Tag

Digital Foundry

All articles tagged with #digital foundry

Witcher 3 Remastered Switch 2 Analysis: 40 FPS Cap and No Ray Tracing
gaming6 days ago

Witcher 3 Remastered Switch 2 Analysis: 40 FPS Cap and No Ray Tracing

Digital Foundry’s technical analysis reveals that The Witcher 3: Wild Hunt — Remastered on Nintendo Switch 2 targets a 40 FPS cap, which is unstable in demanding areas, making 30 FPS the recommended setting. The game lacks ray tracing but features improved lighting and textures. While the PC version includes path tracing and DLSS 4.5, the console version prioritizes stability over maximum fidelity.

Digital Foundry reveals Fire Emblem: Fortune's Weave runs at 720p docked with DLSS on Switch 2
gaming15 days ago

Digital Foundry reveals Fire Emblem: Fortune's Weave runs at 720p docked with DLSS on Switch 2

Digital Foundry reports that Fire Emblem: Fortune's Weave runs at 720p in docked mode and 540p in handheld mode on the Nintendo Switch 2, using DLSS to upscale to 1440p and 1080p respectively. The game maintains a stable 30fps in both modes. While technical performance is modest, the title has received critical acclaim for its strategic depth and narrative scope.

Switch 2's Docked VRR Outshines PS5 in Early Tests, With Patch Dependency Ahead
technology29 days ago

Switch 2's Docked VRR Outshines PS5 in Early Tests, With Patch Dependency Ahead

Digital Foundry’s early testing suggests the Switch 2 in docked mode delivers VRR performance on par with Xbox Series X|S and better than PS5, enabling 40 FPS modes or unlocked framerates for many games. However, VRR support currently requires patches to be fully utilized, and the feature is force-enabled in menus, which users may need to disable for certain titles. The update sets up future Switch 2 titles, like Metroid Ravenous, to benefit from smoother performance.

DLSS 5 proves costly in NBA 2K27, delivering steep frame-rate hits
technology1 month ago

DLSS 5 proves costly in NBA 2K27, delivering steep frame-rate hits

Digital Foundry tested Nvidia's DLSS 5 in NBA 2K27 and found a heavy frame-rate toll, with about 40–60% FPS loss depending on GPU and resolution (for example, 4K on an RTX 5090 dropped from 128.4 to 62.7 FPS; 1080p on an RTX 5060 dropped from 72.8 to 42.3 FPS). Frame-time costs range from 8.2 ms to 13.7 ms. While DLSS 5 can add lighting detail via neural rendering, the approach is controversial and, at launch, limited to 50-series GPUs and NBA 2K27.

Onimusha: Way of the Sword Tech Dive: Switch 2 Performance vs PS5
gaming1 month ago

Onimusha: Way of the Sword Tech Dive: Switch 2 Performance vs PS5

Digital Foundry’s tech analyses show Onimusha: Way of the Sword on Switch 2 is solid but technically behind PS5: players can cap gameplay at 30fps for perfect stability or run uncapped (~30–60fps); docked resolution tops at 1080p (often lower) and handheld up to 900p, with hair quality reduced and DLSS likely in use. A separate Switch 2 vs PS5 graphics comparison confirms PS5 generally offers sharper visuals, while the Switch 2 port remains a competent, portable-friendly option.

GTA 6's Animation Timing Glitch Likely Won't Be Fixed by Launch
technology1 month ago

GTA 6's Animation Timing Glitch Likely Won't Be Fixed by Launch

Digital Foundry flags an animation/camera pacing issue in GTA 6: even with a steady 30fps, camera and character motion can feel uneven during pans and cuts, giving a sub-30fps look. The issue, tied to a timing/synchronization mismatch in Rockstar's RAGE engine, has plagued past titles and is unlikely to be fixed before launch, despite the game's impressive tech and fans' enthusiasm.

Switch 2 Elevates Xenoblade Chronicles 2 with 60fps and Refined Upscaling
gaming2 months ago

Switch 2 Elevates Xenoblade Chronicles 2 with 60fps and Refined Upscaling

Digital Foundry’s tech analysis of Xenoblade Chronicles 2 on Nintendo Switch 2 finds a mostly 60fps experience with notable image quality gains over the Switch 1 version. The game appears to run at 720p internal with temporal upscaling (or a similar upscaler) to a 4K‑like final image, while handheld mode delivers a near‑1080p output with an apparently lower internal render (~468p) but still maintains 60fps with occasional frame drops. Docked Switch 1 ran at 30fps with traversal/cutscene dips; Switch 2 uses double‑buffered vsync, which can yield occasional 33ms frame deliveries when over budget. Some minor handheld artifacts and line issues are noted in the analysis.

Black Ops PS4/PS5 Ports Charged as Premium with Minimal Upgrades
technology2 months ago

Black Ops PS4/PS5 Ports Charged as Premium with Minimal Upgrades

Activision charges £35 ($40) per game for the PS4/PS5 ports of Black Ops 1 and 2 (£70 total) with separate DLC packs, and PS Plus discounts temporarily lower the price. Digital Foundry deems the releases low effort, offering little more than 1080p output with no 4K/120Hz, no anti-aliasing, and no modern features (FOV slider, separate sensitivities). Cross-gen matchmaking is confirmed, and season pass owners can play with non-owners, but DLC maps still require purchase. Critics say the upgrades aren’t worth the cost for what amounts to plain ports rather than remasters.

GTA VI Could Be Limited to 30 FPS on Current-Gen Consoles
technology3 months ago

GTA VI Could Be Limited to 30 FPS on Current-Gen Consoles

Digital Foundry predicts GTA VI may not reach 60 FPS on current-gen consoles, with the PS5 Pro potentially around 40 FPS due to CPU bottlenecks and the base PS5/Xbox Series X likely staying near 30 FPS in demanding scenes. The PC version could fare better thanks to upscaling, while true 60 FPS may await next-gen hardware (PS6/Xbox Helix) expected around 2027–2028. Rockstar also noted the second trailer was captured on PS5 base hardware, and past GTA titles launched at 30 FPS on consoles.

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds
gaming3 months ago

Xbox Series S Optimizations Helped Prep Switch 2 Ports, Digital Foundry Finds

Digital Foundry says the Xbox Series S’s optimization constraints helped train developers for Nintendo Switch 2 ports, noting parallels in tradeoffs like those seen with Final Fantasy VII and acknowledging that DLSS-style upscaling can give Switch 2 an edge in image quality at times, even as Series S often delivers stronger performance. Overall, the Series S optimization regime is credited with pushing broader cross‑platform improvements and smoother Switch 2 porting, though the mapping isn’t perfect and outcomes vary by title.

Halo: Campaign Evolved Delivers 60FPS on Series X as Ally X PC Build Lags at 30–40FPS
gaming3 months ago

Halo: Campaign Evolved Delivers 60FPS on Series X as Ally X PC Build Lags at 30–40FPS

Digital Foundry’s early testing of Halo: Campaign Evolved on Xbox Series X shows a rock-solid 60 FPS in Performance mode with dynamic resolution averaging 50–75% of output (often around 1080p), while the Series S version isn’t ready yet and the PC/ROG Ally X build runs ~30–40 FPS on Very Low. It’s initial footage and results could change before the July 23 early access release, with additional XSX vs Series S comparisons expected later.

Switch 2 Year One: A Real Generational Leap Worth the Hype
technology4 months ago

Switch 2 Year One: A Real Generational Leap Worth the Hype

Digital Foundry’s year-one verdict on Switch 2 praises a genuine generational upgrade driven by a custom T239 SoC, DLSS-based upscaling, and strong backwards compatibility that yields higher resolutions and smoother frame rates across many ports and first-party titles. It highlights improvements like 120Hz modes in docked play and better patch-driven performance, while noting drawbacks such as a lackluster LCD, some VRR limitations in handheld, and Nintendo’s uneven deployment of newer tech. Overall, Switch 2 is seen as a capable, long-lived upgrade that narrows the gap with current-gen consoles rather than matching their raw power.