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Digital Foundry

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GTA VI Could Be Limited to 30 FPS on Current-Gen Consoles
technology10 days ago

GTA VI Could Be Limited to 30 FPS on Current-Gen Consoles

Digital Foundry predicts GTA VI may not reach 60 FPS on current-gen consoles, with the PS5 Pro potentially around 40 FPS due to CPU bottlenecks and the base PS5/Xbox Series X likely staying near 30 FPS in demanding scenes. The PC version could fare better thanks to upscaling, while true 60 FPS may await next-gen hardware (PS6/Xbox Helix) expected around 2027–2028. Rockstar also noted the second trailer was captured on PS5 base hardware, and past GTA titles launched at 30 FPS on consoles.

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds
gaming21 days ago

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds

Digital Foundry says the Xbox Series S’s optimization constraints helped train developers for Nintendo Switch 2 ports, noting parallels in tradeoffs like those seen with Final Fantasy VII and acknowledging that DLSS-style upscaling can give Switch 2 an edge in image quality at times, even as Series S often delivers stronger performance. Overall, the Series S optimization regime is credited with pushing broader cross‑platform improvements and smoother Switch 2 porting, though the mapping isn’t perfect and outcomes vary by title.

Halo: Campaign Evolved Delivers 60FPS on Series X as Ally X PC Build Lags at 30–40FPS
gaming29 days ago

Halo: Campaign Evolved Delivers 60FPS on Series X as Ally X PC Build Lags at 30–40FPS

Digital Foundry’s early testing of Halo: Campaign Evolved on Xbox Series X shows a rock-solid 60 FPS in Performance mode with dynamic resolution averaging 50–75% of output (often around 1080p), while the Series S version isn’t ready yet and the PC/ROG Ally X build runs ~30–40 FPS on Very Low. It’s initial footage and results could change before the July 23 early access release, with additional XSX vs Series S comparisons expected later.

Switch 2 Year One: A Real Generational Leap Worth the Hype
technology1 month ago

Switch 2 Year One: A Real Generational Leap Worth the Hype

Digital Foundry’s year-one verdict on Switch 2 praises a genuine generational upgrade driven by a custom T239 SoC, DLSS-based upscaling, and strong backwards compatibility that yields higher resolutions and smoother frame rates across many ports and first-party titles. It highlights improvements like 120Hz modes in docked play and better patch-driven performance, while noting drawbacks such as a lackluster LCD, some VRR limitations in handheld, and Nintendo’s uneven deployment of newer tech. Overall, Switch 2 is seen as a capable, long-lived upgrade that narrows the gap with current-gen consoles rather than matching their raw power.

007 First Light: 60fps on Series X, 30fps on Series S
technology1 month ago

007 First Light: 60fps on Series X, 30fps on Series S

Digital Foundry's analysis shows 007 First Light on Xbox Series X supports 60fps or 30fps, while Series S is fixed at 30fps to maintain parity, reflecting IO Interactive's scalability-first approach; achieving 60fps on high-end consoles relies on Glacier Engine techniques like async compute and a frame graph with CPU offloading, and the same scaling strategy will extend to lower-end PCs and Switch 2, including software-based ray tracing and new lighting tech.

GameChat Trick Boosts Pragmata on Switch 2 to 60fps
technology1 month ago

GameChat Trick Boosts Pragmata on Switch 2 to 60fps

Digital Foundry demonstrates a quirk for Pragmata on Switch 2: using GameChat with a smaller window boosts frame rate from around 47–53fps to about 60fps by reducing internal rendering resolution. This effect appears specific to Capcom’s RE Engine titles; other games (e.g., Layers of Fear) may lose performance with GameChat. While not ideal, it offers a niche way to hit 60fps for Pragmata on Switch 2, rather than a general performance upgrade.

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS
technology1 month ago

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS

Digital Foundry’s verdict on Indiana Jones and the Great Circle for Switch 2 is highly positive: the port leverages features like strand-based hair, screen-space reflections, and RTGI, with DLSS helping achieve a docked 1080p image. Most of the game sticks to a steady 30fps, though occasional drops occur in busy scenes and distant characters render at 15fps to optimize performance. Texture quality is slightly reduced to fit the 64GB cartridge, but the experience remains strong for a physical Switch 2 launch title.

Indy on Switch 2: 30 FPS, Ray Tracing, and DLSS-Driven Docked Upscales
technology1 month ago

Indy on Switch 2: 30 FPS, Ray Tracing, and DLSS-Driven Docked Upscales

Digital Foundry’s tech analysis finds Indiana Jones and the Great Circle on Nintendo Switch 2 to be a solid port that targets 30 FPS and preserves ray-traced global illumination and screen-space reflections, with unique CPU/textures optimizations and DLSS-based upscaling. Docked resolutions range from 540p to 1080p (DLSS), while portable mode runs 360p to 720p; textures and compression keep parity with Xbox Series S, but Switch 2 shows weaker aliasing, poorer shadow/object quality, reduced draw distances, and frame-rate dips into the mid-20s during hectic combat (e.g., Vatican sequences).