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Digital Foundry

All articles tagged with #digital foundry

007 First Light: 60fps on Series X, 30fps on Series S
technology1 day ago

007 First Light: 60fps on Series X, 30fps on Series S

Digital Foundry's analysis shows 007 First Light on Xbox Series X supports 60fps or 30fps, while Series S is fixed at 30fps to maintain parity, reflecting IO Interactive's scalability-first approach; achieving 60fps on high-end consoles relies on Glacier Engine techniques like async compute and a frame graph with CPU offloading, and the same scaling strategy will extend to lower-end PCs and Switch 2, including software-based ray tracing and new lighting tech.

GameChat Trick Boosts Pragmata on Switch 2 to 60fps
technology8 days ago

GameChat Trick Boosts Pragmata on Switch 2 to 60fps

Digital Foundry demonstrates a quirk for Pragmata on Switch 2: using GameChat with a smaller window boosts frame rate from around 47–53fps to about 60fps by reducing internal rendering resolution. This effect appears specific to Capcom’s RE Engine titles; other games (e.g., Layers of Fear) may lose performance with GameChat. While not ideal, it offers a niche way to hit 60fps for Pragmata on Switch 2, rather than a general performance upgrade.

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS
technology12 days ago

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS

Digital Foundry’s verdict on Indiana Jones and the Great Circle for Switch 2 is highly positive: the port leverages features like strand-based hair, screen-space reflections, and RTGI, with DLSS helping achieve a docked 1080p image. Most of the game sticks to a steady 30fps, though occasional drops occur in busy scenes and distant characters render at 15fps to optimize performance. Texture quality is slightly reduced to fit the 64GB cartridge, but the experience remains strong for a physical Switch 2 launch title.

Indy on Switch 2: 30 FPS, Ray Tracing, and DLSS-Driven Docked Upscales
technology13 days ago

Indy on Switch 2: 30 FPS, Ray Tracing, and DLSS-Driven Docked Upscales

Digital Foundry’s tech analysis finds Indiana Jones and the Great Circle on Nintendo Switch 2 to be a solid port that targets 30 FPS and preserves ray-traced global illumination and screen-space reflections, with unique CPU/textures optimizations and DLSS-based upscaling. Docked resolutions range from 540p to 1080p (DLSS), while portable mode runs 360p to 720p; textures and compression keep parity with Xbox Series S, but Switch 2 shows weaker aliasing, poorer shadow/object quality, reduced draw distances, and frame-rate dips into the mid-20s during hectic combat (e.g., Vatican sequences).

Pragmata Looks Sharpest on PS5 Pro, Digital Foundry Finds
gaming1 month ago

Pragmata Looks Sharpest on PS5 Pro, Digital Foundry Finds

Digital Foundry’s analysis shows Pragmata looks notably better on PS5 Pro, thanks to the PS5 Pro’s PSSR2 upscaling which takes an 864p internal image and upscales it to 2160p, delivering a sizable image-quality boost over the base PS5 (which uses 1080p/60fps with FSR1). A 120fps Frame Rate mode is available on Pro (though it targets 1440p), VRR can help, and ray-traced reflections are still somewhat limited. In short, Pragmata benefits significantly from PS5 Pro’s optimizations, making the Pro version the stronger option visually and performance-wise.

Pragmata on Switch 2: Digital Foundry’s Mixed Performance Breakdown
gaming1 month ago

Pragmata on Switch 2: Digital Foundry’s Mixed Performance Breakdown

Digital Foundry's performance deep dive into Pragmata on Switch 2 finds a mixed bag: docked mode uses DLSS to push from 540p to 1080p, handheld runs at around 360p, and the port often outperforms Xbox Series S while trailing PS5 in lighting and textures. Framerates are unlocked—roughly 30–40fps in busy areas and about 50fps indoors—with no option to lock the frame rate.

Poll Finds 41% Ready to Pay $699+ for PlayStation 6
gaming1 month ago

Poll Finds 41% Ready to Pay $699+ for PlayStation 6

A Digital Foundry YouTube poll of over 50,000 responses shows 41% would pay $699, $799, or more for PlayStation 6, with $599 (34%) and $499 (25%) also popular options. A separate 711-person poll of website readers leaned higher, with 51% willing to pay $699 or $799+. Industry chatter suggests BOM costs around $750 per unit, and prices will hinge on features like performance, backwards compatibility, and drives, with official specs still pending.

PS5 Pro's PSSR 2 Upscaler Proves Faster, Enabling Global Image-Upgrades
technology2 months ago

PS5 Pro's PSSR 2 Upscaler Proves Faster, Enabling Global Image-Upgrades

Sony’s PS5 Pro uses a faster PSSR 2 upscaler that delivers better image quality while cutting processing time, enabling a universal upgrade toggle for all PSSR-supported titles. Mark Cerny says PSSR 2 is about 100 microseconds faster than the original, and Digital Foundry’s tests (including Monster Hunter World) show similar performance with improved visuals, a promising sign for future PlayStation hardware like the PS6.

PS5 Pro Upscaler PSSR 2 Delivers Near-Native 4K in Alan Wake 2
technology2 months ago

PS5 Pro Upscaler PSSR 2 Delivers Near-Native 4K in Alan Wake 2

An extended Alan Wake 2 analysis praises PS5 Pro's PSSR 2 upscaler, noting crisper lines and improved textures in Performance Mode that bring the image close to native 4K, with fewer gains in Quality Mode due to higher resolution. The patch auto-updates games and marks a strong early success for PSSR 2, boosting confidence in PS5 Pro support and hinting at how future hardware like PS6 could benefit.