
Inside Backrooms: How Practical Sets and Blender-Driven VFX Created the Hallway Horror
Visual effects supervisor Edward J. Douglas explains that Backrooms blended large-scale practical sets with CGI, guided by Kane Parsons’ Blender-driven previs, to realize its disorienting liminal spaces—from the Vertigo Room to wall clipping—pairing tangible on-set builds with digital work to achieve a tactile, believable horror aesthetic.








