Tag

30fps

All articles tagged with #30fps

GTA VI Could Be Limited to 30 FPS on Current-Gen Consoles
technology10 days ago

GTA VI Could Be Limited to 30 FPS on Current-Gen Consoles

Digital Foundry predicts GTA VI may not reach 60 FPS on current-gen consoles, with the PS5 Pro potentially around 40 FPS due to CPU bottlenecks and the base PS5/Xbox Series X likely staying near 30 FPS in demanding scenes. The PC version could fare better thanks to upscaling, while true 60 FPS may await next-gen hardware (PS6/Xbox Helix) expected around 2027–2028. Rockstar also noted the second trailer was captured on PS5 base hardware, and past GTA titles launched at 30 FPS on consoles.

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS
technology1 month ago

Indiana Jones on Switch 2: Digital Foundry Calls the Port a Technical Marvel Fueled by DLSS

Digital Foundry’s verdict on Indiana Jones and the Great Circle for Switch 2 is highly positive: the port leverages features like strand-based hair, screen-space reflections, and RTGI, with DLSS helping achieve a docked 1080p image. Most of the game sticks to a steady 30fps, though occasional drops occur in busy scenes and distant characters render at 15fps to optimize performance. Texture quality is slightly reduced to fit the 64GB cartridge, but the experience remains strong for a physical Switch 2 launch title.

Indy Arrives on Switch 2 as a True One-to-One Port of The Great Circle
gaming2 months ago

Indy Arrives on Switch 2 as a True One-to-One Port of The Great Circle

MachineGames confirms Indiana Jones and the Great Circle is coming to Switch 2 on May 12 as a complete, one-to-one port running at 30fps. No content is cut or simplified; optimization keeps quality on par with Xbox Series S, with only background NPCs reduced. The release is in-house, features gyro/mouse support, and uses Troy Baker for Indy alongside Tony Todd’s notable contribution. The team stresses it’s a cartridge release, preserves the tone of the early Indy films, and hints at future Indy possibilities without committing to Harrison Ford.

FFXIV on Switch 2 Promises Stable 30fps, With Towns as Possible Hitches
gaming2 months ago

FFXIV on Switch 2 Promises Stable 30fps, With Towns as Possible Hitches

Final Fantasy XIV Online is coming to Switch 2 this August, with director Naoki Yoshida confirming it can run at a stable 30fps on the new hardware. While performance should be solid overall thanks to heavy optimisation, some densely populated areas like towns may experience frame rate dips. Square Enix is offering a one-month free early-access period to test the port before the subscription-based service kicks in.

FFXIV lands on Switch 2 with stable 30fps despite crowded towns
technology2 months ago

FFXIV lands on Switch 2 with stable 30fps despite crowded towns

Final Fantasy XIV is headed to Nintendo Switch 2, announced at the Anaheim Fan Festival. Director Yoshida says optimization work aims for a stable 30fps, though towns with lots of players may see frame-rate dips. The port, set for August, will require a separate subscription from Nintendo Switch Online, and the Switch 2’s versatility should let players choose their preferred play style.

Indiana Jones on Switch 2 Signals Promising Path for Cross-Gen Ports
technology4 months ago

Indiana Jones on Switch 2 Signals Promising Path for Cross-Gen Ports

Digital Foundry’s early look at Indiana Jones and the Great Circle on Switch 2 suggests the new hardware handles current-gen ports better than its predecessor, preserving core visuals like global illumination while making selective cuts (e.g., no screen-space reflections, possible reduced shadows). The game targets 30fps with reconstruction and motion blur to sustain image quality, and while not a direct PS5/Series X replica, it retains the core experience, positioning Switch 2 as a capable platform for ambitious cross-gen ports.

Tales of Arise Switch 2: 1080p, 60fps Cutscenes, 30fps Gameplay in Beyond the Dawn Edition
gaming5 months ago

Tales of Arise Switch 2: 1080p, 60fps Cutscenes, 30fps Gameplay in Beyond the Dawn Edition

Tales of Arise is coming to Switch 2 with the Beyond the Dawn Edition, delivering 1080p resolution in both docked and handheld modes, cutscenes at 60fps, and gameplay aiming for 30fps; the title also features a ~54GB install size and will be released as a Game-Key Card physical edition, with local availability details to be announced.

Dynasty Warriors Origins: A Sharp Switch 2 Musou Reboot
technology5 months ago

Dynasty Warriors Origins: A Sharp Switch 2 Musou Reboot

Dynasty Warriors: Origins on Nintendo Switch 2 is a strong, narrative-focused port that tightens the series with a single upgradeable protagonist, delivering enormous crowd fights, varied weapons, and solid combat in portable play. While it settles at 30fps and shows occasional cutscene stutter and a finicky graphics toggle, the overall experience remains smooth, stylish, and highly engaging for Musou fans on the go.

Tales of Berseria Remastered on Switch Targets 30fps, 1080p Docked / 720p Handheld
gaming6 months ago

Tales of Berseria Remastered on Switch Targets 30fps, 1080p Docked / 720p Handheld

Tales of Berseria Remastered is coming to Nintendo Switch with a targeted 30fps, though frame rates may briefly dip in certain scenes. Docked, the game aims for 1080p, while handheld mode runs at 720p; PS5 and Xbox Series versions will still run at 60fps. Bandai Namco says the Switch version is being tested for compatibility with Switch Lite and Switch 2, and a Switch 2 upgrade could come later if developments permit. The article notes the remaster follows Tales of Xillia Remastered on Switch and teases ongoing updates about Switch 2 support.

"Dragon's Dogma 2: PS5 Version Limited to 30fps, Rumors Suggest"
gaming2 years ago

"Dragon's Dogma 2: PS5 Version Limited to 30fps, Rumors Suggest"

Rumors suggest that Dragon's Dogma 2 will run at 30fps on PS5 without a planned Performance mode, sparking concerns among players accustomed to 60fps options. An unnamed Japanese insider claims that a 60fps mode is not in the works for the game on PS5, leading to speculation about the game's performance on the console. Additionally, a preview from IGN Japan confirms that the game will feature just a single save slot, a potential point of contention for players.

The Good and Bad of Final Fantasy 16: A Review
gaming3 years ago

The Good and Bad of Final Fantasy 16: A Review

Digital Foundry Direct Weekly discusses the limitations of current-gen consoles and how they affect game development, using Final Fantasy 16 as an example. The game's sub-par 60fps performance mode may be due to it being developed with 30fps in mind. The article argues that we need to accept that consoles have fixed hardware limits and that pushing visuals to the next level may come at a cost, including compromising performance modes. The article also discusses other gaming news, including the Nintendo Direct and Microsoft's decision to raise Xbox Series X prices.