Tag

Neural Rendering

All articles tagged with #neural rendering

Nvidia Defends DLSS 5 as Developer-Controlled Neural Rendering
technology23 days ago

Nvidia Defends DLSS 5 as Developer-Controlled Neural Rendering

At GTC 2026 Nvidia unveiled DLSS 5, an optional AI-powered feature that fuses geometry control with generative AI via neural rendering; CEO Jensen Huang said critics are completely wrong, stressing its controllability by developers and that it isn’t post-processing. Partners like Bethesda, Capcom, Ubisoft and others showcased early demos and confirmed games (including Starfield and Resident Evil Requiem) set to use DLSS 5 this fall, with artists retaining final control to shape visuals.

technology24 days ago

NVIDIA Chief Reframes DLSS 5 as Neural Rendering Powered by Generative AI

NVIDIA CEO Jensen Huang defended DLSS 5 at GTC, calling it neural rendering that fuses game geometry and textures with generative AI and giving developers direct control to fine‑tune, rather than a simple post‑processing step; the feature remains optional for players, with early comments from Bethesda and partners noting artist control and that DLSS 5 will be used at developers’ discretion.

Nvidia defends DLSS 5, says AI tech preserves artistic control
technology24 days ago

Nvidia defends DLSS 5, says AI tech preserves artistic control

During Nvidia's press Q&A, Jensen Huang dismissed critics of DLSS 5, arguing the AI-powered 'neural rendering' blends geometry, textures and generative AI under developer control, not post-processing, and can be fine-tuned to fit artistic vision; the feature has backing from studios such as Bethesda, Capcom, NetEase, NCSoft, Tencent, Ubisoft, and Warner Bros Games.

Nvidia's DLSS 5 Promises Photo-Real Lighting on RTX 50-Series
technology25 days ago

Nvidia's DLSS 5 Promises Photo-Real Lighting on RTX 50-Series

Nvidia unveils DLSS 5 at GTC 2026 as a neural lighting model that uses machine learning to deliver photo-realistic lighting in games without requiring new hardware. Integrated with game engines like DLSS, it works with rasterised, RT, and path-traced titles by feeding color information and motion vectors and leveraging scene semantics. Slated to ship for RTX 50-series by Fall 2026 (initial demos used two RTX 5090s; a single-GPU version is planned), the technology is optional and still evolving, delivering striking lighting but provoking discussion about its impact on artistic intent and character likeness in games.

Xbox Teases Project Helix: AI-Driven Rendering and 2027 Alpha Hardware
technology1 month ago

Xbox Teases Project Helix: AI-Driven Rendering and 2027 Alpha Hardware

Microsoft revealed limited details on its next-gen Xbox, codenamed Project Helix, highlighting a custom AMD-based SOC built for neural rendering, deep texture compression, and AI-powered upscaling; alpha hardware is planned for 2027, with DirectStorage streaming and cross-generation compatibility including PC titles as part of a long-term gaming strategy.

NVIDIA Opens DLSS 4.5 to Developers With Streamline Plugin and New Neural Texture SDK
technology2 months ago

NVIDIA Opens DLSS 4.5 to Developers With Streamline Plugin and New Neural Texture SDK

NVIDIA released the DLSS 4.5 Streamline plugin to simplify integration for games/apps and announced the RTX Neural Texture Compression SDK (v0.9), offering up to 6x faster BC7 encoding, 40% faster inference, and 7x lower memory use, with 6x Multi-Frame Generation coming this spring and DLSS 4.5 rolling out broadly via the NVIDIA App.

NVIDIA Unveils Blackwell Ultra and RTX 5090 for Neural Rendering Dominance
technology7 months ago

NVIDIA Unveils Blackwell Ultra and RTX 5090 for Neural Rendering Dominance

NVIDIA's Hot Chips 2025 presentation focused on the upcoming RTX 5090 and the Blackwell architecture, emphasizing advancements in neural rendering, AI integration, and memory technology. The new architecture aims to enhance machine learning performance, efficiency, and scalability across data centers and mobile devices, with features like shader execution reordering, FP4 ML compute, GDDR7 memory, and support for simultaneous AI and graphics workloads, paving the way for more realistic graphics and AI-powered gaming experiences.