Tag

Frame Rate

All articles tagged with #frame rate

Crimson Desert Exposes the Xbox Series X vs Series S Performance Gap
gaming1 day ago

Crimson Desert Exposes the Xbox Series X vs Series S Performance Gap

Digital Foundry finds Crimson Desert on Xbox Series X largely playable and closer to PS5 with three modes (Quality 1080p/30, Balanced 1280p/40, Performance 1080p/60) and a new 4K output via FSR 3 that sharpens visuals at the cost of ~45–55fps. Series S is a drastic downgrade—720p/40fps in performance mode with no ray tracing and noticeably high input latency—making it hard to recommend as a home console experience. CPU-heavy areas still cause dips and occasional tearing on Series X, and the article notes the potential for Switch 2 DLSS-like upscaling to outpace Series S, underscoring a clear console performance gap between the two Xbox systems.

Crimson Desert PC: One Lighting Setting Delivers Major Frame-Rate Boost
technology15 days ago

Crimson Desert PC: One Lighting Setting Delivers Major Frame-Rate Boost

Digital Foundry finds Crimson Desert on PC runs solidly at 1440p with a Ryzen 5 3600 and RTX 4060 using DLSS 4.0, but the biggest performance jump comes from dialing Lighting Quality away from Max (to Ultra or Cinematic), which can nearly double FPS in CPU/GPU‑heavy moments; DF Optimised Settings offer an additional ~11% uplift, while ray tracing on/off has minor effects. Frame generation can push FPS into the 70s–90s but adds latency. The game is GPU-bound and benefits from more CPU headroom in busy scenes; VRAM usage is fine on 8GB GPUs.

Switch 2 Tech Review: RE7 hits smooth 60fps, Village shows exterior dips
technology1 month ago

Switch 2 Tech Review: RE7 hits smooth 60fps, Village shows exterior dips

Digital Foundry’s Switch 2 analysis finds Resident Evil 7 running ~720p docked (upscaled to 1080p, likely DLSS) and ~432p handheld, both at 60fps with minimal dips; Resident Evil Village targets 60fps but exhibits notable exterior frame drops and sparser weather effects, while image quality is generally stronger than PS4 and better than Xbox Series S in some respects, though not perfectly steady in all areas.

Switch 2 Illuminates RE7, But Village Stumbles on Performance
gaming1 month ago

Switch 2 Illuminates RE7, But Village Stumbles on Performance

Capcom's Switch 2 port of Resident Evil 7 runs very well thanks to DLSS, delivering a steady 60fps with docked at ~720p upscaled to 1080p and handheld at 432p; RE Village, while visually strong and often benefiting from DLSS, shows more variable performance with frequent drops and less stable frame rates, particularly in exterior areas and handheld mode. Overall, RE7 is recommended; Village is more of a mixed bag due to performance fluctuations.

Switch 2's Resident Evil Requiem: DLSS boosts visuals but frame rate sometimes wobbles
technology1 month ago

Switch 2's Resident Evil Requiem: DLSS boosts visuals but frame rate sometimes wobbles

Digital Foundry’s tech analysis of Resident Evil Requiem on Nintendo Switch 2 finds Capcom delivering PS5-like visuals aided by DLSS, but frame rate remains uneven: docked targets 60fps but often sits in the 40s–50s and can drop to 30fps; handheld dips to about 25fps. The game runs at 540p docked and 360p handheld, with DLSS boosting the final docked output toward ~1080p and a 1080p UI (PS5 is 4K). No ray tracing on Switch 2. Loading times are quick, and image quality is better than Xbox Series S, though performance lags behind in many scenarios. Release is set for February 27.

DLSS Lifts Resident Evil Requiem on Switch 2 Beyond Its Specs
technology1 month ago

DLSS Lifts Resident Evil Requiem on Switch 2 Beyond Its Specs

Digital Foundry finds the Switch 2 port of Resident Evil Requiem uses DLSS to upscale a 540p base to 1080p, yielding image quality that often surpasses the Series S native 720p. However, the port runs with an unlocked, variable frame-rate (roughly 30–60fps docked, lower in handheld) and includes some visual downgrades (hair, textures). Despite these compromises, core visuals are preserved and DLSS is the standout feature driving the port’s success.

Fallout 4 Anniversary Edition Arrives on Switch 2 with Expanded Content
gaming1 month ago

Fallout 4 Anniversary Edition Arrives on Switch 2 with Expanded Content

Bethesda released a launch trailer for Fallout 4: Anniversary Edition on Switch 2, showcasing the bundled game plus six expansions (including Far Harbor, Automatron, and Nuka-World) and over 150 Club Creation items. The port reportedly supports multiple FPS modes (30/40/60) on handheld and docked, with a full review forthcoming to gauge performance on Nintendo's console.

Skyrim on Nintendo Switch 2 Adds 60 Hz Mode and 30 FPS Lock in Version 1.2 Update
gaming1 month ago

Skyrim on Nintendo Switch 2 Adds 60 Hz Mode and 30 FPS Lock in Version 1.2 Update

Skyrim on Nintendo Switch 2 has been updated to version 1.2, adding a 60 Hz display mode with options to Prioritize Visuals or Prioritize Performance; in Visuals mode the game runs at a locked 30 FPS, while performance has been improved across various areas, and a broad patch notes list fixes crashes, audio, UI, controls, and localization issues.

Tales of Arise Switch 2 port runs at 30fps gameplay with 60fps cutscenes at 1080p
news2 months ago

Tales of Arise Switch 2 port runs at 30fps gameplay with 60fps cutscenes at 1080p

Tales of Arise is headed to Nintendo Switch 2 with a mostly 30fps gameplay cap and 60fps cutscenes, at a 1080p resolution. Frame rate may dip during intense moments, and there’s no full 60fps mode as seen on PS5/Xbox Series X|S. In handheld mode the game runs at 1080p, while docked play may be less impressive. The Tales of Arise: Beyond the Dawn Edition launches on Switch 2 on May 22, 2026.

FF7 Remake Intergrade on Switch 2: solid 30fps port with 1080p docked and 720p portable DLSS upscaling
technology2 months ago

FF7 Remake Intergrade on Switch 2: solid 30fps port with 1080p docked and 720p portable DLSS upscaling

Digital Foundry’s tech analysis finds Final Fantasy 7 Remake Intergrade on Nintendo Switch 2 to be a strong port: docked runs at 1080p while portable sits around 720p and upscales to 1080p via a light DLSS, with gameplay capped at a stable 30fps and faster PS4-era load times. Texture work largely matches PS5 in many areas but mirrors PS4 in assets, lighting is PS5-like except for some lower-resolution volumetric lighting, and some dithering is more pronounced in portable mode. Both docked and portable visuals are similar overall, though portable mode shows more DLSS-related artifacts; still, the port represents a solid technical achievement for Switch 2.

Monster Hunter Wilds DLC checks yield only modest PC gains, not a miracle fix
technology2 months ago

Monster Hunter Wilds DLC checks yield only modest PC gains, not a miracle fix

New tests largely confirm that buying the full cosmetic DLC catalog for Monster Hunter Wilds provides only small, hardware-dependent framerate gains instead of the dramatic boosts initially reported. In controlled runs, RTX 4060 rose from about 66fps to 67fps around base camp, while RTX 5080 went from ~66fps to 73fps (plus small 0.1% lows improvements). Outside base camp, gains are minimal, and the author cautions that spending nearly £460 on cosmetics is not worth it. Capcom’s patch due Jan 27 will be another test, but the evidence so far suggests the DLC checks aren’t a silver bullet for performance.

Hyrule Warriors: Age of Imprisonment Delivers Strong Gameplay and Technical Performance
technology5 months ago

Hyrule Warriors: Age of Imprisonment Delivers Strong Gameplay and Technical Performance

Digital Foundry's technical analysis of Hyrule Warriors: Age of Imprisonment on Nintendo Switch 2 reveals improvements over previous entries, with a target of 60 FPS, dynamic resolution scaling between 720p and 900p docked, and portable resolution between 468p and 648p, though some visual compromises and performance drops are noted.