Tag

Frame Generation

All articles tagged with #frame generation

Borderless Gaming Bypasses Nvidia to Run DLSS 5 on Older GPUs
technology9 days ago

Borderless Gaming Bypasses Nvidia to Run DLSS 5 on Older GPUs

Borderless Gaming has updated its Steam application to include a custom implementation of Nvidia's DLSS 5 neural rendering and frame generation. Developed by Andrew Sampson, the update avoids Nvidia's proprietary software by using a quantized model that runs via the BGFX compositor pipeline. This allows the technology to function on unsupported hardware, including RTX 3090 cards, without modifying game files or requiring RTX 50-series GPUs.

DLSS Frame Generation Comes to RTX 20-Series via Mods, With Mixed Results
technology28 days ago

DLSS Frame Generation Comes to RTX 20-Series via Mods, With Mixed Results

A modder has ported NVIDIA DLSS Frame Generation to GeForce RTX 20-series GPUs (Turing) using the nvngx_dlssg runtime. The test on an RTX 2060 Max-Q in The Witcher 3 shows 2x FG works, but 3x ghosts and 4x is unstable, with some users reporting lower performance than FSR FG on the same card. Official DLSS FG/MFG remains limited to newer generations (RTX 50-series and up), so this backport is experimental and not consistently reliable, raising questions about whether older GPUs could ever robustly support Frame Generation.

Community Mod Brings DLSS Multi-Frame Generation to RTX 30-Series GPUs (2x/4x)
technology1 month ago

Community Mod Brings DLSS Multi-Frame Generation to RTX 30-Series GPUs (2x/4x)

Modders have ported NVIDIA's DLSS Multi-Frame Generation to RTX 30-series (Ampere) GPUs via a proxy backend called DLSSG SM86, enabling 2x and 4x Frame Gen modes by using a bundled DLSSG 310.1 runtime alongside games without touching game files. Tests on an RTX 3080 Ti with driver 591.86 on Windows report large FPS gains (e.g., Black Myth: Wukong from ~50 to 150 FPS; Cyberpunk 2077 from ~35 to ~100 FPS in 2x/4x modes), but formal frametime/long-duration stability tests are not yet complete. NVIDIA previously limited Frame Generation to RTX 50-series due to flip metering, and modders continue exploring older hardware with mixed results.

DLSS 5 on RTX 5090 Laptop: Early Hands-on Finds Mixed Performance and Big Penalties
technology1 month ago

DLSS 5 on RTX 5090 Laptop: Early Hands-on Finds Mixed Performance and Big Penalties

Notebookcheck tests Nvidia DLSS 5 on an RTX 5090-powered Lenovo Legion Pro 7; at 1440p and 4K in NBA 2K27, DLSS 5’s neural rendering incurs a noticeable performance hit, but enabling Multi-Frame Generation can push displayed frame rates into triple digits, though results vary by settings and resolution. More titles and broader testing are needed to assess overall value.

Dawnwalker Day-One Patch Delivers Performance Boost Across Platforms
gaming1 month ago

Dawnwalker Day-One Patch Delivers Performance Boost Across Platforms

Day-One Update 1.003 for The Blood of Dawnwalker improves launch performance across PS5 Pro, PS5, Xbox Series X/S, and PC with frame-generation tech and DLSS/FSR options; consoles target 60fps (Pro) / 40fps (Balanced) / 30fps (Quality). The patch is mainly performance-focused and isn’t a fix-all; a follow-up bug-fix patch and small free DLCs are planned post-release. Note: FSR frame generation can crash on ultrawide/non-16:9 setups (DLSS recommended), may cause flicker if FPS exceeds refresh rate, and changes require restarting the game.

Lego Batman’s Frame-Gen 30fps Debacle Highlights Flawed PC Specs Marketing
technology5 months ago

Lego Batman’s Frame-Gen 30fps Debacle Highlights Flawed PC Specs Marketing

Digital Foundry critiques Lego Batman: Legacy of the Dark Knight’s PC specs sheet for listing a 1080p 30fps base with frame generation, which would imply a native ~15fps and heavy upscaling; argues this misleads players, calls for a clearer native target (ideally ~60fps) and more transparent hardware requirements even when frame-boosting tech is used, and notes the marketing misstep while planning to test real-world performance on PC and consoles.

Frame Generation Masks 60 FPS Claims in Lego Batman, but Native FPS Falls Short
gaming5 months ago

Frame Generation Masks 60 FPS Claims in Lego Batman, but Native FPS Falls Short

The article argues TT Games is using frame generation to advertise 60 FPS for Lego Batman: Legacy of the Dark Knight, even though native rendering is as low as 1440p/30 FPS and 635p/30 FPS on minimum hardware, with frame generation often reducing actual render rates. While output looks smoother, latency increases, making the experience feel like 30 FPS (or 15 FPS at the minimum) rather than a true 60 FPS. Frame generation should be optional and not used to mask poor optimization; the move to Unreal Engine 5 has raised PC performance concerns, and developers should optimize for real native performance rather than rely on generated frames to inflate perceived performance.

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning
tech6 months ago

Nvidia’s DLSS 4.5 expands AI frame generation with 6x mode and auto tuning

Nvidia rolled out a DLSS 4.5 update in a Nvidia app beta that adds 6x Multi Frame Generation for RTX 50-series GPUs, generating five extra frames per native frame with minimal latency. It also introduces Dynamic Frame Generation, an auto-tuning feature that switches between Multi Frame levels to balance frame rate, image quality, and responsiveness. A new DLSS Frame Generation Model improves on UI elements, and the beta brings DLSS 4.5 updates to more than 20 games, including ARC Raiders and Marvel Rivals.

NVIDIA DLSS 5 Upscales Real-Time Frames Using 2D Imagery and Motion Vectors
technology6 months ago

NVIDIA DLSS 5 Upscales Real-Time Frames Using 2D Imagery and Motion Vectors

DLSS 5 is described as taking a 2D frame plus motion vectors as input and using an AI model to output enhanced frames in 2D, with underlying geometry and textures unchanged; NVIDIA says this 2D-only approach is more efficient than full 3D rendering. The tech will offer developers controls for intensity, color grading, masking, and where enhancements apply, though it remains an early preview.

Sony's AI-driven frame generation headed to PlayStation platforms, Cerny confirms
gaming6 months ago

Sony's AI-driven frame generation headed to PlayStation platforms, Cerny confirms

Mark Cerny confirms that ML-based frame generation via the PSSR/FSR framework is heading to PlayStation platforms, but Sony will not roll out new updates this year. The exact target hardware (PS5 Pro or future generations) and rollout details remain to be discussed in upcoming interviews, with the work tied to Sony-AMD collaboration and Project Amethyst.

Nvidia's DLSS 4.5 brings 6x frame generation to RTX 50-series
technology7 months ago

Nvidia's DLSS 4.5 brings 6x frame generation to RTX 50-series

Nvidia will roll out DLSS 4.5 on March 31 for RTX 50-series, delivering up to a 6x multiplier (five extra frames per native frame) via Multi Frame Generation, plus Dynamic Frame Generation to auto-adjust multipliers for target FPS; GeForce Now gains GOG linking and VR support up to 90fps with Ultimate, with some Xbox titles joining the Install-to-Play library such as Brutal Legend and Contrast.

NVIDIA expands DLSS 4.5 to all RTX GPUs, tees faster frame-generation for RTX 50
technology8 months ago

NVIDIA expands DLSS 4.5 to all RTX GPUs, tees faster frame-generation for RTX 50

NVIDIA has released the full DLSS 4.5 update to all GeForce RTX GPUs, boosting image sharpness and temporal stability with a second-generation Super Resolution transformer that’s claimed to work in 400+ games/apps. NVIDIA notes the transformer is five times more powerful than the original. A spring upgrade will add Dynamic 6x Frame Generation for RTX 50-series GPUs, potentially delivering up to 4K 240Hz path-traced performance by generating extra frames beyond the traditionally rendered ones.