Tag

Frame Rate

All articles tagged with #frame rate

007 First Light: 60fps on Series X, 30fps on Series S
technology2 days ago

007 First Light: 60fps on Series X, 30fps on Series S

Digital Foundry's analysis shows 007 First Light on Xbox Series X supports 60fps or 30fps, while Series S is fixed at 30fps to maintain parity, reflecting IO Interactive's scalability-first approach; achieving 60fps on high-end consoles relies on Glacier Engine techniques like async compute and a frame graph with CPU offloading, and the same scaling strategy will extend to lower-end PCs and Switch 2, including software-based ray tracing and new lighting tech.

Switch 2 GameChat Window Sizes Boost FPS in Pragmata
technology9 days ago

Switch 2 GameChat Window Sizes Boost FPS in Pragmata

Digital Foundry finds that Switch 2's GameChat can unexpectedly raise frame-rates in some Capcom RE Engine games by changing the game's effective resolution: a smaller GameChat window for Pragmata can hit a solid 60fps (while other sizes show mixed results), due to lower GPU load from a reduced base resolution. It's not a universal hack and isn’t ideal for full-screen play, but it’s a quirk worth knowing (and could matter for speedruns).

Indy on Switch 2: 30 FPS, Ray Tracing, and DLSS-Driven Docked Upscales
technology14 days ago

Indy on Switch 2: 30 FPS, Ray Tracing, and DLSS-Driven Docked Upscales

Digital Foundry’s tech analysis finds Indiana Jones and the Great Circle on Nintendo Switch 2 to be a solid port that targets 30 FPS and preserves ray-traced global illumination and screen-space reflections, with unique CPU/textures optimizations and DLSS-based upscaling. Docked resolutions range from 540p to 1080p (DLSS), while portable mode runs 360p to 720p; textures and compression keep parity with Xbox Series S, but Switch 2 shows weaker aliasing, poorer shadow/object quality, reduced draw distances, and frame-rate dips into the mid-20s during hectic combat (e.g., Vatican sequences).

Switch 2 Delivers Sharper Image, but Pauses at 30 FPS in Indiana Jones Showdown
technology14 days ago

Switch 2 Delivers Sharper Image, but Pauses at 30 FPS in Indiana Jones Showdown

A new graphics comparison video pits Indiana Jones and the Great Circle on Nintendo Switch 2, Xbox Series S, and PS5 Pro. Switch 2 edges the others in resolution thanks to DLSS, but runs at 30 FPS while the PS5 Pro and Series S versions target 60 FPS, with Switch 2 using slightly lower settings (distant geometry, shadows, vegetation). The game launches today on Switch 2 both physically and digitally.

BeastLink Aims for PS5 Kaiju Chaos With Destructible Cities
technology22 days ago

BeastLink Aims for PS5 Kaiju Chaos With Destructible Cities

BeastLink is a new online kaiju action game from Grove Street Games for PS5, promising fully destructible cities and a “SuperDestruction” tech, with early access this summer and a PS5 launch to follow; PC players can join a closed beta starting May 8. The piece playfully rails against frame-rate drama (dreaming of 10fps) while placing the project in a EDF/Exoprimal-like vibe and noting it’s intriguing, though it remains to be seen if it delivers on its bold ambition.

FFXIV on Switch 2 Promises Stable 30fps, With Towns as Possible Hitches
gaming1 month ago

FFXIV on Switch 2 Promises Stable 30fps, With Towns as Possible Hitches

Final Fantasy XIV Online is coming to Switch 2 this August, with director Naoki Yoshida confirming it can run at a stable 30fps on the new hardware. While performance should be solid overall thanks to heavy optimisation, some densely populated areas like towns may experience frame rate dips. Square Enix is offering a one-month free early-access period to test the port before the subscription-based service kicks in.

FFXIV lands on Switch 2 with stable 30fps despite crowded towns
technology1 month ago

FFXIV lands on Switch 2 with stable 30fps despite crowded towns

Final Fantasy XIV is headed to Nintendo Switch 2, announced at the Anaheim Fan Festival. Director Yoshida says optimization work aims for a stable 30fps, though towns with lots of players may see frame-rate dips. The port, set for August, will require a separate subscription from Nintendo Switch Online, and the Switch 2’s versatility should let players choose their preferred play style.

Digimon Story: Time Stranger lands on Switch 2 with 1080p/60fps Performance and 4K/30fps HDR Quality
gaming1 month ago

Digimon Story: Time Stranger lands on Switch 2 with 1080p/60fps Performance and 4K/30fps HDR Quality

Digimon Story: Time Stranger will release on both Nintendo Switch 2 and Switch this summer; Switch 2 offers two modes—Performance delivering 1080p up to 60fps and Quality delivering 4K (1080p handheld) up to 30fps with HDR—while the official Switch version sticks to 1080p docked / 720p handheld at 30fps, with only subtle visual differences between the two platforms.

Pragmata on Switch 2: 1080p Docked, 360p Portable, DLSS unlocks performance
gaming1 month ago

Pragmata on Switch 2: 1080p Docked, 360p Portable, DLSS unlocks performance

Digital Foundry’s Pragmata Switch 2 tech analysis finds a port with notable downgrades in lighting, shadows, and hair rendering, but the game runs on Switch 2 as a current-gen port. Docked output is 1080p (internal ~540p); portable is around 360p. The FPS is unlocked, with exterior sequences typically in the 30–40 FPS range and interiors around the 50s, and DLSS helps improve image quality overall.

Two Modes, Two Resolutions: Switch 2 Frame-Rate Details for Mouse: P.I. for Hire
gaming1 month ago

Two Modes, Two Resolutions: Switch 2 Frame-Rate Details for Mouse: P.I. for Hire

Mouse: P.I. for Hire on Nintendo Switch 2 will offer two modes—Performance and Quality—with different targets for docked and handheld play: docked Performance is 1080p at 60 FPS, docked Quality is 1440p at 40 FPS; handheld Performance is 900p at 60 FPS, handheld Quality is 1260p at 30 FPS. The game launches on April 16, 2026, with a physical release following later.

Crimson Desert Exposes the Xbox Series X vs Series S Performance Gap
gaming1 month ago

Crimson Desert Exposes the Xbox Series X vs Series S Performance Gap

Digital Foundry finds Crimson Desert on Xbox Series X largely playable and closer to PS5 with three modes (Quality 1080p/30, Balanced 1280p/40, Performance 1080p/60) and a new 4K output via FSR 3 that sharpens visuals at the cost of ~45–55fps. Series S is a drastic downgrade—720p/40fps in performance mode with no ray tracing and noticeably high input latency—making it hard to recommend as a home console experience. CPU-heavy areas still cause dips and occasional tearing on Series X, and the article notes the potential for Switch 2 DLSS-like upscaling to outpace Series S, underscoring a clear console performance gap between the two Xbox systems.

Crimson Desert PC: One Lighting Setting Delivers Major Frame-Rate Boost
technology2 months ago

Crimson Desert PC: One Lighting Setting Delivers Major Frame-Rate Boost

Digital Foundry finds Crimson Desert on PC runs solidly at 1440p with a Ryzen 5 3600 and RTX 4060 using DLSS 4.0, but the biggest performance jump comes from dialing Lighting Quality away from Max (to Ultra or Cinematic), which can nearly double FPS in CPU/GPU‑heavy moments; DF Optimised Settings offer an additional ~11% uplift, while ray tracing on/off has minor effects. Frame generation can push FPS into the 70s–90s but adds latency. The game is GPU-bound and benefits from more CPU headroom in busy scenes; VRAM usage is fine on 8GB GPUs.

Switch 2 Tech Review: RE7 hits smooth 60fps, Village shows exterior dips
technology2 months ago

Switch 2 Tech Review: RE7 hits smooth 60fps, Village shows exterior dips

Digital Foundry’s Switch 2 analysis finds Resident Evil 7 running ~720p docked (upscaled to 1080p, likely DLSS) and ~432p handheld, both at 60fps with minimal dips; Resident Evil Village targets 60fps but exhibits notable exterior frame drops and sparser weather effects, while image quality is generally stronger than PS4 and better than Xbox Series S in some respects, though not perfectly steady in all areas.

Switch 2 Illuminates RE7, But Village Stumbles on Performance
gaming2 months ago

Switch 2 Illuminates RE7, But Village Stumbles on Performance

Capcom's Switch 2 port of Resident Evil 7 runs very well thanks to DLSS, delivering a steady 60fps with docked at ~720p upscaled to 1080p and handheld at 432p; RE Village, while visually strong and often benefiting from DLSS, shows more variable performance with frequent drops and less stable frame rates, particularly in exterior areas and handheld mode. Overall, RE7 is recommended; Village is more of a mixed bag due to performance fluctuations.