Tag

Combat

All articles tagged with #combat

Dawnwalker's First Major Patch Brings Easier Mode, Refined Combat, and More
gaming17 days ago

Dawnwalker's First Major Patch Brings Easier Mode, Refined Combat, and More

The Blood of Dawnwalker is getting its first big patch in early October, introducing a brand-new, easier Story mode that will replace the current one (the old Story will be renamed Story-renamed) and expanding the difficulty set to five: Story, Story-renamed, Fair, Challenging, and Duelist. The patch also includes major combat tweaks (targeting and camera improvements, and a fix for stun targeting), better escape mechanics with navigation being adjusted, and potential additions like a New Game Plus and new enemies. Performance and balance tweaks are being addressed based on player feedback, and the update is described as being near completion.

Fable’s Combat Shines in Hands-On Demo: Spells, Gore, and Smart Builds
news1 month ago

Fable’s Combat Shines in Hands-On Demo: Spells, Gore, and Smart Builds

A Gamescom 2026 hands-on shows Fable’s combat is dynamic and reactive, blending swords, bows, hammers, and a suite of magical abilities (fireballs, lightning) to create varied takedowns and even dismemberment. The demo uses the linear, instanced quest “Mud and Death” to showcase different loadouts and tactical setups, including AI companion Humphrey, leading to a strong impression of depth and performance that counters early controversy and fuels anticipation for the full game.

Ukraine’s Air Force moves toward combat-ready new developments with promised surprises
defense1 month ago

Ukraine’s Air Force moves toward combat-ready new developments with promised surprises

Ukraine’s air-force commander says new aircraft developments are essentially finished and in testing, with older jets repurposed to carry Western missiles (Storm Shadow/SCALP and HARM) and to drop precision bombs, while MiG-29s and Su-27s are further modernized into multirole fighters; more capabilities are expected and the commander hints at strategic “surprises” as Kyiv continues to adapt to Russian air defenses and push these aircraft into combat.

Context matters: the viral Fable clip isn’t representative of its combat
games1 month ago

Context matters: the viral Fable clip isn’t representative of its combat

A 60-second clip from the Fable reboot that went viral on social media shows a boss fight with little enemy reaction, but it isn’t representative: the boss is a tougher mini-boss on higher difficulty, the full gameplay video shows more varied combat, and the clip is slowed with lower FPS. Additional footage suggests the combat can be more dynamic, and reviewers will judge mechanics in February; don’t base opinions on a single clip.

Fable's Combat Goes Dynamic: Melee, Magic, and Mayhem in Gamescom Preview
technology1 month ago

Fable's Combat Goes Dynamic: Melee, Magic, and Mayhem in Gamescom Preview

At Gamescom 2026, Playground Games previewed Fable’s combat as a fluid mix of melee, ranged, and magic, evolving beyond the original Strength/Skill/Will system; in the 'Mud and Death' demo, players tested diverse loadouts—such as a two-handed Bower Hammer with powerful swings, a spell menu featuring Fireball, Lift, Rush, Befowl, and more, and ranged options like the Deepwood Bow and Repeater Crossbow—against Hollow Folk, Wraiths, and a Lantern Keeper, with emphasis on combo-driven, intuitive play and no menu-faffing. The game launches February 23, 2027 on Xbox Series X|S, PC, and Game Pass, with early access via the Premium Edition.

1666: Amsterdam Dazzles Visually But Struggles With Its Mechanics in Early Access Preview
gaming2 months ago

1666: Amsterdam Dazzles Visually But Struggles With Its Mechanics in Early Access Preview

A hands-on look at 1666: Amsterdam reveals a stunningly recreated 1660s Amsterdam with dual timelines and witchcraft underpinnings, but the preview shows rough combat, undercooked NPCs, awkward cat-transformation traversal, and inconsistent writing. While the visuals and historical detail shine and the roguelite-style coffers promise variety, the game currently suffers from clunky tutorials and pacing, making early access essential for refinement and feedback before it can live up to its ambition.

Subnautica 2 dev walks back combat remark, pledges deeper creature-focused updates
gaming4 months ago

Subnautica 2 dev walks back combat remark, pledges deeper creature-focused updates

Unknown Worlds apologizes for telling combat-seeking players to “go play Sons of the Forest,” clarifying Subnautica 2 will stay focused on vulnerability and exploration rather than weapon-based combat; the studio plans creature-behavior and mitigation tweaks (aggro timing, range, tool effectiveness) in upcoming weeks during its early access, and notes the ongoing Krafton-related legal dispute as context for broader development.

Samson Delivers a Tight, Action-Packed Open-World Experience
gaming6 months ago

Samson Delivers a Tight, Action-Packed Open-World Experience

Samson: A Tyndalston Story offers a lean, momentum-driven open-world action experience with weighty combat and satisfying driving, anchored by a tight daily-job loop and a strong 90s noir vibe. While its focused scope keeps pacing tight and helps the game feel polished for its scale, it can feel repetitive and light on content, with some PC optimization quirks and animation polish not matching bigger budgets.

Crimson Desert Essentials: Early tips for faster travel, bigger inventory, and tougher fights
gaming6 months ago

Crimson Desert Essentials: Early tips for faster travel, bigger inventory, and tougher fights

Kotaku’s spoiler-free guide for Crimson Desert compiles practical early-game tips: don’t spam attacks or sprint—hold attack for continuous hits and use a steady pace to conserve stamina; upgrade gear with a blacksmith early and visit all shopkeepers to expand your inventory with inexpensive bags; complete Sealed Artifact challenges to earn Abyss Cores and boost stamina for better exploring and sprinting; hold the looting button to grab nearby items quickly; use the magic sword (L1+R1) to reveal fast-travel points and light fires for cooking and healing; stock up on cooked meat and craft meals for tougher fights; ring bells in major towns to clear fog and reveal the map; watch the yellow Abyss Core bar on the mini‑map to unlock new skill nodes as you explore.

Ninja Gaiden 4 Launches on Xbox with High-Flying Action and Critical Acclaim
games11 months ago

Ninja Gaiden 4 Launches on Xbox with High-Flying Action and Critical Acclaim

Ninja Gaiden 4, developed by Team Ninja and PlatinumGames, is now available on multiple platforms including Xbox Series X|S, PC, Steam, and PlayStation 5, featuring a new protagonist Yakumo, modernized combat, and a story set in a near-future Tokyo battling an ancient curse. It is accessible via Xbox Game Pass and offers various editions with additional content.