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Video Game Industry

All articles tagged with #video game industry

Supermassive Games Enacts Third Round of Layoffs, Up to 75 Jobs at Risk
business17 days ago

Supermassive Games Enacts Third Round of Layoffs, Up to 75 Jobs at Risk

Supermassive Games, the UK studio behind Until Dawn and Little Nightmares 3, disclosed a new redundancy consultation that could cut up to 75 jobs, marking the third layoff round in two years as it restructures to stay viable amid shifting industry conditions; the company says the move is necessary for sustainability and will support affected staff.

GTA VI Goes All-Digital, Ending the Era of Disc-Based Gaming
business2 months ago

GTA VI Goes All-Digital, Ending the Era of Disc-Based Gaming

Rockstar Games announced Grand Theft Auto VI will be released as a fully digital download, with a “physical version” that is actually a download code in a box rather than a disc. A misinterpreted email suggested discs could be available later, but Rockstar clarified there are no plans to print physical discs at launch or in the near term. The move reflects a broader shift toward digital and cloud gaming, with potential impacts on resale, storage, and retailers. Development costs are cited around $1–1.5 billion, justifying higher price points, while preloads begin November 12 and the game launches November 19, 2026.

CD Projekt Red acknowledges lost faith from some fans after Cyberpunk 2077, pursues redemption with Witcher 4
technology2 months ago

CD Projekt Red acknowledges lost faith from some fans after Cyberpunk 2077, pursues redemption with Witcher 4

CD Projekt Red’s co-CEO says the studio hasn’t completed its full redemption arc and has, in effect, lost the faith of some players after Cyberpunk 2077’s launch, but remains hopeful about future titles (including The Witcher 4) and notes improving sentiment following the Phantom Liberty DLC.

Luna Abyss Dev Team Laid Off Weeks After Release
business2 months ago

Luna Abyss Dev Team Laid Off Weeks After Release

Kwalee Labs confirmed on LinkedIn that the entire Luna Abyss development team—nine people—has been made redundant just weeks after the game's May 21, 2026 launch. CEO Hollie Emery said the layoffs were outside of their control, and the affected staff are now available for work. Kwalee Labs, formerly Bonsai Collective and rebranded last year, had supported a high-profile release but could not shield the team from this wave of cuts.

GTA 6 Launch Could Hit 46 Million Units, Piper Sandler Predicts
business2 months ago

GTA 6 Launch Could Hit 46 Million Units, Piper Sandler Predicts

Piper Sandler projects GTA 6 around 46 million units at launch, using subreddit traffic multipliers and historical launch data; two independent methods converge on ~46M. At $70–$80 per unit, gross revenue would be about $3.22B–$3.68B with net after platform fees around $2.25B–$2.58B. If achieved, it would surpass GTA V’s launch performance and potentially become the biggest entertainment product launch ever, though results depend on install base and pricing.

GTA 6's launch gravity reshapes the 2026 game release slate
technology2 months ago

GTA 6's launch gravity reshapes the 2026 game release slate

Grand Theft Auto 6’s anticipated November release is acting as a gravitational pull on the 2026 game calendar, pushing a string of big titles into September and October and triggering a crowded fall season as publishers scramble to line up releases and fans brace for a busy, possibly budget-stretching period. The piece notes September’s already packed slate and predicts November will be GTA 6’s dominant window, even as other publishers test the waters against it.

Bank of America Sees GTA 6 at $80 as Catalyst for Industry Price Hikes
business3 months ago

Bank of America Sees GTA 6 at $80 as Catalyst for Industry Price Hikes

Bank of America analysts argue GTA 6 should launch at $80 to set a new industry-wide price point, citing rising development costs and Take-Two’s past move to $70. They suggest the blockbuster could justify higher prices across publishers, with Nintendo’s $80 titles and ongoing DLC/microtransaction revenue shaping the market. GTA 6 is scheduled for November 19 on PS5 and Xbox Series X|S, and BOA has raised its Take-Two price target to $320 on the premise that higher prices could be sustainable for big-budget games.

Iron Galaxy Shifts Strategy as It Cuts Staff Again
business4 months ago

Iron Galaxy Shifts Strategy as It Cuts Staff Again

Iron Galaxy announced further layoffs and a company restructure, saying it cannot sustain its headcount amid a challenging video game market; the studio, known for assisting Retro on Metroid Prime Remastered and for Tony Hawk’s Pro Skater 3+4, previously downsized by 66 employees and is offering referrals to affected staff as it adapts to the industry’s new normal.

Iron Galaxy Downsizes Amid Ongoing Gaming Industry Slump
business4 months ago

Iron Galaxy Downsizes Amid Ongoing Gaming Industry Slump

Iron Galaxy, the Chicago-based developer behind Tony Hawk's Pro Skater 3+4, is laying off an unspecified number of employees and shrinking its workforce as it adopts a new company structure in response to entrenched market conditions in the video game industry, continuing to pursue outsourcing-like co-development and PC ports such as The Last of Us Part I and Fortnite UEFN experiences.

Marathon tests Bungie—and Sony—in the brutal live-service era
technology5 months ago

Marathon tests Bungie—and Sony—in the brutal live-service era

Marathon arrives as a litmus test for the current live-service era: a polished extraction shooter from Bungie, set against a market of shuttered studios and dwindling forecasts for ongoing, monetized online titles. While it showcases Bungie’s precise gunplay, distinctive worldbuilding, and variety of runner shells, critics warn about the genre’s content treadmill and mixed monetization, questioning whether Marathon—or Sony’s gamble on Bungie—can break the cycle of cancellations and layoffs that has defined the industry lately.