Tag

Frame Generation

All articles tagged with #frame generation

Lego Batman’s Frame-Gen 30fps Debacle Highlights Flawed PC Specs Marketing
technology18 days ago

Lego Batman’s Frame-Gen 30fps Debacle Highlights Flawed PC Specs Marketing

Digital Foundry critiques Lego Batman: Legacy of the Dark Knight’s PC specs sheet for listing a 1080p 30fps base with frame generation, which would imply a native ~15fps and heavy upscaling; argues this misleads players, calls for a clearer native target (ideally ~60fps) and more transparent hardware requirements even when frame-boosting tech is used, and notes the marketing misstep while planning to test real-world performance on PC and consoles.

Frame Generation Masks 60 FPS Claims in Lego Batman, but Native FPS Falls Short
gaming20 days ago

Frame Generation Masks 60 FPS Claims in Lego Batman, but Native FPS Falls Short

The article argues TT Games is using frame generation to advertise 60 FPS for Lego Batman: Legacy of the Dark Knight, even though native rendering is as low as 1440p/30 FPS and 635p/30 FPS on minimum hardware, with frame generation often reducing actual render rates. While output looks smoother, latency increases, making the experience feel like 30 FPS (or 15 FPS at the minimum) rather than a true 60 FPS. Frame generation should be optional and not used to mask poor optimization; the move to Unreal Engine 5 has raised PC performance concerns, and developers should optimize for real native performance rather than rely on generated frames to inflate perceived performance.

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning
tech1 month ago

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning

Nvidia rolled out a DLSS 4.5 update in a Nvidia app beta that adds 6x Multi Frame Generation for RTX 50-series GPUs, generating five extra frames per native frame with minimal latency. It also introduces Dynamic Frame Generation, an auto-tuning feature that switches between Multi Frame levels to balance frame rate, image quality, and responsiveness. A new DLSS Frame Generation Model improves on UI elements, and the beta brings DLSS 4.5 updates to more than 20 games, including ARC Raiders and Marvel Rivals.

NVIDIA DLSS 5 Upscales Real-Time Frames Using 2D Imagery and Motion Vectors
technology2 months ago

NVIDIA DLSS 5 Upscales Real-Time Frames Using 2D Imagery and Motion Vectors

DLSS 5 is described as taking a 2D frame plus motion vectors as input and using an AI model to output enhanced frames in 2D, with underlying geometry and textures unchanged; NVIDIA says this 2D-only approach is more efficient than full 3D rendering. The tech will offer developers controls for intensity, color grading, masking, and where enhancements apply, though it remains an early preview.

Sony's AI-driven frame generation headed to PlayStation platforms, Cerny confirms
gaming2 months ago

Sony's AI-driven frame generation headed to PlayStation platforms, Cerny confirms

Mark Cerny confirms that ML-based frame generation via the PSSR/FSR framework is heading to PlayStation platforms, but Sony will not roll out new updates this year. The exact target hardware (PS5 Pro or future generations) and rollout details remain to be discussed in upcoming interviews, with the work tied to Sony-AMD collaboration and Project Amethyst.

Nvidia's DLSS 4.5 brings 6x frame generation to RTX 50-series
technology2 months ago

Nvidia's DLSS 4.5 brings 6x frame generation to RTX 50-series

Nvidia will roll out DLSS 4.5 on March 31 for RTX 50-series, delivering up to a 6x multiplier (five extra frames per native frame) via Multi Frame Generation, plus Dynamic Frame Generation to auto-adjust multipliers for target FPS; GeForce Now gains GOG linking and VR support up to 90fps with Ultimate, with some Xbox titles joining the Install-to-Play library such as Brutal Legend and Contrast.

NVIDIA expands DLSS 4.5 to all RTX GPUs, tees faster frame-generation for RTX 50
technology4 months ago

NVIDIA expands DLSS 4.5 to all RTX GPUs, tees faster frame-generation for RTX 50

NVIDIA has released the full DLSS 4.5 update to all GeForce RTX GPUs, boosting image sharpness and temporal stability with a second-generation Super Resolution transformer that’s claimed to work in 400+ games/apps. NVIDIA notes the transformer is five times more powerful than the original. A spring upgrade will add Dynamic 6x Frame Generation for RTX 50-series GPUs, potentially delivering up to 4K 240Hz path-traced performance by generating extra frames beyond the traditionally rendered ones.

Metal Gear Solid Delta: Snake Eater Enhances Graphics and Addresses Bugs
technology8 months ago

Metal Gear Solid Delta: Snake Eater Enhances Graphics and Addresses Bugs

The article explains how to enable advanced graphics features like Hardware Lumen Ray Tracing, Ray Reconstruction, and Frame Generation in Metal Gear Solid Delta: Snake Eater through editing configuration files, enhancing visual quality at the cost of performance, and highlights the need for high-end GPUs and potential future in-game support.

NVIDIA Launches Smooth Motion Frame Generation for RTX 40 Series, Doubling FPS
technology10 months ago

NVIDIA Launches Smooth Motion Frame Generation for RTX 40 Series, Doubling FPS

NVIDIA has introduced its 'Smooth Motion' technology in the latest preview drivers for RTX 40 series GPUs, which doubles the perceived frame rate in games by generating additional frames at the software level, offering a significant FPS boost especially for older titles and CPU-limited scenarios, though it is still in testing and may have minor artifacts.