and AI

Meta will shut Horizon Worlds’ VR experience on Quest headsets by June 15, 2026 (apps and events vanish from Quest by March 31), transitioning the platform to mobile-only. Purchases and user-created items stay tied to your account but will only work in mobile-optimized worlds, with VR-building ending after June 15. Meta says the move is part of a broader shift from VR-first development to AI and hardware, focusing on third-party developers and enhancing Quest features rather than exiting VR altogether.

VR fitness fans rally to save Supernatural from Meta after shutdown
technology2 months ago

VR fitness fans rally to save Supernatural from Meta after shutdown

Meta’s Reality Labs layoffs ended new content for Supernatural, the VR fitness game beloved by a broad, typically older and diverse user base. Led by Sherry Dickson and Team Sunshine, fans have launched petitions and online campaigns to pressure Meta to keep the app alive, preserve the content library and coaches, and pursue an independent revival on another platform if needed. The piece traces Supernatural’s rise, the acquisition by Meta, and community concerns that the change has eroded accessibility, social connection, and inspiration for health—even as some fans explore Vision Pro–style workarounds or new ownership while hoping for a second life.

Piracy Backlash Follows Cyberpunk 2077 VR Mod DMCA Takedown
gaming2 months ago

Piracy Backlash Follows Cyberpunk 2077 VR Mod DMCA Takedown

Cyberpunk 2077's R.E.A.L VR mod creator Luke Ross says pirates are punishing him after CD Projekt Red's DMCA takedown, with the paywalled mod seeing widespread illegal sharing. He argues making a Cyberpunk 2077-specific version would be technically difficult due to support for 40+ engines, and notes that CDPR's fan guidelines allow donations but forbid paywalls. The NDA Ross received was tied to the Patreon setup rather than the mod itself, but piracy spreading the mod online underscores tensions between modders and big studios.

Paywalled VR Mod Sparks Clash as CD Projekt Red Takes Takedown
news2 months ago

Paywalled VR Mod Sparks Clash as CD Projekt Red Takes Takedown

A paywalled Cyberpunk 2077 VR mod by Luke Ross (R.E.A.L. VR) drew a DMCA takedown from CD Projekt Red. Ross doubled down by releasing a VR mod for Baldur’s Gate 3 using the same paywall approach and criticized what he calls publishers’ 'corporate logic' that favors monetization of developers’ work while demanding free contributions from modders, prompting backlash from the community and a broader debate on paid mods.