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Digital Foundry

All articles tagged with #digital foundry

PS5 Pro's PSSR 2 Upscaler Proves Faster, Enabling Global Image-Upgrades
technology18 days ago

PS5 Pro's PSSR 2 Upscaler Proves Faster, Enabling Global Image-Upgrades

Sony’s PS5 Pro uses a faster PSSR 2 upscaler that delivers better image quality while cutting processing time, enabling a universal upgrade toggle for all PSSR-supported titles. Mark Cerny says PSSR 2 is about 100 microseconds faster than the original, and Digital Foundry’s tests (including Monster Hunter World) show similar performance with improved visuals, a promising sign for future PlayStation hardware like the PS6.

PS5 Pro Upscaler PSSR 2 Delivers Near-Native 4K in Alan Wake 2
technology22 days ago

PS5 Pro Upscaler PSSR 2 Delivers Near-Native 4K in Alan Wake 2

An extended Alan Wake 2 analysis praises PS5 Pro's PSSR 2 upscaler, noting crisper lines and improved textures in Performance Mode that bring the image close to native 4K, with fewer gains in Quality Mode due to higher resolution. The patch auto-updates games and marks a strong early success for PSSR 2, boosting confidence in PS5 Pro support and hinting at how future hardware like PS6 could benefit.

DLSS 5 rollout sparks debate over AI-upscaled visuals, drawing online mockery
technology25 days ago

DLSS 5 rollout sparks debate over AI-upscaled visuals, drawing online mockery

NVIDIA unveiled DLSS 5 with an AI-powered upscaling filter that can dramatically alter character looks and scenes, prompting widespread memes and criticism despite developers saying users will have control; Digital Foundry’s preview shows uneven enhancements, while some studio figures issued praise, highlighting a divide between hype and public reaction. DLSS 5 remains optional for players and is framed as an artistic choice by developers, but the initial response has been largely negative.

PS5 Pro boosts visuals with a big AI upscaling update tonight
gaming25 days ago

PS5 Pro boosts visuals with a big AI upscaling update tonight

Sony is rolling out an upgraded PlayStation Spectral Super Resolution (PSSR) AI upscaler to PS5 Pro games with the latest system update, expanding support to titles like Cyberpunk 2077, Silent Hill 2, Final Fantasy VII Rebirth, and more. Digital Foundry testing says the update reduces shimmering artifacts and delivers crisper, more consistent graphics, thanks to AMD/Sony’s Project Amethyst work and a backport of FSR 4-style tech. The upgrade arrives in phases starting March 17 at 1 AM ET, with additional titles and patches (including Assassin’s Creed Shadows, Cyberpunk 2077) to follow in coming weeks; players can toggle PSSR on or off per title.

PS5 Pro's PSSR2 Delivers Sharper, More Stable Images Across Four Games
technology26 days ago

PS5 Pro's PSSR2 Delivers Sharper, More Stable Images Across Four Games

Digital Foundry’s tests of the PS5 Pro’s upgraded PSSR2 show significantly crisper, more stable visuals with fewer artefacts across Silent Hill f, Final Fantasy VII Rebirth, Monster Hunter Wilds, and Dragon Age: The Veilguard. The improvements address earlier issues like RTGI pulsing and foliage noise, with texture detail and edges looking better while frame rates remain comparable to the older implementation; results appear to depend on developer-upgraded builds rather than a system-wide toggle. The testing reinforces that PSSR2 moves PS5 Pro closer to Sony’s original promise, though questions remain about future ML features and cross-title consistency.

Crimson Desert Promises 60FPS on PS5 Pro, Digital Foundry Finds Solid Performance
technology29 days ago

Crimson Desert Promises 60FPS on PS5 Pro, Digital Foundry Finds Solid Performance

Digital Foundry reports Crimson Desert runs solidly on PS5 Pro across three modes (optimal, balanced, quality), with the 60FPS target met in the performance-focused mode though some upscaling artifacts appear. Frame drops can occur in large battles, while the 30FPS quality mode feels less responsive. The team notes strong CPU/GPU demand but impressive scale, and suggests 60FPS or 40FPS balanced for best feel; final console versions remain to be seen, with launch set for March 19, 2026.

Crimson Desert Shines on PS5 Pro, Digital Foundry Says It’s Phenomenal
gaming29 days ago

Crimson Desert Shines on PS5 Pro, Digital Foundry Says It’s Phenomenal

Digital Foundry’s near-final PS5 Pro analysis shows Crimson Desert running in three modes with ray tracing: Performance (60fps at 1080p), Balanced (40fps at 1440p), and Quality (30fps at 4K), all using PSSR upscaling. While there are minor artefacts and some CPU-driven dips in busy areas, the PS5 Pro version is described as a stunning, largely smooth experience, especially with VRR and a v-sync toggle. PSSR2 is expected to improve image quality further, and base PS5 footage has not yet been shown. Overall, Crimson Desert looks phenomenal on PS5 Pro.

Switch 2 Tech Review: RE7 hits smooth 60fps, Village shows exterior dips
technology1 month ago

Switch 2 Tech Review: RE7 hits smooth 60fps, Village shows exterior dips

Digital Foundry’s Switch 2 analysis finds Resident Evil 7 running ~720p docked (upscaled to 1080p, likely DLSS) and ~432p handheld, both at 60fps with minimal dips; Resident Evil Village targets 60fps but exhibits notable exterior frame drops and sparser weather effects, while image quality is generally stronger than PS4 and better than Xbox Series S in some respects, though not perfectly steady in all areas.

PS5 Pro's PSSR 2.0 Upscaler Proves Itself, Toggle Incoming for All Games
technology1 month ago

PS5 Pro's PSSR 2.0 Upscaler Proves Itself, Toggle Incoming for All Games

Sony's PS5 Pro gains a significant PSSR 2.0 upscaling upgrade, with a system-wide toggle due in March that will allow any PSSR-enabled game to benefit without patches. Early testing in Resident Evil Requiem shows the new upscaler performing close to or better than PC counterparts like FSR4 and DLSS 4.5, addressing prior PSSR issues and suggesting broad future support across current and upcoming titles, potentially extending the PS5 Pro's relevance through the PS6 era.

Switch 2 DLSS Visuals Edge, Series S Maintains Smooth 60FPS in Resident Evil Requiem
technology1 month ago

Switch 2 DLSS Visuals Edge, Series S Maintains Smooth 60FPS in Resident Evil Requiem

Digital Foundry’s analysis shows Resident Evil Requiem on Switch 2 runs at native 540p with DLSS, delivering better image quality than the Xbox Series S’s native 720p visuals, while the Series S delivers a much more stable ~60fps. Switch 2 can drop to around 30fps docked and into the 20s in handheld mode, highlighting a clear trade-off between visuals and performance across the two platforms.

Switch 2 DLSS Bridges the Gap in Resident Evil Requiem Versus PS5 Pro
technology1 month ago

Switch 2 DLSS Bridges the Gap in Resident Evil Requiem Versus PS5 Pro

A side-by-side video shows Switch 2's Resident Evil Requiem port, aided by DLSS, looking competitively close to PS5 Pro: Switch 2 runs a docked 540p base with DLSS upscaling toward 1080p, while PS5 Pro remains crisper due to higher internal resolution, though the gap is narrowed; Capcom trimmed geometry and textures on Switch 2 and tweaked hair design, but the port is solid overall.

Switch 2's Resident Evil Requiem: DLSS boosts visuals but frame rate sometimes wobbles
technology1 month ago

Switch 2's Resident Evil Requiem: DLSS boosts visuals but frame rate sometimes wobbles

Digital Foundry’s tech analysis of Resident Evil Requiem on Nintendo Switch 2 finds Capcom delivering PS5-like visuals aided by DLSS, but frame rate remains uneven: docked targets 60fps but often sits in the 40s–50s and can drop to 30fps; handheld dips to about 25fps. The game runs at 540p docked and 360p handheld, with DLSS boosting the final docked output toward ~1080p and a 1080p UI (PS5 is 4K). No ray tracing on Switch 2. Loading times are quick, and image quality is better than Xbox Series S, though performance lags behind in many scenarios. Release is set for February 27.

Digital Foundry: Avowed on PS5 Largely On Par With Series X|S, VRR Adds Subtle Edge
technology1 month ago

Digital Foundry: Avowed on PS5 Largely On Par With Series X|S, VRR Adds Subtle Edge

Digital Foundry compares Avowed on PS5 to Xbox Series X|S, noting PS5’s VRR helps unlocked modes run smoothly and can edge ahead in performance, while Series X visuals are broadly on par with PS5 Pro. Both platforms offer 30fps quality, 40fps balanced, and 60fps performance modes, with quality mode targeting 1440p and other modes at lower resolutions; the differences are subtle, and DF recommends watching the video or reading the full written review for the complete analysis.