Tag

Load Times

All articles tagged with #load times

technology1 month ago

Switch 2 gives Octopath Traveler I & II a 60fps makeover, but no save transfer

Switch 2 versions of Octopath Traveler I & II bring native visuals, 60fps in both docked and handheld modes, and much faster load times compared to Switch 1, but there is no save transfer or upgrade path and they’re full-price re-releases ahead of the Western launch—existing players may want to wait for discounts unless portability is the priority.

AMD Expands Shader Delivery Across RDNA GPUs, Slashing Load Times by Up to 95%
technology2 months ago

AMD Expands Shader Delivery Across RDNA GPUs, Slashing Load Times by Up to 95%

AMD, in partnership with Microsoft, is rolling Advanced Shader Delivery (ASD) out to the entire RDNA GPU stack (RDNA 1–4), delivering up to a 95% reduction in shader load times and stutter. In Forza Horizon 6 ASD brings the game from about 1.5 minutes to roughly 4 seconds on supported hardware, with a growing list of titles and ongoing expansion to more devices and IHV hardware.

Tomodachi Life: Living the Dream Attracts Switch-2 Players Without a Switch-2 Edition
technology3 months ago

Tomodachi Life: Living the Dream Attracts Switch-2 Players Without a Switch-2 Edition

Nintendo says Tomodachi Life: Living the Dream sold over 3.8 million units in its first two weeks on Switch, and roughly 40% of players are Switch 2 owners, even though there is no dedicated Switch 2 edition. The Switch 2 has sold about 19.86 million units overall, while the original Switch has reached 155.92 million. Benefits on Switch 2 include faster load times and GameChat support, with the game remaining a standard Switch release at present.

Switch 2 Edition Boosts ACNH visuals and trims load times in side-by-side test
technology7 months ago

Switch 2 Edition Boosts ACNH visuals and trims load times in side-by-side test

Nintendo’s Switch 2 Edition of Animal Crossing: New Horizons runs at 4K in docked mode and 1080p handheld with a steady 30fps, and a YouTube side-by-side comparison shows noticeably faster load times: about 8 seconds from title screen to in-game on Switch 2 vs 17 seconds on Switch, and 16 seconds from Home Menu to gameplay vs 30 seconds on the original system. The report, referencing Nintendo’s earlier notes on enhanced resolution, also highlights sharper visuals and overall quicker startup, though frame rate remains 30fps in both versions.

Unveiling Satoru Iwata's Contributions to Pokemon Gold and Silver
gaming2 years ago

Unveiling Satoru Iwata's Contributions to Pokemon Gold and Silver

Late Nintendo president Satoru Iwata's contributions to Pokemon Gold and Silver clarified - he developed an algorithm that improved load times at the start of battles, but did not help fit both Johto and Kanto on a single cartridge. Game Freak utilized a larger one megabyte Game Boy cartridge to include Kanto in the game, while Iwata's code actually decreased storage space slightly.

Diablo IV to Get Faster Load Times with DirectStorage Support
gaming3 years ago

Diablo IV to Get Faster Load Times with DirectStorage Support

Blizzard's upcoming game, Diablo IV, is planning to enable Microsoft's DirectStorage API in the future, which can fully leverage the higher bandwidth in today's NVMe SSD drives to accelerate load times. Currently, only one game, Forspoken, supports DirectStorage, indicating that the API can be hard for software developers to implement. DirectStorage 1.1 promises to cut down load times even more by leveraging not just the SSD, but also a PC's graphics card to further streamline the game-loading process.

"Master Final Fantasy 16 with this Ultimate Guide and Performance Tips"
gaming3 years ago

"Master Final Fantasy 16 with this Ultimate Guide and Performance Tips"

Final Fantasy 16 has two modes, Quality and Performance, with aggressive dynamic resolution scaling. Quality mode runs at a solid 30 frames per second, while Performance mode often drops below 60 frames per second and has noticeable visual compromises. Load times are incredibly short, and Square Enix has committed to improving the game's performance and allowing players to disable motion blur in an upcoming update.

"Diablo IV Supports DirectStorage API and Introduces Level 25 Druid Gameplay"
gaming3 years ago

"Diablo IV Supports DirectStorage API and Introduces Level 25 Druid Gameplay"

Dataminers have found files related to Microsoft's DirectStorage API in the Diablo IV beta, which could potentially reduce load times in the game by taking advantage of SSD hardware. If implemented, Diablo IV would become the second PC game to support DirectStorage, following Forspoken. DirectStorage was released in March 2022 and aims to reduce CPU overhead and improve background processing. However, Forspoken's recent patch improved performance but increased load times. Diablo IV will release on June 6th and support NVIDIA DLSS 3 at launch, with ray tracing added in a post-launch update.