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Vrr

All articles tagged with #vrr

Switch 2 Gains TV-Synced VRR for Smoother Docked Play
technology28 days ago

Switch 2 Gains TV-Synced VRR for Smoother Docked Play

Nintendo has enabled docked VRR on Switch 2, allowing the TV to match the game's frame rate for smoother motion in TV mode. The feature, previously handheld-only, requires a firmware update to the Switch 2 Dock and works when both the software and TV support VRR. The update also adds a handheld boost toggle, upgrades to the Mii editor, and enables transferring the entire system to another Switch 2. This lands ahead of new games and Zelda-themed hardware teased at a recent Direct.

Switch 2's Docked VRR Outshines PS5 in Early Tests, With Patch Dependency Ahead
technology29 days ago

Switch 2's Docked VRR Outshines PS5 in Early Tests, With Patch Dependency Ahead

Digital Foundry’s early testing suggests the Switch 2 in docked mode delivers VRR performance on par with Xbox Series X|S and better than PS5, enabling 40 FPS modes or unlocked framerates for many games. However, VRR support currently requires patches to be fully utilized, and the feature is force-enabled in menus, which users may need to disable for certain titles. The update sets up future Switch 2 titles, like Metroid Ravenous, to benefit from smoother performance.

Switch 2 Dock Update Introduces VRR and Easy Data Transfer
technology29 days ago

Switch 2 Dock Update Introduces VRR and Easy Data Transfer

Nintendo's Switch 2 gets a 23.0.0 dock update that adds Variable Refresh Rate for docked play when both TV and game support it; enabling VRR requires updating the dock firmware and enabling the setting in Display. The update also adds Complete Data Transfer between two Switch 2 consoles and includes a new background music option in the Mii editor.

Switch 2 Firmware 23.0.0 Brings Docked VRR, Mii Maker Music, and Cross-Console Data Transfer
gaming29 days ago

Switch 2 Firmware 23.0.0 Brings Docked VRR, Mii Maker Music, and Cross-Console Data Transfer

Nintendo releases firmware 23.0.0 for Switch and Switch 2, adding VRR support in docked TV mode for Switch 2 (dock update required), plus a host of features: online license play via Virtual Game Card when offline, complete data transfer between Switch 2 consoles, Mii Maker updates including music and QR sharing, new display/video output information, VRR settings, improved accessibility (Portuguese Brazil TTS and voice-to-text), per-TV audio settings retention, and various system tweaks with stability fixes.

Roku Puts OLED in Reach with Pro Series Starting at $999
technology1 month ago

Roku Puts OLED in Reach with Pro Series Starting at $999

Roku unveils its first Pro Series OLED TVs, with 55- and 65-inch Pro OLED models starting at $999 and a LX OLED at $1,299; they offer 4K/120Hz, Dolby Vision, FreeSync Premium, and VRR, plus a voice remote and Bluetooth headphone pairing, while the slim design removes the old Soundstage port; LX ships in October 2026 and both lines are sold exclusively on Amazon.

JMGO Iris Ultra Max: a dual-iris, 4K 120Hz projector for gaming and sports
tech1 month ago

JMGO Iris Ultra Max: a dual-iris, 4K 120Hz projector for gaming and sports

JMGO’s Iris Ultra Max is a 4K, 120Hz all‑in‑one Google TV projector with a dual‑iris system that delivers up to 10,000:1 native contrast and 6,500 ISO lumens from a triple‑laser light engine. It supports VRR and ALLM for smooth gaming, Dolby Vision HDR at 4K 120Hz, and features a motorized pan‑and‑tilt gimbal, 0.88–1.7:1 zoom, and lens shift for flexible placement. It’s launching outside China with preorder pricing at $2,999 and an October 19 ship date, targeted at gamers and sports viewing. Note: past JMGO models had color distortion at peak brightness, so reviews are awaited.

Unlock These TCL TV Features for Smoother Gaming and Movie Viewing
technology2 months ago

Unlock These TCL TV Features for Smoother Gaming and Movie Viewing

TCL TVs offer hidden features to upgrade both gaming and movie watching: enable Variable Refresh Rate (VRR) and HDMI 2.1 enhancements for smoother gameplay, use Match Content Frame Rate to align TV playback with 24fps films for reduced judder, mirror your phone with AirPlay or Chromecast, and enable Filmmaker Mode (now on newer TCL models) to preserve the director’s intent—often with Auto Content Recognition to switch modes automatically; note that the exact menu names vary by OS (Google TV, Fire TV, Android TV, Roku) and firmware.

Mouse: P.I. for Hire gets VRR, 40 FPS mode, and Level Revisit in 1.2.0 patch (Switch 2)
gaming3 months ago

Mouse: P.I. for Hire gets VRR, 40 FPS mode, and Level Revisit in 1.2.0 patch (Switch 2)

version 1.2.0 for Mouse: P.I. for Hire adds Uncapped VRR and a Balanced 40 FPS mode on Nintendo Switch 2, plus Level Revisit to replay completed levels and HUB access after credits, alongside broader performance tweaks, Weapon Wheel updates, control rebinding improvements, and a long list of bug fixes across stability, progression, UI, audio, and visuals.

SteamOS update signals Steam Machine readiness with HDR, VRR, and faster patches
technology3 months ago

SteamOS update signals Steam Machine readiness with HDR, VRR, and faster patches

Valve released a SteamOS update that adds initial Steam Machine support and brings a batch of display and performance tweaks: faster future OS updates on high‑speed connections, improved USB device compatibility, external HDR/VRR display support, better TV scaling and Desktop mode performance, and GPU driver stability improvements. It also updates Steam Deck LCD/OLED BIOSes (LCD hibernation prep; OLED charge light at a user-set limit) and broadens compatibility with recent Intel/AMD platforms plus vRAM management. Patch notes are live, with mixed user feedback and no prep for Steam Frame announced.

Pragmata Gets 1440p on Base PS5 via Pro Save Transfer — Curious, But Not Official
technology5 months ago

Pragmata Gets 1440p on Base PS5 via Pro Save Transfer — Curious, But Not Official

Digital Foundry shows Pragmata on PS5 can render at 1440p on a base PS5 by starting on a PS5 Pro and then transferring a cloud save back to the base console. The stock PS5 runs 1080p with FSR 1 upscaling to output a higher resolution, while the 1440p route delivers noticeably better visuals at the cost of frame rate (e.g., 57fps at 1080p vs 42fps at 1440p in similar scenes) and tighter frame-times. VRR isn’t available system-wide, so performance can suffer during dips; 120Hz VRR with low-framerate compensation would help. Capcom has not officially added 1440p and may patch it out; to revert, delete the Pro-injected save. This is an experimental, unsupported workaround and not recommended for a full playthrough.

Unlock Hidden HDMI Powers: Auto-Game Modes, 4K120 and Cinema-Quality Sound
technology7 months ago

Unlock Hidden HDMI Powers: Auto-Game Modes, 4K120 and Cinema-Quality Sound

The article highlights four little-known HDMI features that can improve modern TVs: enabling enhanced HDMI formats for higher-quality signals, Auto Low Latency Mode (ALLM) for automatic game-mode switching, higher refresh rates and VRR for smoother motion and tear-free gaming, and eARC for full-quality audio back to a soundbar or receiver. It also advises using the right HDMI port (preferably HDMI 2.1), ensuring cables are up to date (Premium High Speed or Ultra High Speed), and checking brand-specific menu names to unlock these capabilities.

Digital Foundry: Avowed on PS5 Largely On Par With Series X|S, VRR Adds Subtle Edge
technology7 months ago

Digital Foundry: Avowed on PS5 Largely On Par With Series X|S, VRR Adds Subtle Edge

Digital Foundry compares Avowed on PS5 to Xbox Series X|S, noting PS5’s VRR helps unlocked modes run smoothly and can edge ahead in performance, while Series X visuals are broadly on par with PS5 Pro. Both platforms offer 30fps quality, 40fps balanced, and 60fps performance modes, with quality mode targeting 1440p and other modes at lower resolutions; the differences are subtle, and DF recommends watching the video or reading the full written review for the complete analysis.