Tag

Dragon Age

All articles tagged with #dragon age

Dragon Age Remaster Hopes Dim as BioWare Loses Core Engine Knowledge
gaming27 days ago

Dragon Age Remaster Hopes Dim as BioWare Loses Core Engine Knowledge

Former Dragon Age producer Mark Darrah says BioWare has largely lost the institutional know-how to remaster the Dragon Age trilogy because Origins and DA2 run on the Aurora engine (now largely unsupported), while Dragon Age: Inquisition used Frostbite. Unlike Mass Effect, a Dragon Age remaster would require rare Aurora expertise and there’s little interest—or ability—from EA to assemble a brand-new team for such a project. A Champion Edition was planned, but the technical gaps and corporate uncertainties (layoffs at BioWare, EA’s potential privatization) make a new Dragon Age remaster unlikely, though solid interest exists given Baldur’s Gate 3’s success.

Former BioWare Lead Questions Dragon Age's Future Amid EA Hedge Fund Critique
gaming29 days ago

Former BioWare Lead Questions Dragon Age's Future Amid EA Hedge Fund Critique

Former Dragon Age producer Mark Darrah argues Dragon Age may have no clear future at BioWare as EA’s vast IP portfolio and focus on ongoing franchises complicate any Dragon Age revival, describing EA as a hedge fund with a video game hobby. He points to Veilguard's underwhelming sales and the publisher’s strategic priorities, with Saudi-backed investors looming as EA closes its leveraged buyout, casting doubt on BioWare’s ability to return to form.

Dragon Age's future in limbo after Veilguard, Gaider hints at a possible dark comeback
gaming1 month ago

Dragon Age's future in limbo after Veilguard, Gaider hints at a possible dark comeback

Dragon Age creator David Gaider says the series is likely dead after the Veilguard release underperformed, but he would consider returning with a darker, more provocative vision if given the chance; BioWare is focused on Mass Effect 5, and EA's ownership plus Veilguard's flop contribute to uncertainty about any future Dragon Age entry.

Analysis of the Challenges and Failures in 'Dragon Age: The Veilguard' Development
gaming1 year ago

Analysis of the Challenges and Failures in 'Dragon Age: The Veilguard' Development

The article highlights unused concept art from the long-in-development game Dragon Age: The Veilguard, showcasing detailed character posters that reveal the personalities and aesthetics of the game's party members, with a focus on the impressive art created by Volta Studio. It also touches on the studio's troubled history and current projects after BioWare's restructuring.

Dragon Age: The Veilguard’s Development Turmoil and Its Impact on the Sequel
gaming1 year ago

Dragon Age: The Veilguard’s Development Turmoil and Its Impact on the Sequel

The article discusses the troubled development of Dragon Age: The Veilguard, highlighting how publisher EA's decisions and resource limitations impacted the game, which serves as a potential farewell to the series. Despite its divisiveness, the game is seen as a heartfelt, optimistic conclusion that emphasizes hope for a better world, reflecting the studio's enduring belief in its vision amidst industry challenges.

Report Links 'Dragon Age: The Veilguard' Development Issues to Live-Service Shift and Sales Failures
gaming1 year ago

Report Links 'Dragon Age: The Veilguard' Development Issues to Live-Service Shift and Sales Failures

A Bloomberg report reveals that Dragon Age: The Veilguard faced a turbulent development process, including shifts from multiplayer to single-player, cultural clashes within BioWare, and a rewrite of its dialogue tone to be more serious, influenced by external factors like Forspoken's reception and marketing concerns, ultimately impacting its final form and studio morale.

Dragon Age: The Veilguard's Turbulent Development and Failures Unveiled
business1 year ago

Dragon Age: The Veilguard's Turbulent Development and Failures Unveiled

BioWare, a long-standing game studio under EA, faced a major setback after the poor performance of its latest game, Dragon Age: The Veilguard, which failed to meet sales expectations leading to layoffs and strategic shifts. The game's troubled development was marked by multiple pivots from single-player to multiplayer and back, internal conflicts, and rushed deadlines, culminating in a lukewarm reception and raising questions about the studio's future.